Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
100
|
Posted - 2014.01.20 21:30:00 -
[151] - Quote
Nocturnal Soul wrote:Zeylon Rho wrote:A droplink bonus to their function minimalizes the logi bonus (assuming that IS still the logi bonus, which we don't know).
However, a fitting bonus to links specifically could be useful, since droplinks can be a little hard to fit compared to other equipment - and the droplinks wouldn't have the "improved" stat bit like the Logi. It seems like with the improved fitting stats and slots on the scouts, something like that wouldn't really be necessary though.
I think a better-than-current stamina bonus and ScP clip-size is my favorite of the currently suggested bonuses as far as being reasonable. Swapping the clip-size with sprint speed, range bonuses, etc. is a bit more questionable balance-wise. I hate it when people say give the amarr scout a bonus to uplinks its just redundant
How? If you ever run uplinks on a scout, you would know that there are two types of uplinks. One is for a discrete placement behind enemy lines, and the other is to hold a position, with a massive clone count on the uplinks to be available to be spawned in. If you gave the amarr scout an uplink cloaking bonus, it would help its scoutly role. I don't understand what is wrong with this bonus, as every other scout class gets a similar bonus to a scoutly role Minmitar-Hacking and assassination Gallente-Staying off the radar for all sorts of scoutly mischief Caldari-Able to track down, hunt, and kill all types of suits, including scouts Amarr- MAssive stamina should provide it with a bonus to running uplinks, which is probably the scouts biggest role.
While the logo can spam uplinks to hold an objective, the amarr logi is the slowest non heavy suit in the game, making running drop uplinks irrelevant for their suit. The amarr scout is going to be the best suit in the game for covering long distances, so replace the skill bonus per level to an inherent base bonus and give the amarr uplink cloaking. If you gave them this, i would probably spec into an amarr scout just for the better uplink running.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
100
|
Posted - 2014.01.20 22:21:00 -
[152] - Quote
Magnus Amadeuss wrote:
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This is an imbalance that needs to be equalized.
Minmitar does not receive 4 proto modules, they only receive one (hacking). Saying that the knife bonus is equal to 3 proto damage mods is poor reasoning, and i respectfully disagree with it. If it was a 5% damage bonus to sidearms per level, then i would agree but its not, so you have to do the math like this
25% damage bonus is about equal to 3 proto modules
now that is assuming that this bonus affects all sidearms, where in reality it affects only one, which also happens to be the most situational weapon in the game.
So, we will divide this 25% bonus by the number of total sidearms which is currently 4, but is soon to be 7, in the new patch 25/7=about 3.6, rounding up. This is just barely more effective than a militia grade damage module. Also, if you believe this bonus is overpowered for minja's, I would invite you to run nova knives only, no sidearm, and see how well that works for you. I feel that if people who are complaint that the minmitar scout is OP actually used nova knives, they would feel differently about it.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
|
Iron Wolf Saber
Den of Swords
12386
|
Posted - 2014.01.20 22:33:00 -
[153] - Quote
Fitting score of preinstalled modules is as is
AK. 28 GK 24.5 MK 26.25 CK 26.5
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
100
|
Posted - 2014.01.20 22:35:00 -
[154] - Quote
Iron Wolf Saber wrote:Fitting score of preinstalled modules is as is
AK. 28 GK 24.5 MK 26.25 CK 26.5
What?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
|
Summ Dude
OSG Planetary Operations Covert Intervention
145
|
Posted - 2014.01.20 22:51:00 -
[155] - Quote
I think my favorite is still a bonus to ScP headshot damage. I think it would be the best match-up against the Minmatar Scout bonus; it's for a specific sidearm, adds in an assassination element, but works at a moderate range as opposed to being up close. And I know some people worry it'll be abused with cloaks (i.e. turn invisible, walk up behind someone, easy headshot), but is that really any different from what the Minmatar will do with their knives? And isn't that kinda the point of a Scout anyway?
Not just a laymen, but the laymen.
|
Faquira Bleuetta
Fatal Absolution Covert Intervention
194
|
Posted - 2014.01.20 23:09:00 -
[156] - Quote
Iron Wolf Saber wrote:Fitting score of preinstalled modules is as is
AK. 28 GK 24.5 MK 26.25 CK 26.5 and 2+2=5
QQ king kobrah QQ
|
Marc Rime
226
|
Posted - 2014.01.20 23:09:00 -
[157] - Quote
I wouldn't want the cloak bonus - the reason is that I don't want any of the scouts to be viable only if a specific piece of equipment is used (then again I doubt I'll train Amarr scouts any time soon, so why listen to me ;)).
The other suggestions aren't too bad. I particularly like the speed penalty reduction on armour plates. Would allow for fitting it for more HP without totally ruining its speed, while still leaving it the slowest moving scout. Goes well with how Amarr are supposed to play. Might be hard to balance though, the bonus would have to be low enough to make you move slowly if you brick tank it, but high enough to still do something if you don't. |
Marc Rime
226
|
Posted - 2014.01.20 23:13:00 -
[158] - Quote
Not sure if this has been mentioned, but if its PG/CPU remains on par with the other scouts, then maybe it should get a PG/CPU reduction for laser weapons? They tend to have higher fitting reqs than other races weapons after all. It would be silly if viable builds require the use of minmatar weapons. |
Nocturnal Soul
Immortal Retribution
1685
|
Posted - 2014.01.20 23:36:00 -
[159] - Quote
Marc Rime wrote:I wouldn't want the cloak bonus - the reason is that I don't want any of the scouts to be viable only if a specific piece of equipment is used (then again I doubt I'll train Amarr scouts any time soon, so why listen to me ;)).
The other suggestions aren't too bad. I particularly like the speed penalty reduction on armour plates. Would allow for fitting it for more HP without totally ruining its speed, while still leaving it the slowest moving scout. Goes well with how Amarr are supposed to play. Might be hard to balance though, the bonus would have to be low enough to make you move slowly if you brick tank it, but high enough to still do something if you don't. Yup that sure is a good reason to not listen to you
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Iron Wolf Saber
Den of Swords
12392
|
Posted - 2014.01.20 23:45:00 -
[160] - Quote
Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Fitting score of preinstalled modules is as is
AK. 28 GK 24.5 MK 26.25 CK 26.5 What?
Have to include all modules and this is just comparing it against scouts and not the whole spectrum.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3270
|
Posted - 2014.01.20 23:45:00 -
[161] - Quote
Aero Yassavi wrote:Zeylon Rho wrote:A droplink bonus to their function minimalizes the logi bonus (assuming that IS still the logi bonus, which we don't know).
However, a fitting bonus to links specifically could be useful, since droplinks can be a little hard to fit compared to other equipment - and the droplinks wouldn't have the "improved" stat bit like the Logi. It seems like with the improved fitting stats and slots on the scouts, something like that wouldn't really be necessary though.
I think a better-than-current stamina bonus and ScP clip-size is my favorite of the currently suggested bonuses as far as being reasonable. Swapping the clip-size with sprint speed, range bonuses, etc. is a bit more questionable balance-wise. Another fitting reduction would not be a good choice, since the class bonus is already a fitting reduction bonus. Also Scrambler Pistol Operations is already an increase in clip-size, so another bonus to that becomes redundant.
The class bonus is cloak fitting, you can't use more than one cloak, so fitting an uplink isn't redundant - it's quite useful for any scout that's putting down links. Links are among the larger resource hogs in equipment.
Would you avoid using a damage mod because you had max proficiency and more damage would be "redundant"? More rounds in a clip is useful. Because the weapon bonus already adds clip-size, that creates a synergy for the Amarr Scout in particular.
An Assault Scrambler Pistol has 48 ammo, and a 6 round clip by default, but with a theoretical suit clip-size bonus it would be a 16 round clip. For a Burst Scrambler Pistol you have 12 rounds by default, but with a doubled bonus you'd hit 22. That's just enough for 7 bursts.
I'd suggest the clip-size bonus as an adjunct to a proper scaling stamina bonus that gave you the equivalent of a proto module at rank 5.
I think it's more "probable" than a headshot bonus, damage bonus to lasers, or most things like that. It's unquestionably more useful than these scout-tank ideas some people have.
Join my cult.
|
KING CHECKMATE
Ametat Security Amarr Empire
3845
|
Posted - 2014.01.21 02:26:00 -
[162] - Quote
Nocturnal Soul wrote:Here I'm going to make a list of all the possibilities of a new bonus.
Primary: Increased ammo clip size. 2% to Scp rate of fire. Laser rifle feedback damage -10% Headshot damage multiplier x% Speed penalty reduction -x% A bonus to cloaking
Secondary: 5% to stamina regain rate and max.
Thoughts on resent comments: To Cyrius no only a small portion of the community agreed to that. To Viktor it can never take my assaults bonus away from it.
What the comments favor Headshot damage multiplier: even though it already has a 450% to headshots but cool A bonus to cloaking: preferably the old one we had before a SMALL part of the community complained about it.
HERE: GÖª 5% to max stamina & Stamina regen + 5% Reduction to heat buildup on laser weaponry per level.
GIVE ME A RESPEC CCP.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
376
|
Posted - 2014.01.21 02:57:00 -
[163] - Quote
Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Fitting score of preinstalled modules is as is
AK. 28 GK 24.5 MK 26.25 CK 26.5 What? Have to include all modules and this is just comparing it against scouts and not the whole spectrum.
So apparently IWS is on crack.
The amarr have a 12.5% bonus to stamina, 33% bonus to stamina regene, and 30 hp over standard. As payment for this, the amarr sacrifice 4% movement speed (a stat that cannot be made up... in any way, this also effects the ability to strafe and jump) and 4% sprint speed.
The gallente have base HP, base sprint, base movement, base eHP, base stamina, base stamina regen, and an extra 3 armor HP/sec. The gallente sacrifice NOTHING for free advanced armor repper.
The caldari have base HP, base sprint, base movement, base eHP, base stamina, base stamina regen, and an extra 3 armor HP/sec.
The minmatar has a 4 % bonus to stamina, a 12.5% bonus to stamina regen, 4% faster movement and 4% faster sprint, as payment for this... 30 ehp.
