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121. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Bubba Rector wrote: I say, take away the base bonus of 5% reduction to PG/CPU cost of light/sidearm weapons and instead give a 5% bonus to damage mod effectiveness. Add 1 extra equipment slot and increase the base CPU and PG by 10%. Now you ...
- by Summ Dude - at 2014.03.15 20:18:00
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122. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Nulldust wrote: Summ Dude wrote: Nanohives are already ubiquitously used in competitive play, just like Active Scanners. I guess that's why our perspective differs. I don't play competitively but I'd argue most players don't either. It ha...
- by Summ Dude - at 2014.03.15 20:08:00
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123. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
bamboo x wrote: Summ Dude wrote: bamboo x wrote: How much percentage bonus do we get for proficiency now? Same as before, 3% per level. The only difference is that now it will only affect either armor or shields, not both. I know the...
- by Summ Dude - at 2014.03.15 20:01:00
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124. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Summ Dude wrote: KalOfTheRathi wrote: Summ Dude wrote: You're mistaken. All Logi suits will be hacking faster in 1.8. The MinLogi will be hacking slightly faster than the other Logis. Go check the data again. ...
- by Summ Dude - at 2014.03.15 11:42:00
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125. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Evicer wrote: I dont often insult people on the forums but this has to be the dumbest thread Ive seen in along time....... You want more slots on the assaults but you wont have enough pgu/cpu to run all those modules not only that. If say they...
- by Summ Dude - at 2014.03.15 11:35:00
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126. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Summ Dude wrote: You're mistaken. All Logi suits will be hacking faster in 1.8. The MinLogi will be hacking slightly faster than the other Logis. Go check the data again. The hacking bonus is gone for the Minmatar Logi....
- by Summ Dude - at 2014.03.15 11:21:00
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127. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
bamboo x wrote: How much percentage bonus do we get for proficiency now? Same as before, 3% per level. The only difference is that now it will only affect either armor or shields, not both.
- by Summ Dude - at 2014.03.15 11:03:00
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128. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
bamboo x wrote: Joel II X wrote: The thing about the Gallente Assault is that it only benefits one weapon: the AR. How is a shotgun going to benefit? Plasma Cannon? Perhaps Ion Pistol will, too. So only half of their weapons. I'd say we ge...
- by Summ Dude - at 2014.03.15 08:52:00
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129. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
The Robot Devil wrote: Suits Each starter fit would have a static bonus and each bonus would be different from the others in that race. That static bonus would reflect one of that race's style. Amarr bonus would be to energy weapons and armo...
- by Summ Dude - at 2014.03.15 08:40:00
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130. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Nulldust wrote: Summ Dude wrote: Nulldust wrote: Only caldari logistics has the nanohive bonus? Frequent runs to depot for supply breaks team coodination and wrecks gameplay. Nanite supply should be tripled not reduced. Here's what I'd s...
- by Summ Dude - at 2014.03.15 08:18:00
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131. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Nulldust wrote: Only caldari logistics has the nanohive bonus? Frequent runs to depot for supply breaks team coodination and wrecks gameplay. Nanite supply should be tripled not reduced. Here's what I'd suggest: * Nanohive nanite supply x3. ...
- by Summ Dude - at 2014.03.15 06:21:00
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132. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
KalOfTheRathi wrote: I serious worry about your play testing good old guys at CCP/Shanghai. Seriously, very seriously. How is using any equipment as designed abuse ? Either you don't have play testers that understand how gamers will use the eq...
- by Summ Dude - at 2014.03.15 05:40:00
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133. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Summ Dude wrote: KAGEHOSHI Horned Wolf wrote: Summ Dude wrote: Nice post Kagehoshi, enjoy yet another of my +1s. So, are you arguing that all the variants of a certain rifle should have the same range? i...
- by Summ Dude - at 2014.03.15 05:13:00
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134. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Summ Dude wrote: Nice post Kagehoshi, enjoy yet another of my +1s. So, are you arguing that all the variants of a certain rifle should have the same range? i.e. AR and TAR would have the same range. Because th...
- by Summ Dude - at 2014.03.15 04:52:00
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135. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Nice post Kagehoshi, enjoy yet another of my +1s. So, are you arguing that all the variants of a certain rifle should have the same range? i.e. AR and TAR would have the same range. Because that's an idea that I've half-heartedly kicked around ...
- by Summ Dude - at 2014.03.15 04:40:00
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136. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
BioClone Ax-45 wrote: TrogdorWas AMan wrote: So... Why is Gallente, not Amarr (the epitome of armor tank) the ones with four lows AND a built in armor rep? So gallente can use three slots for plates, and the fourth for a repper, increasing e...
- by Summ Dude - at 2014.03.15 03:55:00
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137. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
BioClone Ax-45 wrote: Now that we will get All heavy suits, will The amarr ones move more into Heavy Dropsuit based on armor, instead on the current ones that mix Armor and shields (as I think more than they should)? Yes, all the 1.8 suits ar...
- by Summ Dude - at 2014.03.15 03:39:00
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138. Announcement:February Event! - in Announcement and Events [original thread]
I got my 300 HMGs, but only 10 Forge Guns. I'm quite positive I got more than 10 FG kills during this event. On this character.
- by Summ Dude - at 2014.03.14 05:14:00
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139. 1.8 Scanning Reference List - in Rookie Training Grounds [original thread]
+1, very helpful. Nice work!
- by Summ Dude - at 2014.03.13 22:41:00
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140. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
So I had the idea that maybe instead of Assaults getting slightly better overall base stats than Logis, they could just get another module slot somewhere. Suggested Medium Suit Slot Layouts Assault: Amarr: 1LW/2S/1G/1EQ/3H/5L Caldari: 1L...
- by Summ Dude - at 2014.03.13 22:16:00
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