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Tzaar Bomba
Doomheim
174
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Posted - 2013.01.14 23:11:00 -
[61] - Quote
No, no they should not. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.02.09 17:37:00 -
[62] - Quote
Auztin Dorriety wrote:They could make it material based by making it where instead of infinite use,you just have blueprints & have to gather the materials to build it every time you lose an outfit or buy the materials similar to DC Universe Online's R&D setup.
They need to just give us a Bill of Materials for each BPO as well as some access to Manufacturing lines of some sort and be done with it. Give us some form of PVE to gather the materials or make it so that we can buy the materials off of the market too. BPOs should be a better option than actually buying the gear from the market, though they shouldn't be the free ad infinitum items they currently are. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
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Posted - 2013.02.09 18:27:00 -
[63] - Quote
No.
All CCP needs to do is make the bigger tiers better to use.(aka, advance and prototype gear)
Because as of right now I have absolutely no reason to use more expensive gear when it hardly makes a difference. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 18:38:00 -
[64] - Quote
Kira Lannister wrote:Something I realized on the last day of the chromosome build, if EVERYONE were to bring out good gear the game is much better. The ISK reward goes up, and we all generally get paid. So while your bringing out better gear and losing isk, you get it back if other players do the same. Too bad everyone has the mentality to stockpile good gear and not bring it out.
+1 yeah that was awesome. Good isk/rewards. I try to use my best gear available now. Without degrading my shield armor or rep because i dont have enough pg,cpu to use effectively yet.
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YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 18:39:00 -
[65] - Quote
Omnipotent Zitro wrote:No.
All CCP needs to do is make the bigger tiers better to use.(aka, advance and prototype gear)
Because as of right now I have absolutely no reason to use more expensive gear when it hardly makes a difference.
+1 Adv. and Proto gear needs to be woth using. or everyone will be running around in type II, |
Stefan Stahl
Seituoda Taskforce Command Caldari State
25
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Posted - 2013.02.09 18:40:00 -
[66] - Quote
I like that the different tiers don't give the user a huge advantage. this puts emphasize on the player's skill at playing rather than having the ISK to fund your campaign. All in all I'm happy with where the tiers currently are stat-wise.
But I agree that the BPOs aren't a good idea. I use them because they are there, but I'd let go of them if they were refunded. I believe that BPOs don't fit into Dust very well and should be removed in the long run. The risk-reward concept is a core mechanic of Dust and BPOs undermine that. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.02.09 18:41:00 -
[67] - Quote
Omnipotent Zitro wrote:No.
All CCP needs to do is make the bigger tiers better to use.(aka, advance and prototype gear)
Because as of right now I have absolutely no reason to use more expensive gear when it hardly makes a difference.
Yeah, they need to do this too, though I would assume that eventually we will have BPOs for all dropsuits/equipment/modules/vehicles/weapons available from the market. In order for that to work, we need a Bill of Materials for each BPO as well as access to manufacturing lines to make them. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 18:42:00 -
[68] - Quote
Does anyone actullay use them past a few weeks tho...About the only BPO i really use is the Exile with a complex damage mod. Or maybe the Raven type 1 if im grinding... |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 18:48:00 -
[69] - Quote
Talos Alomar wrote:I'd say there should be locked starter fits - you get infinite of those suits but you cannot alter the loadout in any way.
Something I really want to see is a Corp armory that can be stocked with a couple of pre-made suits that anyone with the skill can use. I want to be able to make sure my people are geared up.
Things are going to radically change once FW becomes a bigger part of dust. In a contract if you don't win you don't get paid, and if you use sub-par gear because it's free then you will not make any money because you're just gonna get stomped by a better fit corp. these random matches where people are guaranteed ISK probably won't entirely represent what the finished game will be on launch.
+1 on the corp. armory i hope this happens been hearing rumors of it, but i wont believe it till i see it. (i mean seriously we should be able to share items with corporation for all to use, like if u have 10 sagaris's and u specked into armor tank( LOL). U should be able to donate it and corpmates will pay u a lesser sum for it tahn whats on the market or free or maybe if u "the seller" could set a price for corpmates or alliance's to buy or take items. OMG i hope this happens. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.02.09 19:14:00 -
[70] - Quote
The reason people screamed about the militia change to BPC was because we were at a point where suit prices were even higher and payouts of even 100k were rare. |
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YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 19:38:00 -
[71] - Quote
What about this...
BPO's maybe only work for like 1 month, then they disappear and you get like 50% or whatever of your aurum back for them. Just an idea. Cause TBH they really arn't usefull after few weeks of playing anyway. Plus they use to much pg, cpu and i would like some of my aurum back. Like the 15000 for the Raven type 1 i'll hardly ever use it again. Thoughts? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.09 20:17:00 -
[72] - Quote
YourDeadAgain76 wrote:What about this...
BPO's maybe only work for like 1 month, then they disappear and you get like 50% or whatever of your aurum back for them. Just an idea. Cause TBH they really arn't usefull after few weeks of playing anyway. Plus they use to much pg, cpu and i would like some of my aurum back. Like the 15000 for the Raven type 1 i'll hardly ever use it again. Thoughts?
One way to fix this is to allow these BPOs to be sold on the open market to other players for ISK or trade them via exchange contracts. This way, players who are full of ISK can access them without paying a penny to CCP. It's like the Noble Exchange (NeX) store in Eve. The problem here is that those items are non-expendable when contrasted against PLEX (expendable). This means that over time the value of those BPOs will continue to drop as more players pay aurum for them and then fill the secondary market with them.
The best way to go about this is to allow the ORIGINAL owner (the player who initially paid AUR) for that BPO to keep using it indefinitely until he sells/contracts/trades it to another player. Once the transaction is complete between the the ORIGINAL owner and the SECONDARY owner, the BPO now becomes a BPC with something like 250-500 uses depending on how RESEARCHED they are.
Yes, RESEARCH. In Eve Online, a BPO becomes more valuable when its researched for optimal mineral and production efficiency. Player A may decide to buy a cheap BPO that was not researched, but will suffer inefficiencies in production and minerals. Player B decides to buy a more expensive BPO of the exact same thing but was researched by the ORIGINAL owner and thus Player B reaps the benefits of greater efficiency which then helps to later repay the cost of the researched BPO.
This can help the Dust BPOs become more valuable and thus become a proper secondary source of ISK in addition to being assets in battle.
Edit
I forgot to mention that once the bpo becomes researched, it also becomes a bpc if researching effects the fitting requirements. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.09 20:38:00 -
[73] - Quote
I have all the militia BPOs (except the suits) from before the costs were increased, the skinsuit dropsuits, the dragonfly, all the tribute suits, and the Exile rifle. I run an effective fitting of a standard AR and a standard assault type-1 suit, and I only pay 2.8k ISK per death due to buying armor plates instead of using the militia version.
That said, I am definitely in favour of all BPOs being removed entirely. Death mattering is a big selling point for Dust. They advertise it in, like, every trailer and interview. The starter LAV should be removed as well, and once you hit X SP, the only starter dropsuit should be a very basic assault/AR starter suit.
That said, I'd like it if the BPOs like the Exile and dragonfly and skinsuit stuff were changed to skins that you could apply to weapons. I know that armor customization is coming soon, so simply convert the Raven assault suit to a black-and-white skin you can apply to any assault suit, for example. And give the Exile its own skin, and make that something you can apply to Gallente assault rifles. Etc. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.09 20:58:00 -
[74] - Quote
This looks like a discussion that is only taking pub matches into account and forgetting about faction and corporate warfare that's soon to come. It also looks like people are forgetting that better suits have higher PG/CPU to allow for fitting better modules, weapons, and gear not to mention the extra slots at the top tiers.
BPO's are a point between militia and tier 1. They're not all powerful game imbalancing tour de force items that some of you appear to think they are. If one is using a zero isk BPO build, then one is playing at militia freebie set up level. When one starts adding better modules or better weapons, then it will start to cost.
As for the displeasure of being taken out by militia level gear... HTFU. It happens to everyone. You still get WPs and ISK bonuses for taking them out. As one gets better gear, they become easier targets. |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
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Posted - 2013.02.09 22:19:00 -
[75] - Quote
imo - the cost of the bpo is ridiculously high considering the minimal cost of the militia gear they give you...
If they release BPO for gear worth getting for free this will be an issue <_< |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
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Posted - 2013.02.09 22:35:00 -
[76] - Quote
The only thing it would take for me to upgrade out of my sver logi is to paint my next logi the same colors and claim SVER XDDD |
General Tiberius1
ZionTCD Legacy Rising
205
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Posted - 2013.02.09 22:43:00 -
[77] - Quote
Nova Knife wrote:I'm curious as to what everyone's thoughts are on BPO items.
The more time goes on, the less and less I like these.
CCP advertised dust as a game defined by RISK vs REWARD. Going into battle and actually losing the assets you bring in if you die. But for the past couple months, with the introduction of more and more BPO weapons and suits, coupled with the flattening of the tiers to make upgrading out of those low tier BPO suits pretty much pointless... It's just left me with a sour taste. While CCP has said there's never going to be BPO items for high-tier stuff... No one even needs it because of how good the current BPO stuff is compared to everything else.
Don't get me wrong. Lately I've been using nothing but a Valor Scout with a militia shotgun blueprint. My fit costs me 0 ISK, and like 10k ISK when I switch to the copy of it that has AV nades. And yet I can still decimate pretty much anyone I see with my OHK shotgun that costs me nothing, even if they are not using free gear?
Don't get me wrong. I'm not suggesting that people who buy high end gear should automatically beat people using the low tier stuff. But there needs to be a reason to upgrade. Prior to both the suit + weapon flattening, a bad player in prototype gear would still lose to a good player in militia. A good player in militia gear would beat a bad player in militia. A good player in proto gear would still beat a bad player in militia. A good player with militia gear facing a good player in proto would be a tossup largely depending on circumstances such as who has better cover, which weapon type they both have, etc. Gear never really mattered a whole lot. It's always been more reliant on player skill. (Exception: Scout suits in the earlier builds. No skill was needed to be invincible in those. Good times!) Granted, a good player using bad gear did have to work a bit more to kill a bad player in good gear. If anything, those differences gave them a better chance against the better player.
The flattening was apparently done to give 'new players' a chance. But really, it didn't do anything more than make it pointless to upgrade! CCP can look at the stats of all the people who rocked high tier gear in past builds. People who went 20+ kills with 0-3 deaths are still going 20+ kills with 0-3 deaths. A good player will always beat a bad player regardless of the stats on the gear either of them are using.
A couple months ago, all militia stuff was BPO. None of it ever ran out, for 1000 isk or so you'd get a permanent copy. When CCP announced changing them to BPC (temporary) items, I was one of the people who highly opposed that change. At the time it seemed crazy. As time goes on, I'm starting to become more and more convinced that they made the right move. But then the introduction of BPO's for aurum kind of killed it.
Personally, I'd much rather that if the tiers remain flat, BPO's get removed entirely. Since everyone is just using cheap/free gear anyways. It would bring back some measure of the whole risk/reward dynamic that is supposed to be huge in this game.
Ideally the tiericide would get reverted and there'd be a reason to upgrade again. But maybe that's hoping for too much.
Current SUIT BPO's could become just BPO's for color schemes, since each BPO suit has a special visual as it is.
EDIT: Starter fits would be the exception. They could remain free since they are all pretty garbage, even though there has been numerous posts on how to improve them.
absolutly agree, it's unbalanced and unfair to those who actually put effort into the game. (that, and as a heavy i dont have any BPO's and it pissess me off as it's just another way CCP has currently neutered it) |
Irish Syn
Chernova Industries
123
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Posted - 2013.02.09 23:01:00 -
[78] - Quote
I don't think it's so much the BPO as it is the level flattening across upgrades. People will counter and say there is a reason to upgrade, and they are right - for corp battles. But outside of corp battles if you are using anything other than militia you are just wasting ISK. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.10 01:53:00 -
[79] - Quote
Irish Syn wrote:I don't think it's so much the BPO as it is the level flattening across upgrades. People will counter and say there is a reason to upgrade, and they are right - for corp battles. But outside of corp battles if you are using anything other than militia you are just wasting ISK.
