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401. buff the assault dropships pls ratti pls read and ADS users if u agr... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Dropships are fine. Assault dropships, that is. Standard ones need some attention though. @OP: Why would ADS need a straight up buff? They work well until somebody brings a hard counter along. One might argue that maybe ...
- by Stefan Stahl - at 2014.06.19 20:45:00
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402. Militia Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis. If the price-tag is your problem then the easiest solution would be to increase the module p...
- by Stefan Stahl - at 2014.06.19 15:45:00
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403. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
It recently occurred to me to check on the design of damage mods pre-nerf: - When a STD damage mod had 3% bonus a STD shield extender gave 22 hp shields. In a 1-v-1 situation this bonus is worth it if you have more than 660 total hp (calculated as...
- by Stefan Stahl - at 2014.06.19 15:34:00
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404. change dropsuit radar - in Feedback/Requests [original thread]
Generally I support this. If we could actually suggest a more complicated code-change I'd go with this: If scan precision is larger than scan profile you get no blip on the tacnet. If scan precision is lower than scan profile by less than 15% you...
- by Stefan Stahl - at 2014.06.19 11:06:00
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405. Change scan profiles slightly. - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: it wasn't so bad before, but since update 1.8 I liked the scanning numbers before 1.8, however that was because I was using a Gallente Scout. I'm afraid that these changes could mess up the scanning table really bad...
- by Stefan Stahl - at 2014.06.18 17:41:00
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406. Caldari scouts - in Feedback/Requests [original thread]
I've been running an advanced LR on a lvl5 Amarr Assault lately. I find it extremely hard to kill a CalScout at optimum range even with a preheated LR beam. I've had one ck.0 strafe through my beam 4 times with no or minimal damage. Other scouts ...
- by Stefan Stahl - at 2014.06.17 16:31:00
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407. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
MINA Longstrike wrote: Scenario A just leads to dropship ramming. That's a valid point. However I'm not talking about MLT dropships. Though I still have to see a reason as to why an ADS hull costs over 7 times more than a STD DS... A useful ST...
- by Stefan Stahl - at 2014.06.17 14:48:00
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408. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
Hey, soooo, STD dropships. Have you seen one being used in a useful manner lately (after the first 60 seconds of a match, that is)? I sure haven't. At one point their inertia was increased to ludicrous levels and then everyone decided to forget ...
- by Stefan Stahl - at 2014.06.16 20:21:00
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409. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
Hey, ever since damage mods were nerfed they aren't worth it anymore in almost any scenario. I'd like to reinstate damage mods so we get a bit more diverse fittings in the wild. I'll go ahead and suggest these new values for damage mods: STD: 4%...
- by Stefan Stahl - at 2014.06.15 10:16:00
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410. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: CCP Logibro wrote: This is already the case. The pool is split 60/40 in favour of the winners so assuming you have the same WP you'll get more ISK by winning. 10% more isk is hardly an incentive. In world of tan...
- by Stefan Stahl - at 2014.06.15 08:58:00
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411. Why won't Devs discuss the Amarr scout? - in Feedback/Requests [original thread]
Llast 326 wrote: That's a bit harsh The Cal Heavy is an affront to the senses I will correct your eyesight with a forgegun blast to the face. Please hold still, this will only hurt once... ...Though the Caldari Commando really is pretty me...
- by Stefan Stahl - at 2014.06.14 22:21:00
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412. @CCP Rattati RE:Minmatar Tanking - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Amarr: Buffer armour tanking Caldari: Buffer shield tanking Gallente: Active armour tanking Minmatar: Active shield tanking Everyone seems to have had something like this in mind yet somehow nobody at CCP cared to imple...
- by Stefan Stahl - at 2014.06.14 22:16:00
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413. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Stefan Stahl wrote: The Gallente have an Amarr-like Tactical AR, why can't the Caldari have a Minmatar-like SL? The bigger question is: Would it be fun to use? Personally, I think so. It looks like a PR, not a SCR....
- by Stefan Stahl - at 2014.06.13 06:24:00
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414. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Why would Winmatar use Caldari tech paint it a different color and use a different missile (which probably wouldn't fit inside of the same mag, nor be able to use the same launching system). It makes little sense. The Ga...
- by Stefan Stahl - at 2014.06.12 20:07:00
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415. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
@Fox Gaden: Yes, the weapon should behave very much like a over the shoulder Flaylock with the single purpose of AV. That puts it very nicely. @AV-Mass Driver I'm not in favor of an AV-Mass Driver because in that case you wouldn't be able to visu...
- by Stefan Stahl - at 2014.06.12 18:57:00
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416. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
Hey, since at some point CCP is going to be looking at new variants for the SL and PLC I'd like to discuss what a Minmatar-like light AV weapon should look like and how a weapon like that could be implemented as a variant of the Swarm Launcher or...
- by Stefan Stahl - at 2014.06.12 18:02:00
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417. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
steadyhand amarr wrote: the the isk system helps the protostompers by ensuring they get even more isk payout than everyone else, look i understand rewards based on skill sounds nice on paper, but 90% of player base will be causals or people who...
- by Stefan Stahl - at 2014.06.12 12:28:00
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418. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CCP Rattati wrote: Alena Ventrallis wrote: OP POST Good point Sorry but I dare to say: NOT a good point. The system described would be a return to the dark ages. I absolutely agree. The spread between low...
- by Stefan Stahl - at 2014.06.12 12:17:00
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419. CCP fix the Amarr - in Feedback/Requests [original thread]
When I ran the numbers before hotfix alpha I looked at how much a speed penalty of 5% (the Amarr Assault one, I think) was worth in hitpoints if no fitting requirements were necessary - a free armor low slot module, so to speak. I arrived at about...
- by Stefan Stahl - at 2014.06.09 11:57:00
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420. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Zatara Rought wrote: Stefan Stahl wrote: I see two issues: - There is no synergy between low- and high-slot modules for one tanking type. The only exception are regulators. I can't see how to fix this without redoing modules completely. - Yo...
- by Stefan Stahl - at 2014.06.09 11:53:00
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