The minmatar get 5 free slots through bonus
Gallente get 3
Caldari get 3
Amarr gets 1
Minmatar get the most CPU, least PG (on suits that are CPU limited)
Amarr get the second least CPU, and the second most PG (on suits that are PG limited)
Tell me how you got those ridiculous and frankly insulting numbers IWS.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
KING CHECKMATE
Ametat Security Amarr Empire
3854
|
Posted - 2014.01.21 03:00:00 -
[164] - Quote
Magnus Amadeuss wrote:Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Fitting score of preinstalled modules is as is
AK. 28 GK 24.5 MK 26.25 CK 26.5 What? Have to include all modules and this is just comparing it against scouts and not the whole spectrum. So apparently IWS is on crack. The amarr have a 12.5% bonus to stamina, 33% bonus to stamina regene, and 30 hp over standard. As payment for this, the amarr sacrifice 4% movement speed (a stat that cannot be made up... in any way, this also effects the ability to strafe and jump) and 4% sprint speed. The gallente have base HP, base sprint, base movement, base eHP, base stamina, base stamina regen, and an extra 3 armor HP/sec. The gallente sacrifice NOTHING for free advanced armor repper. The caldari have base HP, base sprint, base movement, base eHP, base stamina, base stamina regen, and an extra 3 armor HP/sec. The minmatar has a 4 % bonus to stamina, a 12.5% bonus to stamina regen, 4% faster movement and 4% faster sprint, as payment for this... 30 ehp. The minmatar get 5 free slots through bonus Gallente get 3 Caldari get 3 Amarr gets 1 Minmatar get the most CPU, least PG (on suits that are CPU limited) Amarr get the second least CPU, and the second most PG (on suits that are PG limited) Tell me how you got those ridiculous and frankly insulting numbers IWS.
Actually, LESS than one. Since a MLT CArdiac regulator surpasses amarr bonus.
Again, i want this CCP: AMARR SCOUT GÖª 5% to max stamina & Stamina regen + 5% Reduction to heat buildup on laser weaponry per level.
GIVE ME A RESPEC CCP.
|
Summ Dude
OSG Planetary Operations Covert Intervention
146
|
Posted - 2014.01.21 06:02:00 -
[165] - Quote
KING CHECKMATE wrote:Magnus Amadeuss wrote:Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Fitting score of preinstalled modules is as is
AK. 28 GK 24.5 MK 26.25 CK 26.5 What? Have to include all modules and this is just comparing it against scouts and not the whole spectrum. So apparently IWS is on crack. The amarr have a 12.5% bonus to stamina, 33% bonus to stamina regene, and 30 hp over standard. As payment for this, the amarr sacrifice 4% movement speed (a stat that cannot be made up... in any way, this also effects the ability to strafe and jump) and 4% sprint speed. The gallente have base HP, base sprint, base movement, base eHP, base stamina, base stamina regen, and an extra 3 armor HP/sec. The gallente sacrifice NOTHING for free advanced armor repper. The caldari have base HP, base sprint, base movement, base eHP, base stamina, base stamina regen, and an extra 3 armor HP/sec. The minmatar has a 4 % bonus to stamina, a 12.5% bonus to stamina regen, 4% faster movement and 4% faster sprint, as payment for this... 30 ehp. The minmatar get 5 free slots through bonus Gallente get 3 Caldari get 3 Amarr gets 1 Minmatar get the most CPU, least PG (on suits that are CPU limited) Amarr get the second least CPU, and the second most PG (on suits that are PG limited) Tell me how you got those ridiculous and frankly insulting numbers IWS. Actually, LESS than one. Since a MLT CArdiac regulator surpasses amarr bonus.Again, i want this CCP: AMARR SCOUT GÖª 5% to max stamina & Stamina regen + 5% Reduction to heat buildup on laser weaponry per level.
But that works sooooo much better on the Amarr Assault. Really I hope all the assault suits get bonuses to their race's weaponry, much like Kagehosi's idea.
Not just a laymen, but the laymen.
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
108
|
Posted - 2014.01.21 20:01:00 -
[166] - Quote
KING CHECKMATE wrote:
Actually, LESS than one. Since a MLT CArdiac regulator surpasses amarr bonus.
Again, i want this CCP: AMARR SCOUT GÖª 5% to max stamina & Stamina regen + 5% Reduction to heat buildup on laser weaponry per level.
If your argument is that the bonus is equivalent to less than 1 MLT module, instead of suggesting a replacement for the bonus becoming the most overpowered bonus in the game (don't argue with me, you know that it is true), instead suggest a 15% bonus to the aforementioned stats instead of 5%.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
|
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
269
|
Posted - 2014.03.12 22:08:00 -
[167] - Quote
bump
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
|
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3903
|
Posted - 2014.03.12 22:39:00 -
[168] - Quote
I'm ok with the stamina bonus, but I agree, the Amarr scout doesn't have anything scout like about it at all.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
Summ Dude
Direct Action Resources
290
|
Posted - 2014.03.12 23:44:00 -
[169] - Quote
Really kinda disappointing they left the bonus as is for 1.8, huh?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |