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161. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Spectral Clone wrote: I will add this to the discussion: - Assault needs 2 equipment slots. - Assault suit needs something like a jetpack making them the fastest moving suit over long distances. One equipment slot will be used to fit the jetpa...
- by Summ Dude - at 2014.03.10 10:21:00
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162. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Auris Lionesse wrote: If we add midslots and open up highs to weapons it simplifies things a bit. Max of 8 slots You can have high slot mods or use the equipment, weapon, grenade hardpoints. Shields go back to mid, speed mods move up to mids. ...
- by Summ Dude - at 2014.03.10 09:28:00
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163. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
So I put some more thought into this issue and did some math, specifically looking at Logi vs. Assault layout. As I said before, I'd like to see both suits have the same total number of slots at each tier, to keep them well balanced. And of cour...
- by Summ Dude - at 2014.03.10 04:36:00
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164. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Outer Raven wrote: What if assault suits had access to jump packs like actual shock troopers. Which uh, actual shock troopers are you referring to?
- by Summ Dude - at 2014.03.10 02:49:00
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165. The 1.8 Assault Suit pt2: The Reckoning - in General Discussions [original thread]
Glad to see I'm not the only one thinking about this. Here's my thoughts on the subject.
- by Summ Dude - at 2014.03.09 19:41:00
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166. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
There's been some interesting points brought up in this thread. Mainly about the balance between Assaults and Logis. Having thought about it more in-depth for a bit, I've come to belief that Logis and Assaults should have the same total slot cou...
- by Summ Dude - at 2014.03.09 05:43:00
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167. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: honestly i think that cals should have a shield bonus and gals an armor bonus While those would in some way be useful for the suits, I don't think they really do anything to reinforce the central role of the Ass...
- by Summ Dude - at 2014.03.09 05:15:00
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168. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
I'd also like to redirect everyone to this thread , as apparently everyone just reads General Discussions.
- by Summ Dude - at 2014.03.09 04:48:00
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169. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
Hagintora wrote: AmlSeb wrote: Summ Dude wrote: AmlSeb wrote: That for sure but that's not how it should be. I mean flexibility on the field, quickly switch targets or retreat easily but like you're presenting it you mean flexibility i...
- by Summ Dude - at 2014.03.09 04:47:00
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170. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I always thought of the assaults as pawns on a chessboard. They go were needed and is the first to make a move. Assaults are used over other suits because; Scouts spend a lot of time flanking. dealing with logis, and ca...
- by Summ Dude - at 2014.03.08 20:58:00
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171. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
AmlSeb wrote: That for sure but that's not how it should be. I mean flexibility on the field, quickly switch targets or retreat easily but like you're presenting it you mean flexibility in fitting which is the role of basic frames. Actually I...
- by Summ Dude - at 2014.03.08 20:47:00
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172. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
AmlSeb wrote: The Assault is going to be the slayer suit: High damage output and high mobility but a glass cannon. That description of it being the versatile suit is a last remain of the early Closed BETA where there were only a scout, a logi, ...
- by Summ Dude - at 2014.03.08 09:17:00
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173. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Joel II X wrote: The thing about the Gallente Assault is that it only benefits one weapon: the AR. How is a shotgun going to benefit? Plasma Cannon? Perhaps Ion Pistol will, too. So only half of their weapons. I'd say we get a RoF increase to...
- by Summ Dude - at 2014.03.08 09:09:00
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174. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
With the new dropsuit stats released for 1.8, people are worrying more than ever that the Assault suit will be heavily overshadowed by other suits. We're all aware of the current problem with Slayer Logis, and while I'm still greatly excited for i...
- by Summ Dude - at 2014.03.08 08:33:00
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175. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
With the new dropsuit stats released for 1.8, people are worrying more than ever that the Assault suit will be heavily overshadowed by other suits. We're all aware of the current problem with Slayer Logis, and while I'm still greatly excited for i...
- by Summ Dude - at 2014.03.08 08:10:00
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176. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Jack McReady wrote: haha MagSec outdamages AR and has similar range too good job CCP ... NOT Basic Magsec does 388.89 DPS and has 40m optimal/55m effective ranges. Basic AR (1.8 stats) does 375 DPS and has 37m optimal/65m effective rang...
- by Summ Dude - at 2014.03.05 21:09:00
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177. Operation Mauler Final Tallies - in General Discussions [original thread]
Rynoceros wrote: The event should have focused more on pushing the limits of what a Heavy is supposed to do. Rewards based solely on Kills is kinda weak. Nothing for overturning and defending objectives. Nothing for tanking damage. What's your ...
- by Summ Dude - at 2014.03.05 20:44:00
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178. For assistance in translating forum chatter - in General Discussions [original thread]
.....wut
- by Summ Dude - at 2014.03.05 08:05:00
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179. Operation Mauler Final Tallies - in General Discussions [original thread]
XxGhazbaranxX wrote: I finished the event. 1,500 recorded kills with a heavy weapon ; about 2 to 300 kills with heavy weapon in the first two days i did not record in my score cards. Played for fun today; it felt good. Edit: all the kills i...
- by Summ Dude - at 2014.03.05 08:00:00
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180. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
Kilo Shells wrote: To be fair you should make a Galente sniper rifle ;) *cough* *cough* and *cough* *cough*
- by Summ Dude - at 2014.03.05 07:47:00
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