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481. [Feedback] I don't even care about Triple SP Week anymore. - in Feedback/Requests [original thread]
I also overdosed on Dust this week. 300k SP left to go and I just can't look at it anymore. In the future I will avoid playing Dust this much, regardless of the reward. On the other hand I don't feel bad about it and I don't blame the devs for te...
- by Stefan Stahl - at 2013.11.12 17:06:00
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482. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
I really dislike how the active scanner has made passive scanning completely obsolete, especially since the passive scanning game has really nice numbers attached to it - I enjoy toying around with scan precision, profile and range numbers. The sy...
- by Stefan Stahl - at 2013.11.06 21:18:00
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483. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
I definitely support the notion of restricting suits based on contract type. We have it in Eve and we can have it in Dust. In Eve too the character's and the player's skills both add to the advantage that Vets have over new players, that doesn't ...
- by Stefan Stahl - at 2013.11.05 14:52:00
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484. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
I-Shayz-I wrote: Just wait until the next big update. They said there was definitely the possibility of a respec with the new dropsuits. Then you can put all of your points into the really long tedious skills and work on getting back all of th...
- by Stefan Stahl - at 2013.11.01 10:01:00
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485. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Wombat in combat wrote: Stefan Stahl wrote: Do you want that second proto-suit a lot? Then it should be worth waiting for. *Activates thermal hardener before the flaming starts* *Switch to phased plasma ammo* Not really, it's just the only ...
- by Stefan Stahl - at 2013.11.01 00:05:00
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486. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Wombat in combat wrote: I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the mu...
- by Stefan Stahl - at 2013.10.31 21:11:00
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487. Grenades - in Feedback/Requests [original thread]
Especially since everyone can see everyone around corners these days grenades have become a bit of a problem. Perhaps alternatively the fitting costs of grenades could be greatly increased? Let them at least sacrifice 20 hp of their tank if they ...
- by Stefan Stahl - at 2013.10.31 15:49:00
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488. so many problems for new people, it's almost completely unplayable. - in Feedback/Requests [original thread]
Sprog Intaki wrote: As a long time EVE player I decided to try dust a few months ago. I took a break Hint: The game needs a while to update your matchmaking score. If you were competitive before you left the matchmaking is going to throw you i...
- by Stefan Stahl - at 2013.10.31 08:46:00
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489. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
I'm sorry I couldn't read the whole thread, so please accept my apologies if this has been answered already, but I'm very concerned with there being no reward for fighting for a losing faction. I know you're supposed to ideologically attach yourse...
- by Stefan Stahl - at 2013.10.19 16:35:00
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490. A-19 Stable Active Scanner makes standard scanners obsolete - in Feedback/Requests [original thread]
Ti Joad wrote: Based on how CCP usually treats ADV level variants, I'd actually see it more within their design philosophy to increase the meta level of the Stable and Quantum scanners from Meta 5 -> 6 and cause them to require a Active Scan...
- by Stefan Stahl - at 2013.10.14 12:42:00
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491. A-19 Stable Active Scanner makes standard scanners obsolete - in Feedback/Requests [original thread]
Hello! I'd like to raise awareness of the issue that the A-19 Stable Active Scanner is better than the standard active scanners in all properties except for a very laughable ~3000 ISK price difference. It has a better scan precision while also ha...
- by Stefan Stahl - at 2013.10.11 16:53:00
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492. Slow down of end of battle stats - in Feedback/Requests [original thread]
Dust dev #14: You know what Dust needs to become a AAA-shooter? More loading times!
- by Stefan Stahl - at 2013.10.09 16:36:00
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493. Pubstomping - in Feedback/Requests [original thread]
The Oposum wrote: I would wait and see whats happening with 1.5 Maybe the Squad finder will help out at least a little bit. I expect the exact opposite. Randoms will form squads, the matchmaking will consider them pre-made squads and will put...
- by Stefan Stahl - at 2013.10.05 14:45:00
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494. [Suggestion] Prevent spawning on objectives whilst being hacked - in Feedback/Requests [original thread]
Draco Cerberus wrote: Why is it taking you so long to hack the objective? Normally 3 seconds is not enough time to spawn in before succeeding at the hack process Under some conditions you can actually respawn within 3 seconds. I only have assu...
- by Stefan Stahl - at 2013.10.03 13:45:00
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495. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
The Black Jackal wrote: 'slippery slope' Very good suggestions. Solid application of game design. ...Sometimes I wonder whether CCP actually has game designers at their office or just video game enthusiasts...
- by Stefan Stahl - at 2013.10.03 13:12:00
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496. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Sweeping changes must be avoided. Once CCP gets the impression that something needs to be done they'll first turn the Amarr suits into the feature of the month and just weeks later hit it with the nerf-bat until it is useless. The bigger the buff,...
- by Stefan Stahl - at 2013.09.27 17:12:00
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497. Teleportation Gernade - in Feedback/Requests [original thread]
So basically a one-use throwable personal drop uplink that works without respawning? Sounds like a very good idea, especially for the sort of players that don't like to stick around the thick of the battle. ...Until you fairies with nova knives ...
- by Stefan Stahl - at 2013.09.25 20:18:00
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498. [Feedback] Supply Depots - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This was done in preparation for future things. Can you explain why you made a change to the game early in preparation for future features? From my perspective this has worsened gameplay a fair bit. The Assault Rifle domi...
- by Stefan Stahl - at 2013.09.22 11:22:00
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499. Fixing the dropships - in Feedback/Requests [original thread]
I've recently been trying ADSing (yes, this is a word!) with my alt and noticed that armor ADS can tank a lot of gunfire before they go down due to the relative usefulness of the active armor hardeners. And generally they don't go down as a respon...
- by Stefan Stahl - at 2013.09.13 18:33:00
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500. [Request] Scan beacon. - in Feedback/Requests [original thread]
I'm all for scanning beacons. More EWAR is better EWAR. I think there should also be a powerful hand-wielded active dampener that stays active while you're not sprinting to help scouts navigate the new hazards. If the one side has to switch to an...
- by Stefan Stahl - at 2013.09.12 17:51:00
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