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521. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
I think the recoil is manageable. I tend to align for bodyshots and then let the gun wander into the headshot by recoil. Today I payed special attention to the hit detection of charged shots and thanks to the cooperation of a friendly yet hostile...
- by Stefan Stahl - at 2013.08.20 18:34:00
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522. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
I think there should be huge alien birds in the sky that scoop up anyone who doesn't get into cover once in a while.
- by Stefan Stahl - at 2013.08.20 16:28:00
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523. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
As I said, I don't think the 30 hp are enough for the movement penalty, but I do think that Amarr suits should stay the slowest of the bunch. They should however get enough of a health boost to justify the penalty. Right now it doesn't really work...
- by Stefan Stahl - at 2013.08.20 16:26:00
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524. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Zeylon Rho wrote: The sprint bonus is nice I guess, but movement is ultimately more important for assaults. Not if you're Amarr. How are you going to land those Scrambler Pistol headshots when you're strafing around like a slave? Let them da...
- by Stefan Stahl - at 2013.08.20 16:10:00
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525. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
To take into account the whole picture the Amarr gets: - More CPU/PG than other suits - More hp than other suits - Longer sprint duration At the expense of: - Movement speed - Module count One aspect I'd like to point out though is that the Amar...
- by Stefan Stahl - at 2013.08.20 16:02:00
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526. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
I'm also in favor of relative shield and armor bonuses. In general the suits need more suitable (hah! ) role and race bonuses. Why do Caldari Assaults get a bonus to the efficacy of shield extenders when they're supposed to use active shield tan...
- by Stefan Stahl - at 2013.08.16 13:08:00
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527. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
Any type of OB beacon, whether thrown or deployed, would do a huge favor to the system and give much more freedom of design to how OBs are earned. I'm much in favor of a change similar to this, but not necessarily exactly like your proposition. P...
- by Stefan Stahl - at 2013.08.15 10:20:00
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528. [Feedback] Amarr tradeoff - in Feedback/Requests [original thread]
If the armor bonus is increased I demand that the Amarr suits have their style bonus removed. Competitive stats *and* popped collars? OP much?
- by Stefan Stahl - at 2013.08.10 21:46:00
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529. Remove ADV and PRO Gear - in Feedback/Requests [original thread]
Always tiericide. Forever.
- by Stefan Stahl - at 2013.08.10 21:43:00
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530. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
1. Yes, I'm all for removing precision strikes as much as possible. 2. Great, Eve players earning orbital strikes makes much more sense. 3. The Eve pilot should get a list of squad leaders with tick boxes to authorize. That way he can authorize on...
- by Stefan Stahl - at 2013.08.08 17:55:00
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531. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
D legendary hero wrote: HERE IS THE POINT TO A SCOUT: USELESS IN FRONTLINE COMBAT BUT GREAT AT EVERYTHING ELSE. I concur. Always remember, there is no weapon beside the shotgun that has enough alpha damage to make a sneak attack worthwhile. ...
- by Stefan Stahl - at 2013.08.04 11:25:00
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532. Different types of rewards when your squad gets 2500 wp - in Feedback/Requests [original thread]
Good suggestions, I'm very bored of precision strikes. Also, I honestly don't care at all about the Eve-aspect of any of this. We don't have any significant link between Dust and Eve and we won't for the foreseeable future, so let's discuss those...
- by Stefan Stahl - at 2013.07.31 10:34:00
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533. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
It's always nice to see how CCP has this very firm vision of what Dust 514 is supposed to be like. And then it's disheartening to see that the game as it is being played on the servers right now runs directly against that vision. This is even mo...
- by Stefan Stahl - at 2013.07.30 19:11:00
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534. How to stop pubstomping and make matchmaking balanced - in Feedback/Requests [original thread]
Keep posting the idea. At some point it'll sink into CCP's heads.
- by Stefan Stahl - at 2013.07.28 18:38:00
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535. [Fix/suggestion] Turret installations - in Feedback/Requests [original thread]
Just remove turrets from the game. I can see no gameplay advantage to them. Yes, I use them to destroy vehicles and kill infantry, but it'd be much for fun if I did it by foot, both for me and the guy getting shot at. Removing turrets in a few b...
- by Stefan Stahl - at 2013.07.27 17:29:00
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536. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
The Scrambler Pistol is fine, hit detection isn't however. Just wait for a few more patches to fix some more performance and aiming issues and the Scrambler Pistol will be perfect.
- by Stefan Stahl - at 2013.07.27 17:22:00
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537. [Feedback] nanohives & supply dumps shouldn't resupply grenades - in Feedback/Requests [original thread]
I have nothing against the notion of restocking grenades, but I really hate it when some bluedots single-handedly sucks dry my advanced nanohive by throwing militia grenades in the general direction of red dots. Perhaps grenades should only be re...
- by Stefan Stahl - at 2013.07.27 12:46:00
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538. The removal of tiers - in Feedback/Requests [original thread]
Yes to tiericide. It worked for Eve, it'll work for Dust.
- by Stefan Stahl - at 2013.07.25 19:51:00
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539. Different colored versions of the Laser Rifle for different ranges - in Feedback/Requests [original thread]
This seems like a simple concept that should've been implemented before, but anyways: Let's have different versions of the Laser Rifle with different maximum ranges and different DPS output. I'm sure even the Amarr realize that sometimes enemies...
- by Stefan Stahl - at 2013.07.25 18:09:00
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540. Spawning on Objectives - in Feedback/Requests [original thread]
Perhaps someone at CCP would like to look at how the Battlefield series has handled the issue of objective spawning for the past 11 years. Hint: It doesn't work like it does in Dust.
- by Stefan Stahl - at 2013.07.24 16:51:00
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