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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1145
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Posted - 2014.01.27 00:12:00 -
[1] - Quote
I guess the title says it all.
Why is the RR so good in CQC?, shortrange: good, midrange:good, longrange: good
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Selected destination Planet PS4.
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
23
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Posted - 2014.01.27 00:50:00 -
[2] - Quote
I hate to say this, but maybe you aren't as good with a shotgun as you think you are? |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1150
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Posted - 2014.01.27 01:19:00 -
[3] - Quote
As a Commando with a Rail Rifle, it's not uncommon for me to die against a Scout with a Shotgun.
Usually if I notice them before they get too close, I win. If I don't, I lose. That seems fair.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1148
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Posted - 2014.01.27 01:38:00 -
[4] - Quote
Hoover Damn wrote:I hate to say this, but maybe you aren't as good with a shotgun as you think you are?
A new shotgun alt gets MASSACRED!!
Its not the OP RR and CR is it?? Its not the CQC TIGHT HIPFIRE on a long range weapon?? Theres a hidden powerup button for skills that lets a new alt go 20 and 0 with RR or CR.
Not even Uprising managed to **** me off as much as this build.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
24
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Posted - 2014.01.27 02:18:00 -
[5] - Quote
Well it obviously couldn't be that you're using a weapon with an optimum range of like, 4 metres, then. |
Squagga
The State Protectorate
76
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Posted - 2014.01.27 02:23:00 -
[6] - Quote
Hoover Damn wrote:I hate to say this, but maybe you aren't as good with a shotgun as you think you are?
It also could be which RR you're talking about. The assault variant spits out bullets like you wouldn't believe, at the cost of range. The one with the scope not so great at CQC. Plus like I said in the other thread in Gen DicSuc the shotgun is only great at point blank range. I don't know why people are making it out to be like it isn't. So unless you're shooting somone in the back, expect them to walk backwards and pour hot lead all over your face
Reloading, the silent killer.
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True Adamance
Kameira Lodge Amarr Empire
6196
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Posted - 2014.01.27 02:25:00 -
[7] - Quote
Tech Ohm Eaven wrote:I guess the title says it all.
Why is the RR so good in CQC?, shortrange: good, midrange:good, longrange: good
Jus' cuz..... I hate those bloody things. They ruined the LR!
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1151
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Posted - 2014.01.27 02:28:00 -
[8] - Quote
Squagga wrote:Hoover Damn wrote:I hate to say this, but maybe you aren't as good with a shotgun as you think you are? It also could be which RR you're talking about. The assault variant spits out bullets like you wouldn't believe, at the cost of range. The one with the scope not so great at CQC. Plus like I said in the other thread in Gen DicSuc the shotgun is only great at point blank range. I don't know why people are making it out to be like it isn't. So unless you're shooting somone in the back, expect them to walk backwards and pour hot lead all over your face
Assault variant.
When I shoot a shotgun at someones back its at KY jelly or no KY jelly range and it greatly pisses me off to shoot two rounds at thier back only to have them turn around and either CR or RR me to death before I manage a third shot.
That sound balanced to you??
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
24
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Posted - 2014.01.27 02:40:00 -
[9] - Quote
Squagga wrote:It also could be which RR you're talking about. The assault variant spits out bullets like you wouldn't believe, at the cost of range. The one with the scope not so great at CQC. Very true. The assault RR is pretty insane and has a very short spool-up. |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
24
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Posted - 2014.01.27 02:41:00 -
[10] - Quote
Tech Ohm Eaven wrote:Assault variant.
When I shoot a shotgun at someones back its at KY jelly or no KY jelly range and it greatly pisses me off to shoot two rounds at thier back only to have them turn around and either CR or RR me to death before I manage a third shot.
That sound balanced to you?? Sounds like you were shooting a proto suit. I've never needed more than two shots to kill anything that didn't have beady little red eyes.
EDIT: Or a heavy. |
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1152
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Posted - 2014.01.27 02:44:00 -
[11] - Quote
Hoover Damn wrote:Tech Ohm Eaven wrote:Assault variant.
When I shoot a shotgun at someones back its at KY jelly or no KY jelly range and it greatly pisses me off to shoot two rounds at thier back only to have them turn around and either CR or RR me to death before I manage a third shot.
