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501. [REQUEST] Heavy laser rifle - AMARR Heavy - in Feedback/Requests [original thread]
True Adamance wrote: The gun fires a beam dealing X damage over Y time (this time being 1-2 sec) before recharging for the next shot, 3 consecutive shots would overheat the gun. That's exactly what I was hoping for the Amarr heavy weapon to be...
- by Stefan Stahl - at 2013.09.09 15:32:00
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502. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Above I was specifically talking about the standard level Amarr Logi. Do you think it fares well compared to other Logi suits too? I've noticed that the advanced and prototype variants seem to have enough of really quite everything. Regarding the...
- by Stefan Stahl - at 2013.09.09 15:24:00
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503. DANCE STEPS!!!! YEA! - in Feedback/Requests [original thread]
I've always wanted melee attacks to be possible in the warbarge. Suicide may be prohibited, but I never heard anything about putting your fist into the face of the guy next to you.
- by Stefan Stahl - at 2013.09.07 15:20:00
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504. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
When the "optimal scan precision" is what it is today there could be an absolute scan precision below which the scanner doesn't pick up anything. Between absolute and optimal scan precision we could keep the "Some margin of error" message. This h...
- by Stefan Stahl - at 2013.09.07 11:55:00
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505. [Request] Active Scanner laser pointer - in Feedback/Requests [original thread]
Good idea. Existing tools, new gameplay. Thanks for posting this.
- by Stefan Stahl - at 2013.09.05 19:31:00
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506. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
Low framerate makes everything feel bad. And nobody knows why they feel that way (at least initially). Fixing the framerate will make everyone feel better about the game. Remove some special effects, replace some textures, the game will be better...
- by Stefan Stahl - at 2013.09.05 19:19:00
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507. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. Research Facility There are many nooks and crannies in this outpost but it's not too complex to navigate. With the current number of players I consider it much too large, but I don't consider it too complex considering it's size. Most of it's j...
- by Stefan Stahl - at 2013.09.05 17:11:00
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508. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
This needs to be fixed very soon.
- by Stefan Stahl - at 2013.09.04 20:05:00
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509. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Probably want to rethink the slower + more armor thing for the Amarr Scout as well. Minmatar Assaults clock in at 5.3 move 7.4 sprint Gallente Scouts clock in at 5.5 move 7.6 sprint That doesn't leave much space for a scout ...
- by Stefan Stahl - at 2013.08.29 20:10:00
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510. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: I'd be curious to see what the Dev rationale for the difference is. I'm fairly certain this is a "small fish"-problem to the devs. There definitely are bigger problems in Dust right now and the devs are right to spend mos...
- by Stefan Stahl - at 2013.08.27 16:48:00
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511. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
All weapons have some spread when not aiming down sights. And so does the forge gun. You can reduce the inaccuracy by being stationary and additionally squatting. Just don't expect to be able to snipe those pixels individually.
- by Stefan Stahl - at 2013.08.25 09:17:00
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512. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: You'll pretty much instantly be thrown into flying brick mode. My criticism of the mechanics is about the "pretty much" part of your instruction. It doesn't make me crash, but it just makes the dropship feel ...
- by Stefan Stahl - at 2013.08.24 19:58:00
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513. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
I like the layout of the flight controls and the low-speed flight mechanics are as enjoyable as ever. I just completely hate the dropship's "plane-mode", or more importantly I despise the way it changes to and from plane-mode. Every landing maneu...
- by Stefan Stahl - at 2013.08.24 19:28:00
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514. New Taxes has corps devided, Why tax dusties and eve players on the same rate? - in Feedback/Requests [original thread]
joe29140 wrote: why should I pay more in taxes in the long run if I do better than most and end up paying more. In turn then some how shouldn't I receive more back from the corp? I take from this that you haven't paid taxes in real life before?
- by Stefan Stahl - at 2013.08.24 15:59:00
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515. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
I never understood why they argued that less available content equals more fun. Seriously, give access to all variants as early as possible. More variation is good. Balance the variants properly, but make them available. Preferably even as militi...
- by Stefan Stahl - at 2013.08.23 23:04:00
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516. [Feedback] Possible MurderTaxi quick fix idea - in Feedback/Requests [original thread]
Today a LLAV survived four volleys from my prototype swarm launcher. HAVs generally don't do that, so, uhm, I think there's a problem with the ehp here mostly.
- by Stefan Stahl - at 2013.08.22 20:56:00
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517. Increase WP for 50% / 80% Revives - in Feedback/Requests [original thread]
I'd rather suggest that the revive bonus should be given some 5 seconds after the actual revive, on the condition that the revived person didn't die in the mean time. This promotes actual safety in nanite injector usage and rewards higher tiered ...
- by Stefan Stahl - at 2013.08.22 20:53:00
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518. 1.4 Daily Bonus Feedback - in Feedback/Requests [original thread]
This is a solid suggestion from a gamedesign perspective and also solid application of psychology. You deserve a like. It is indeed much better to spread the loss out to a couple of days. Missing one day just happens when you have a life and then...
- by Stefan Stahl - at 2013.08.22 18:46:00
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519. "Everything is Fine" - Quit your whining and explain what you Don'... - in Feedback/Requests [original thread]
I'm pretty happy with the module layout and the fitting resources the suits have in relation to the infantry modules. I like the pros and cons of the vanilla AR, TAC, SCR, ASCR, all SMGs and all SCPs. I'm also pretty ok with the forgegun.
- by Stefan Stahl - at 2013.08.20 18:46:00
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520. [Suggestion] Prevent WP farming of neutral structures. - in Feedback/Requests [original thread]
Do installations fill *any* tactical role? If it doesn't do anything it's ignored. If it does something it's destroyed within 30 seconds. I think they should just be removed. This will give the game a performance boost and help dropships a lot. ...
- by Stefan Stahl - at 2013.08.20 18:39:00
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