This I agree strongly.
CCP has to expand the gap (as in stats) between each of the tiers so that players can have incentive to actually start ditching the BPOs in favor of the higher-tier items. Without this incentive, the Dust BPOs are just like the T2 BPOs in Eve... annoying and difficult to ignore as a problem. |
Barnabas Wrex
Tritan-Industries Legacy Rising
148
|
Posted - 2013.02.10 02:20:00 -
[80] - Quote
BPOs kinda stink.. Why do people care? I can easily kill some scrub in full BPO.
Do you want to save money or have a better K/D? |
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Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.10 02:23:00 -
[81] - Quote
BPOs are a good fall back option, but there needs to be more than just extra high/low slots on advanced and proto in order to get players to ditch them. Especially for the heavy one......grumble, grumble...anyway, a 10% increase in the base armor and shield per tier would be what I think is okay. The proto suits would have 20% more armor and shields over the standard in other words. That's not too OP IMO. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.10 03:06:00 -
[82] - Quote
Kovak Therim wrote:BPOs are a good fall back option, but there needs to be more than just extra high/low slots on advanced and proto in order to get players to ditch them. Especially for the heavy one......grumble, grumble...anyway, a 10% increase in the base armor and shield per tier would be what I think is okay. The proto suits would have 20% more armor and shields over the standard in other words. That's not too OP IMO.
Maybe for the heavy suit. For the scout I would say a good incentive would be a much more pronounced difference in base movement and base sprint speed with a bonus to fit cloak modules (assuming we do get cloaks soon). |
1LTNORFLEET
Lost-Legion
24
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Posted - 2013.02.10 03:20:00 -
[83] - Quote
well if they get rid of bpo items i would want a refund and not in aur in cash because i spent money to have these items and if i pay for them i should use them these suits are not meant to be run as your only suit i run them because of spawn killing well there went all my isk and i had no control well gues what now i dont have any suits or isk so i guess i lose what now um remeber your starter fits are bpo |
Kovak Therim
ZionTCD Legacy Rising
158
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Posted - 2013.02.10 03:20:00 -
[84] - Quote
Maken Tosch wrote:Kovak Therim wrote:BPOs are a good fall back option, but there needs to be more than just extra high/low slots on advanced and proto in order to get players to ditch them. Especially for the heavy one......grumble, grumble...anyway, a 10% increase in the base armor and shield per tier would be what I think is okay. The proto suits would have 20% more armor and shields over the standard in other words. That's not too OP IMO. Maybe for the heavy suit. For the scout I would say a good incentive would be a much more pronounced difference in base movement and base sprint speed with a bonus to fit cloak modules (assuming we do get cloaks soon).
Agreed. I guess 10% wouldn't make much of a difference on a scout, huh? I would be fine with scouts getting cloaking, but the shotgun might need a damage tweak or everyone will run that.
- Notice I said 'might' and 'tweak' with regards to shotty damage. I don't want CCP breaking someone else's toy because quite a few corp mates like using them. That's the funny thing with calling for nerfs, you never consider that the guys helping you will have nerfed ****, too. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.10 04:04:00 -
[85] - Quote
There was a difference in dropsuit toughness once. Then people griped that it was too hard to kill advanced and protos. So they flattened the suits leaving only differences in PG/CPU and slots on the higher end.
Then there were complaints from advanced and proto suit wearers that they were being killed to easily by advanced and proto weapons. So CCP reduced the damage gap between tiers.
Now. (not mentioning the people who think militia/basic weapons shouldn't be able to kill them in their proto gear while their proto weapons should OHK anyone in Militia/basic gear) people are calling for a reversal of both of those changes.
I have a feeling that this is one of those things that would cycle endlessly if CCP adjusted to placate the QQ every time. |
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