That sound balanced to you?? Sounds like you were shooting a proto suit. I've never needed more than two shots to kill anything that didn't have beady little red eyes. EDIT: Or a heavy.
No. At ONE METER:
Why does a SHOTGUN a SHORTRANGE weapon lose to a LONGRANGE weapon??
That sound balanced to you??
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Summ Dude
OSG Planetary Operations Covert Intervention
149
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Posted - 2014.01.27 02:48:00 -
[12] - Quote
The RR definitely is a little too good up close. I'd recommend increasing the charge-up time to 0.5 seconds, reducing the clip size a bit, (maybe by like 10% or something), and drastically increasing the hip-fire recoil. I know some people have said to increase hip-fire dispersion, but I'm actually fine with it being super tight; makes sense for an accurate long-range weapon. Just up the recoil so hitting a moving target up close without ADS is way more challenging.
Not just a laymen, but the laymen.
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Mobius Kaethis
Molon Labe. Public Disorder.
1210
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Posted - 2014.01.27 03:52:00 -
[13] - Quote
Squagga wrote: It also could be which RR you're talking about. The assault variant spits out bullets like you wouldn't believe, at the cost of range.
The assault RR actually still has the same range profile as the standard RR. The only differences are that it is lacking a scope, has a higher RoF (a bit less than 1/3 faster), and lower per bullet damage. This doesn't make the weapon any less OP though since I have still gotten 100m kills with it.
Fun > Realism
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Kigurosaka Laaksonen
DUST University Ivy League
191
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Posted - 2014.01.27 05:22:00 -
[14] - Quote
Hoover Damn wrote:I hate to say this, but maybe you aren't as good with a shotgun as you think you are?
Not empty quoting.
All we have is your word you should have killed him. RR won because he landed more shots totaling to enough damage to kill you. You didn't land enough shots totaling to enough shots to total to enough damage to kill him. It's that simple.
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KA24DERT
TeamPlayers Negative-Feedback
462
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Posted - 2014.01.27 06:53:00 -
[15] - Quote
How dare you even imply that a Rifle should lose to a Non-Rifle... |
Tom Hamp
Subsonic Synthesis RISE of LEGION
10
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Posted - 2014.01.27 07:23:00 -
[16] - Quote
Hoover Damn wrote:Well it obviously couldn't be that you're using a weapon with an optimum range of like, 4 metres, then.
actually the max range for the shotgun is 20 meters
the sentinel AK.0 heavy pointmen of defense
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ADAM-OF-EVE
Dead Man's Game
843
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Posted - 2014.01.27 07:37:00 -
[17] - Quote
my greatest fears at close range... a mlt shotgun or higher then the CR then the AR in that order
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Korvin Lomont
United Pwnage Service RISE of LEGION
520
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Posted - 2014.01.27 09:31:00 -
[18] - Quote
Hoover Damn wrote:I hate to say this, but maybe you aren't as good with a shotgun as you think you are?
Not really the SG has always lost to rifles in CQC. The RR is just another rifle where it looses. Thats because so many players are afraid of the SG that CCP keep it very low performing. |
Korvin Lomont
United Pwnage Service RISE of LEGION
520
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Posted - 2014.01.27 09:33:00 -
[19] - Quote
Ulysses Knapse wrote:As a Commando with a Rail Rifle, it's not uncommon for me to die against a Scout with a Shotgun.
Usually if I notice them before they get too close, I win. If I don't, I lose. That seems fair.
Scouts need most time three or four shots to kill me with their SG in my std scout suit. And I rarely die to the SG in 7 out of 10 encounter I win if the first shot does not kill me |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
28
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Posted - 2014.01.27 12:11:00 -
[20] - Quote
You know, I see where you're coming from. Why shouldn't the shotgun be a viable CQC weapon in it's own right? (and not just a sneakysneaky ambush weapon) |
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Kira Takizawa
2Shitz 1Giggle
118
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Posted - 2014.01.28 10:40:00 -
[21] - Quote
Tech Ohm Eaven wrote:Hoover Damn wrote:I hate to say this, but maybe you aren't as good with a shotgun as you think you are? A new shotgun alt gets MASSACRED!! Its not the OP RR and CR is it?? Its not the CQC TIGHT HIPFIRE on a long range weapon?? Theres a hidden powerup button for skills that lets a new alt go 20 and 0 with RR or CR. Not even Uprising managed to **** me off as much as this build.
