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421. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I see two issues: - There is no synergy between low- and high-slot modules for one tanking type. The only exception are regulators. I can't see how to fix this without redoing modules completely. - You generally have enough fitting resources to fi...
- by Stefan Stahl - at 2014.06.09 09:56:00
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422. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the match...
- by Stefan Stahl - at 2014.06.09 09:23:00
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423. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
The dark cloud wrote: This is all nice but there is still a huge issue with armor based dropships. They currently only take 55% damage from swarms. That means when i put only a single basic heavy rep on a armor dropship it becomes literally imu...
- by Stefan Stahl - at 2014.06.09 09:00:00
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424. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Mobius Kaethis wrote: It is an AV weapon though. Why are we even talking about boosting its ability vs infantry? Or do you think all light AV weapons should have anti-infantry capabilities (ie swarm, proxi-mine, and AV grenades). Personally I'...
- by Stefan Stahl - at 2014.06.08 17:58:00
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425. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Somebody find me a person named "Butter" and make him a hero of Dust 514. Do it now! We need those butter knives ...
- by Stefan Stahl - at 2014.06.07 20:00:00
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426. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: praise be the forgegunners! their drawback is they only have a FORGEGUN for protection vs infantry. Fixed.
- by Stefan Stahl - at 2014.06.03 13:30:00
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427. Upper tier version of the compact nanohive - in Feedback/Requests [original thread]
I use it on pretty much all of my fittings. I have to wonder though, does the compact nanohive really help improve gameplay? For me the compact nanohive is a good reason to not fit reps and stack more armor instead. There should be a discussion on...
- by Stefan Stahl - at 2014.05.31 10:57:00
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428. When are we going to see more integration with EVE? - in Feedback/Requests [original thread]
Dust is on life-support since Fanfest. There are no new features planned at this time. By the way, actually I think the best way forward for Dust would be to disconnect from TQ and do it's own thing as an Eve-themed lobby-shooter. There'd be much...
- by Stefan Stahl - at 2014.05.30 21:14:00
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429. NPE can be fixed, at least a little, with ISK - in Feedback/Requests [original thread]
Valko Maddog wrote: Yes I will be OP compared with the new players but that is the idea. I played a lot to reach here. This happens in all online RPG games either shooters or not. In those other games they generally don't pit new players again...
- by Stefan Stahl - at 2014.05.29 13:56:00
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430. [Feature request] Spawn-in sequence - in Feedback/Requests [original thread]
Raedon Vo-Graza wrote: easy fix for the mcc's have them "fly in" under a sequence then allow deploys, though for the ground spawns... i think the cru there would have to be invunerable, otherwise greifers would blow them up and then farm the m...
- by Stefan Stahl - at 2014.05.29 11:43:00
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431. [Feature request] Spawn-in sequence - in Feedback/Requests [original thread]
Hello. Right now at the start of every match all players get to spawn as soon as their PS3 has loaded the map. This causes some issues because one team may be able to get to the most contested objectives first based on luck alone (maybe even augm...
- by Stefan Stahl - at 2014.05.28 17:32:00
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432. You know how RE's stick to stuff? - in Feedback/Requests [original thread]
You know how in other games you can/could stick REs to people and then wait for them to notice before blowing them up? I think that was the epitome of being annoying... A: "Dude, you have C4 on your back" B: "What? Since when? Shoot it off! ......
- by Stefan Stahl - at 2014.05.28 17:01:00
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433. [REQUEST] Amarr Scout - in Feedback/Requests [original thread]
I like it. I always wondered why the Gallente Scout, with it's role being stealth, required the bonus to scan radius. However I can't say much about the effect on the Caldari Scout because I never played with it much. Being the long range scannin...
- by Stefan Stahl - at 2014.05.25 10:30:00
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434. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
I like the concept. The described roles feel distinctive and fitting. However I think a clip size bonus would be more worthwhile to a commando than additional total ammo. In an ideal situation everyone in a match should be getting a 1.0 kdr, so ha...
- by Stefan Stahl - at 2014.05.24 20:46:00
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435. [Feedback] Cloaks - in Feedback/Requests [original thread]
Bayeth Mal wrote: To prevent cloak spam make the recharge rate much longer. Scouts shouldn't live in their cloak, only decloaking to kill before going back to being cloaked. But not being able to sit still when a whole squad wanders past hidde...
- by Stefan Stahl - at 2014.05.24 14:32:00
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436. Rifle Usage (response to Rattati comment) - in Feedback/Requests [original thread]
You're right, getting killed while holding a rifle is not a good operationalization of rifle performance. Getting a kill with a rifle is.
- by Stefan Stahl - at 2014.05.24 14:28:00
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437. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Would you be equally upset if every scout suit had one low slot removed instead of the change to cloaks? Can you imagine there being balance between scout profiles, active scanners and CalScouts after that hypothetical change? That's where I'm loo...
- by Stefan Stahl - at 2014.05.23 17:32:00
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438. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: You must be trolling right? I DO NOT RUN ARMOR because I know the mechanics of this game. I always run damps. I have less than 400hp at all times. Jesus christ people. Not everyone runs armor. Some people run the roles ho...
- by Stefan Stahl - at 2014.05.23 17:22:00
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439. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Dampening and cloaking go hand in hand because if you are scanned while you are cloaked PEOPLE CAN STILL SEE YOU. This completely negates the point of the cloak. Then fit a dampener. Problem fixed. Oh, one less armor pl...
- by Stefan Stahl - at 2014.05.23 17:16:00
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440. Scout Db ratings and a note to Rattati - in Feedback/Requests [original thread]
How often did you kill a MLT suit effortlessly and how often did you lose to a MLT suit? Wait what the armor plate changes are bringing with them. Likely next time you have that encounter you'll win it as easily as the other ones.
- by Stefan Stahl - at 2014.05.23 17:06:00
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