Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dexter307
The Unholy Legion Of DarkStar
739
|
Posted - 2014.01.20 05:36:00 -
[91] - Quote
Zeylon Rho wrote:Dexter307 wrote:Zeylon Rho wrote:Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only? Off the top of my head... I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though. Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though. Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall. Killing Floor doesn't let you cancel reload animations at all. Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar. America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam. The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall. It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed. You can reload cancel by meleeing, switching weapons, throwing a grenade, or by doing anything other than standing still or walking in cod and battlefield In dust im pretty sure switching weapons also reload cancels Also in fallout you can reload by switching to another weapon than switching back which is much faster than reloading, i almost never reload my guns in that game. Reload canceling is a basic part of dust thats your fault if you dont realize you can do it, no changes needed here. So it's not ALL the major games. Reloading by switching isn't "canceling" a reload animation. It's not my fault if an unmentioned "feature" goes unnoticed. It's not basic enough to be noted anywhere in-game. Its skipping a reload, even more helpful than reload canceling It dosent need to be noted, press the reload button, once the mags in the gun your good to go, simple as that |
Borne Velvalor
Endless Hatred
2201
|
Posted - 2014.01.20 05:55:00 -
[92] - Quote
Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel.
Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel.
CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Summ Dude
OSG Planetary Operations Covert Intervention
137
|
Posted - 2014.01.20 06:41:00 -
[93] - Quote
Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker.
But then why does [only][/i] sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
Not just a laymen, but the laymen.
|
Dexter307
The Unholy Legion Of DarkStar
740
|
Posted - 2014.01.20 07:13:00 -
[94] - Quote
Summ Dude wrote:Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker. But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird. I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone. It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. |
Summ Dude
OSG Planetary Operations Covert Intervention
138
|
Posted - 2014.01.20 07:15:00 -
[95] - Quote
Dexter307 wrote:Summ Dude wrote:Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker. But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird. I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone. It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint.
You....didn't actually read what I said, did you?
Not just a laymen, but the laymen.
|
Dexter307
The Unholy Legion Of DarkStar
740
|
Posted - 2014.01.20 07:26:00 -
[96] - Quote
Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:
But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. You....didn't actually read what I said, did you? I did, and then i repllied |
Rei Shepard
The Rainbow Effect
1464
|
Posted - 2014.01.20 07:30:00 -
[97] - Quote
Sometimes i feel like i am the only person in a shooter who doesnt run FOTM's and doesnt use Glitches to get ahead of the competition...while everyone else gltches their n*ts off and uses every cheap way to get their kills...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Summ Dude
OSG Planetary Operations Covert Intervention
139
|
Posted - 2014.01.20 07:57:00 -
[98] - Quote
Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:
But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. You....didn't actually read what I said, did you? I did, and then i repllied
No, clearly you didn't. Because I just advocated for a progressive reloading system, where it picks up where you left off. So you wouldn't have to put a new mag in after you already did that. So....yea.
Rei Shepard wrote:Sometimes i feel like i am the only person in a shooter who doesnt run FOTM's and doesnt use Glitches to get ahead of the competition...while everyone else gltches their n*ts off and uses every cheap way to get their kills...
Whether or not this is even a glitch is apparently a matter of debate. I'd still love that blue tag...
Not just a laymen, but the laymen.
|
Dexter307
The Unholy Legion Of DarkStar
740
|
Posted - 2014.01.20 08:47:00 -
[99] - Quote
Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:
But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. You....didn't actually read what I said, did you? I did, and then i repllied No, clearly you didn't. Because I just advocated for a progressive reloading system, where it picks up where you left off. So you wouldn't have to put a new mag in after you already did that. So....yea. Dust needs too many other things ATM that changing a reload system that works perfectly fine would be a waste of time and money on CCPs part. Reload canceling dosent hurt any other game its in, and it dosent hurt dust, infact it helps the immersion by not teleporting the mag out of the gun when you sprint after puting a mag in, so no changes are needed. |
Borne Velvalor
Endless Hatred
2206
|
Posted - 2014.01.20 11:07:00 -
[100] - Quote
Summ Dude wrote:Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker. But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird. I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone. Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loading screen which no one will read, though.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
|
Summ Dude
OSG Planetary Operations Covert Intervention
146
|
Posted - 2014.01.20 21:59:00 -
[101] - Quote
Borne Velvalor wrote:Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loading screen which no one will read, though.
I can get behind that. I've only ever dabbled in GoW, but the reload "minigame" in that was kinda interesting. And it just added another small level of depth to the moment-to-moment gameplay.
I mean by biggest problem with the lack of info provided is, like I said, it's only hurting the already poor NPE of Dust (if only marginally). There's clearly players who have never even heard of this, and I really can't blame them. I just feel like all the players of a game should be aloud to know it's base rules.
Not just a laymen, but the laymen.
|
Borne Velvalor
Endless Hatred
2220
|
Posted - 2014.01.20 23:47:00 -
[102] - Quote
Summ Dude wrote:Borne Velvalor wrote:Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loading screen which no one will read, though. I can get behind that. I've only ever dabbled in GoW, but the reload "minigame" in that was kinda interesting. And it just added another small level of depth to the moment-to-moment gameplay. I mean by biggest problem with the lack of info provided is, like I said, it's only hurting the already poor NPE of Dust (if only marginally). There's clearly players who have never even heard of this, and I really can't blame them. I just feel like all the players of a game should be aloud to know it's base rules. Well, some players consider it an advanced technique. However, with the depth Dust has, I think in this game it's basic enough to warrant explaining. When PvE is released I'd love to see some tutorials. Maybe they can have further reading section that can mention speeding up reloads and other tricks. In 1.6 you could scan cancel as well, but in 1.7 it seems like the animation needs to be almost complete before you can cancel it.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Kigurosaka Laaksonen
DUST University Ivy League
174
|
Posted - 2014.01.22 02:36:00 -
[103] - Quote
Got some experience with this, finally. I see what it is now that I'm looking for it.
This is lame. I'm glad I don't have any SP in reload speed skills.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Espartoi
Zero-Day Attack Zero-Day
0
|
Posted - 2014.01.22 02:52:00 -
[104] - Quote
I don't think that Devs will remove it if everyone use it. But maybe it could happen, yes is like a cheat to reload faster using that technique. But all shooter are doing the same thing.
If players wants more "realistic" reload then the merc should put bullet per bullet into the magazine or just change the complete clip and the hud instead of show how many bullets the merc has it will show haw many magazines has.
At least there is not a ridicuouls health regeneration whitouth explanation. |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |