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81. Herding Cats - in General Discussions [original thread]
Virtual Riot wrote: I think assaults need something specific to them. Scouts have cloaks, heavies have HMGs, logis have equipment, assaults have.... Medium frames need to be particularly good at one thing, instead of being the "jack of all tra...
- by Summ Dude - at 2014.04.04 19:33:00
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82. Herding Cats - in General Discussions [original thread]
For the record, saying nerfs are never ok is kinda silly. But anyway, here's my suggestion for the medium suits. Note that it does in fact involve taking one module slot away from Logis, but increasing their base HP.
- by Summ Dude - at 2014.04.04 09:14:00
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83. Ok, Infantry, it's your turn now - in General Discussions [original thread]
Nerf infantry weapons!!!! They're COMPLETELY OP!!!!1!!1! They can totally kill my tank in like 3- ........... Oh....oh wait.....never mind.....
- by Summ Dude - at 2014.04.02 17:02:00
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84. The Assault suits need better bonuses - in General Discussions [original thread]
RINON114 wrote: Summ Dude wrote: Vespasian Andendare wrote: Joseph Ridgeson wrote: So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts. This is moreso a problem with the fact that Medium s...
- by Summ Dude - at 2014.03.31 00:54:00
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85. A change to cloaks - in Feedback/Requests [original thread]
This is something I think I could get behind. Basically just stripping Cloaked Scouts of that free Complex Dampener. Given how low a Scout's profile already is, I don't really see anything wrong with more strongly encouraging them to run one more ...
- by Summ Dude - at 2014.03.30 03:10:00
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86. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Why is it that Scouts and Heavies get suit bonuses that apply no matter how you fit the suit, while Assaults and Logis are pinholed into using specific equipment/weapons to make use of their bonuses? There's a distinct ...
- by Summ Dude - at 2014.03.29 20:33:00
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87. The Assault suits need better bonuses - in General Discussions [original thread]
Vespasian Andendare wrote: Joseph Ridgeson wrote: So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts. This is moreso a problem with the fact that Medium suits' slots were not rebalanced with th...
- by Summ Dude - at 2014.03.29 04:48:00
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88. Can Nova Knives 1 Shot a heavy Suit in 1.8? - in General Discussions [original thread]
I was running my shiny new PRO Gallente Sentinel the other day.....and then I got one-shot. By a PRO Minmatar Scout, with PRO NK. So uh, to answer your original question, yes, yes they can. Bare in mind, I was only running 1 Complex Plate and then...
- by Summ Dude - at 2014.03.29 04:05:00
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89. assault should get 2 grenade slots - in General Discussions [original thread]
Kaughst wrote: Baal Omniscient wrote: Zirzo Valcyn wrote: or have their grenade count returned to 3 discuss. The issue with assaults isn't their grenade count, many don't even use grenades. The issue is that they scale poorly on the da...
- by Summ Dude - at 2014.03.29 03:54:00
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90. has ANYONE gone cal assualt? - in General Discussions [original thread]
Sete Clifton wrote: Personally, the way I like to look at the assault is that it's not really great at anything specific, but just decent at everything. But with enough player skill, it can come out on top in most situations. That being said, i...
- by Summ Dude - at 2014.03.29 03:33:00
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91. How to fix Assaults. You will agree. - in General Discussions [original thread]
Bethhy wrote: Sir Dukey wrote: bear90211 wrote: I disagree. oh yeah, You and your chumps want to keep the assaults in the dirt since you specced into scouts and heavies. justice will be served. Most people fought for the Assault s...
- by Summ Dude - at 2014.03.28 21:57:00
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92. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
Well, here's my idea.
- by Summ Dude - at 2014.03.27 10:27:00
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93. How do I "smart deploy" when there are uplinks on the fiel... - in General Discussions [original thread]
Tectonic Fusion wrote: Supernus Gigas wrote: I refuse to believe the whole "Smart Deploy spawns me on an Uplink" bug actually exists until someone makes a video of it. I have NEVER had this happen to me. When there is an Uplink on the fiel...
- by Summ Dude - at 2014.03.24 05:29:00
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94. question for all the "real" HAV pilots out there. - in General Discussions [original thread]
True Adamance wrote: DozersMouse XIII wrote: if tanks were not somewhat OP as most of the community would agree on then how can these scrubs that never used a HAV before 1.7 just pick one up hop in and become one if not the biggest threat ...
- by Summ Dude - at 2014.03.24 05:23:00
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95. The real AV/Vehicle problem - in General Discussions [original thread]
Trying to blame terrible game design on players acting in a predictable manner is one of the worst cop-outs I've ever heard. We shouldn't be fundamentally trying to go against the inherent design of the game because it's unbalanced, we should just...
- by Summ Dude - at 2014.03.23 23:03:00
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96. You know CCP are clueless when .... - in General Discussions [original thread]
Korvin Lomont wrote: Scheneighnay McBob wrote: AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be abl...
- by Summ Dude - at 2014.03.23 22:25:00
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97. You know CCP are clueless when .... - in General Discussions [original thread]
danie sous wrote: Summ Dude wrote: I'll ask again please to see where a Dev said that 1.8 would feature Vehicle/AV changes. That was the original point of this thread, right? One of the posts on the bi-weekly feature/idea sticky a dev m...
- by Summ Dude - at 2014.03.23 05:17:00
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98. You know CCP are clueless when .... - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak. A Public Test server would fix that and would sav...
- by Summ Dude - at 2014.03.23 05:10:00
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99. You know CCP are clueless when .... - in General Discussions [original thread]
deezy dabest wrote: I feel like it is going to come out that WP for damage to vehicles is for them to collect data on AV vs vehicles (as if 5 months did not provide enough data) and a fix will be coming SOON (i cant do the tm thing but you get ...
- by Summ Dude - at 2014.03.22 23:59:00
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100. You know CCP are clueless when .... - in General Discussions [original thread]
I'll ask again please to see where a Dev said that 1.8 would feature Vehicle/AV changes. That was the original point of this thread, right?
- by Summ Dude - at 2014.03.22 23:40:00
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