Join the club! |
Apothecary Za'ki
Biomass Positive
20
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Posted - 2014.01.28 10:58:00 -
[22] - Quote
i somewhat agree combat, assault and rail rifles are dominent. assault because people already proto stomp with them, rail cause they are new and better at longer ranges and if you take the faster fireing one its just like an assault, and combat rifle is great for spamming accurate bursts from hip or sights..
i still see a spread of like... 50% assault 30% rail rifle 10% combat rifle 10% Other weapons.
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
142
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Posted - 2014.01.28 11:13:00 -
[23] - Quote
maybe it's because you have 400 hp
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Scout Registry
Nos Nothi
1088
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Posted - 2014.01.28 13:34:00 -
[24] - Quote
Fine Rifles have dominated shotguns in CQC since Chrome, even after the SG HD fix. The newer RRs and CRs are no different from ScRs and ARs. This is more of the same, with an emphasis shift to a different Fine Rifle.
Backpedal speed, inadequate SG range/damage and Rifle hipfire accuracy contribute to weaksauce SG. I'd recommend against addressing all factors at once (for fear of creating an FoTM). I'd propose reducing backpedal speed first; this factor all-too-often grants flanked targets a free pass.
- Shotgun Proficiency V (30M SP) |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
248
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Posted - 2014.01.28 14:28:00 -
[25] - Quote
Hoover Damn wrote:You know, I see where you're coming from. Why shouldn't the shotgun be a viable CQC weapon in it's own right? (and not just a sneakysneaky ambush weapon)
EDIT: I mean, when I've used them I've either got almost no kills at all or gone on ridiculous (for me) sprees.
It's just you, I've seen assaults and heavies use it to great effect and they weren't being sneaky at all.
32db Mad Bomber.
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Texs Red
DUST University Ivy League
137
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Posted - 2014.01.28 14:44:00 -
[26] - Quote
I will come out and say I find it easier to hipfire the RR in CQC than the AR. It just takes people down quicker and seems to land more hits in CQC than the AR plus it has long range abilities when I use my sights. I returned to my AR the other day and several times I engaged a RR user at like 20m, which should mean almost assured death for someone with a long range weapon vs short range. However he managed to kill me instead, despite the fact that I started shooting first and the engagement should have been in my favor by fact of range. The worst part is that this is not a occasional thing either, it's almost consistent in every battle!
I have 30M SP and have Pro 4 with both the RR and the AR (I like hybrid weapons), and I find the RR out performs the AR in all engagements to the degree I would rather have the RR than the AR in CQC. That is wrong and needs to be changed.
Also shotguns need better range, modern shotguns have better range. They should probably be more like 6 meters optimal with 15 effective, instead of the like 2m optimal they are right now. It would be interesting if they made a Caldari shotgun that operated more like a modern shotgun with a slug vs buckshot that we currently have. |
Korvin Lomont
United Pwnage Service RISE of LEGION
545
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Posted - 2014.01.28 16:25:00 -
[27] - Quote
A caldari SG would leave us with just another UP gallente weapon as the caldari SG would clearly outshine the current SG (not a very hard task) just like the RR/ARR outshines any AR |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1158
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Posted - 2014.01.28 23:47:00 -
[28] - Quote
Korvin Lomont wrote:A caldari SG would leave us with just another UP gallente weapon as the caldari SG would clearly outshine the current SG (not a very hard task) just like the RR/ARR outshines any AR
Just increase the rate of fire on the current shotgun.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
126
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Posted - 2014.01.29 03:17:00 -
[29] - Quote
The Shotgun's range is pretty bad. Its basically a melee weapon only useable in the same manner as Nova Knives.
Sneak around, drop down behind an enemy and "Surprise!" I feel its dispersion needs to be tighter and its range adjusted so it can actually function as a firearm.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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LEHON Xeon
Pradox XVI Proficiency V.
148
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Posted - 2014.01.29 03:26:00 -
[30] - Quote
Well, being an extensive RR user, I do have to admit that there is something wrong with it functioning so well for CQC. I actually try to use it for what it's for, by using it like a shorter distance LR. I stay out around 70-90m from people and pick them off from buildings or balconies. Assault RR should be for mid-range to close quarters, but the regular ones shouldn't.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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