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1401. TANKS ARE SO OP! - in General Discussions [original thread]
steadyhand amarr wrote: Iv killed two tanks in one match while they rolling together using nothing but a compact nanohive and basic A/V nades tanks are not op the playerbase needs to learn how to kill them going 20 and 0 is nothing all that odd...
- by Stefan Stahl - at 2013.01.31 21:12:00
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1402. Non-sniper Scout - in Rookie Training Grounds [original thread]
Denak Kalamari wrote: Yes, shotgun is usually the second option for a non-sniper scout, added with the mass driver. The loadout I use involves the scout Type-II suit. The drawbacks of the suit is the slightly slower running speed and no sidearm...
- by Stefan Stahl - at 2013.01.31 21:08:00
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1403. remote explosives don't stick to things : ( - in General Discussions [original thread]
In C&C: Renegade remote explosives sticked to everything, even people. I took great joy in sticking some explosives on an enemy's back, walking away laughing and pushing the button. However, I don't think that the RE-jeep should work in Dust....
- by Stefan Stahl - at 2013.01.31 20:57:00
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1404. [Feedback] Not a fan of the new weapon sounds. - in Feedback/Requests [original thread]
When I first fired the AR after the update I smirked and thought there's a sound designer in Iceland that should be looking for a new profession in the near future. I'm sure he's a nice person, but this surely isn't the appropriate for the level o...
- by Stefan Stahl - at 2013.01.30 20:54:00
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1405. Has anyone ever seen that guy... - in General Discussions [original thread]
It's a courtship ritual - if you join him that means you're pregnant now.
- by Stefan Stahl - at 2013.01.30 20:48:00
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1406. Audio gitches worse than ever - in Technical Support/Bugs [original thread]
There's a huge issue with sound priorisation. Stuff like being able to clearly hear the nanohive beside you operating but not being able to hear the weapon of the enemy you are fighting or your own weapon.
- by Stefan Stahl - at 2013.01.30 16:06:00
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1407. Difference between Gallente/Caldari DS's? - in Rookie Training Grounds [original thread]
Forgeguns have less efficiency against armor, but armor worsens the handling of the dropship. Which can be offset by a overdrive, which on the other hand costs a precious slot. Decisions decisions. Take a look at the CPU and PG ratings, the Grim...
- by Stefan Stahl - at 2013.01.29 21:35:00
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1408. [Feedback] Dropsuit command and signature - in Feedback/Requests [original thread]
The bonus works by multiplication, not subtraction. That means a scout at a base signature rating of 45 dB with your setting ( dropsuit command V, dampening V and two complex dampening modules) works out to 45 dB * 0.75 * 0.75 * 0.75^2 = 14 dB, w...
- by Stefan Stahl - at 2013.01.21 21:59:00
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1409. Lag / audio stutter - in Technical Support/Bugs [original thread]
Happened to me too today, in my second game I believe, but I'm pretty sure it's because there was an ungodly amount of stuff happening. Practically all 32 players were shooting at each other in an all-out firefight for several minutes. I had to go...
- by Stefan Stahl - at 2013.01.21 21:20:00
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1410. [Feedback] Dropsuit command and signature - in Feedback/Requests [original thread]
Hello. I'd like to ask if anyone knows why dropsuit command gives a 5% reduction to the signature rating of the suit. Here's the other relevant skills regarding sensors: - Sensor dampening gives a 5% reduction to signature per level - Sensor ana...
- by Stefan Stahl - at 2013.01.21 20:57:00
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1411. Scanner Scout. - in General Discussions [original thread]
The base range of the scout suit is 25 meters and at base skills it is barely able to detect assault suits at all. Dropsuit command at level 3 already means that you can't detect assault suits anymore. That means if you're looking for something co...
- by Stefan Stahl - at 2013.01.19 12:24:00
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1412. [Request] Better frames per second - in Feedback/Requests [original thread]
I simply don't trust CCP to actually reach their own standards, so I'm offering to set the bar to a level that's more to their capabilities.
- by Stefan Stahl - at 2013.01.18 17:59:00
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1413. [Request] Better frames per second - in Feedback/Requests [original thread]
Lately I couldn't get myself to play longer than 20 minutes due to the combination of lag and low framerate. This needs massive improvement. How about we fix the game to the lowest level of detail and play a 1990's version of dust at 60 fps, plea...
- by Stefan Stahl - at 2013.01.17 18:47:00
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1414. Starter Speed Scout - in Rookie Training Grounds [original thread]
Scrambler pistols are a much better pair for the shotgun, if you want to be able to retaliate at a distance. Much better is going for the scout suit that forgoes the sidearm in favor of a second equipment slot. For a tactical AR-scout I'd suggest...
- by Stefan Stahl - at 2013.01.15 17:17:00
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1415. [Feedback] General map layout - in Manus Peak [original thread]
Hello. I'd like to give some feedback on the general layout of Manus Peak. Right now we have 3 objectives distributes over the map, each objective enriched with some more-or-less interesting structures to fight around, at times dotted with a CRU...
- by Stefan Stahl - at 2013.01.14 18:03:00
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1416. Miltia AV - in Feedback/Requests [original thread]
I always thought you were doing fine when I saw you rockin' the match with a militia tank.
- by Stefan Stahl - at 2013.01.14 17:48:00
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1417. [Idea] Skill point based matchmaking - in Feedback/Requests [original thread]
Perseus Gallento wrote: So how to you "measure" skill if you say "not skill points". It would seem that is the most obvious and accurate measure of one's in-game experience. Anyways, thanks for the response CCP. This is the standard rating...
- by Stefan Stahl - at 2013.01.13 16:40:00
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1418. AFK skill farmers - in Feedback/Requests [original thread]
I also do this when I don't have enough time to actually play. Start the PS, sit in the MCC, call people on the telephone, answer the mail, etc. and perhaps actually play a game if there's any time. The SP system incentivises this and that's why...
- by Stefan Stahl - at 2013.01.13 12:38:00
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1419. Scouts - in General Discussions [original thread]
Decloaking based on vicinity sounds like a good idea. Alternatively I would like a cloaking device that needs to be held in hand while it is active and that deactivates whenever you move. That way it would definitely not serve to farm kills in cl...
- by Stefan Stahl - at 2013.01.12 22:31:00
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1420. super lag is back - in Technical Support/Bugs [original thread]
I've experienced a lot of lag today too. I was online around 16-17 CET and 21-22 CET. During both sessions I had significant lag. Somewhere above 300 ms, if I had to put a number on it. On both occasions I checked my connection directly after pl...
- by Stefan Stahl - at 2013.01.12 21:35:00
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