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Thread Statistics | Show CCP posts - 2 post(s) |
Ghost Steps
G0DS AM0NG MEN General Tso's Alliance
2
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Posted - 2014.07.19 20:20:00 -
[181] - Quote
Varoth Drac wrote:Ghost Steps wrote:
The numbers i get so far is 290 shield/ 84 armor (154, 755 ISK) which wont handle a single shot from the proto shotgun or last 2 sec against proto HMG and even if i survive i wont be able to regen my armor to fight a second round, been in that situation so many times and dont bring that "u dont play skillful" speech, i have my experience.
PTT: this fit is with lvl 5 dropsuit core upgrades, engeeniring, electronics, shield upgrades and lvl 4 armor upgrades.
With so little armor you don't need armor repair. Firstly you are unlikely to get into armor and survive. If you do there won't be much armor to repair. Running around with only 40 armor us not a significant handicap to your fit. If you were worried about hp you could either try to re-jig something to get a second comp extender or loose some precision for more shield. I think the Cal scout looks quite strong, but what is clever about these suggested changes is that it can't be strong without having weaknesses. It can scan a long way, but will loose damps. It can have high precision but will loose hp. It can have good hp but will either loose precision or damps/range.
maybe everyone is right, i should wait until hotfix but i see lot more deads in my games.
PTT: im gonna miss my passive radar :( |
BL4CKST4R
Villore Sec Ops Gallente Federation
2853
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Posted - 2014.07.19 21:03:00 -
[182] - Quote
I think the Gallente dampening bonus should be increase or the Caldari bonus reduced. The whole point of needing the Gallente was to avoid super tanked stealth suits. Giving the Caldari the same bonus as the Gallente creates this problem once more since a Caldari doesn't rely on low slots.
supercalifragilisticexpialidocious
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The True Inferno
Myrmidon Syndicate
23
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Posted - 2014.07.20 10:35:00 -
[183] - Quote
What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to increase the CPU on scouts WHILE severely reducing the PG, why may you ask? because every E-war module only takes CPU. This would intern emphsise the usage of scan modules and dampeners on scout suits, mainly because you would not be able to fit much hp modules on. This would have scouts become more stealthy, scanny and, if they fail to ambush you, easyer to kill.
ScP = GÖÑ
Recent fat scout (sentinel w/shotty and cin-cats)
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Adipem Nothi
Nos Nothi
3093
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Posted - 2014.07.20 14:59:00 -
[184] - Quote
The True Inferno wrote:What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to increase the CPU on scouts WHILE severely reducing the PG, why may you ask? because every E-war module only takes CPU. This would intern emphsise the usage of scan modules and dampeners on scout suits, mainly because you would not be able to fit much hp modules on. This would have scouts become more stealthy, scanny and, if they fail to ambush you, easyer to kill. Scoutly things which consume PG: * Code Breakers * Remote Explosives * Uplinks * Cloak * Cardiac Regulators * Kinetic Catalyzers * Ferroscale Plates * Reactive Plates * Nova Knives
We also use these not-necessarily-Scoutly things: * Primary Weapons * Secondary Weapons * Grenades * Shield Extenders
Shoot scout with yes...
- Ripley Riley
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xAckie
Ghost. Mob
429
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Posted - 2014.07.20 15:20:00 -
[185] - Quote
Adipem Nothi wrote:The True Inferno wrote:What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to increase the CPU on scouts WHILE severely reducing the PG, why may you ask? because every E-war module only takes CPU. This would intern emphsise the usage of scan modules and dampeners on scout suits, mainly because you would not be able to fit much hp modules on. This would have scouts become more stealthy, scanny and, if they fail to ambush you, easyer to kill. Scoutly things which consume PG:* Code Breakers * Remote Explosives * Uplinks * Cloak * Cardiac Regulators * Kinetic Catalyzers * Ferroscale Plates * Reactive Plates * Nova Knives We also use these not-necessarily-Scoutly things:* Primary Weapons * Secondary Weapons * Grenades * Shield Extenders
EWAR is 'scoutly things'. Thats why other classes dont use those modules
All the modules you list, bar cloak, are used by all other classes |
Kallas Hallytyr
Skullbreakers
668
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Posted - 2014.07.20 16:19:00 -
[186] - Quote
xAckie wrote:Adipem Nothi wrote:Scoutly things which consume PG: * Code Breakers * Remote Explosives * Uplinks * Cloak * Cardiac Regulators * Kinetic Catalyzers * Ferroscale Plates * Reactive Plates * Nova Knives
We also use these not-necessarily-Scoutly things: * Primary Weapons * Secondary Weapons * Grenades * Shield Extenders EWAR is 'scoutly things'. Thats why other classes dont use those modules All the modules you list, bar cloak, are used by all other classes While there certainly are things on the list that other roles use, there are many that show up most commonly on Scouts: Cloaks are obvious; KinCats are very commonly associated with Scouts; REs and Uplinks are staple Scout equipment and while other classes definitely use them as least as much, they are high PG tools which is the point being discussed.
Alt of Halla Murr.
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xAckie
Ghost. Mob
429
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Posted - 2014.07.20 16:28:00 -
[187] - Quote
Kallas Hallytyr wrote:xAckie wrote:Adipem Nothi wrote:Scoutly things which consume PG: * Code Breakers * Remote Explosives * Uplinks * Cloak * Cardiac Regulators * Kinetic Catalyzers * Ferroscale Plates * Reactive Plates * Nova Knives
We also use these not-necessarily-Scoutly things: * Primary Weapons * Secondary Weapons * Grenades * Shield Extenders EWAR is 'scoutly things'. Thats why other classes dont use those modules All the modules you list, bar cloak, are used by all other classes While there certainly are things on the list that other roles use, there are many that show up most commonly on Scouts: Cloaks are obvious; KinCats are very commonly associated with Scouts; REs and Uplinks are staple Scout equipment and while other classes definitely use them as least as much, they are high PG tools which is the point being discussed.
They are as much a staple of the others. That's the point I was making. I dont think they are special to 'scout'. |
Kallas Hallytyr
Skullbreakers
668
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Posted - 2014.07.20 16:50:00 -
[188] - Quote
xAckie wrote:They are as much a staple of the others. That's the point I was making. I dont think they are special to 'scout'.
Special to Scouts, not really. But commonly used, such that a PG nerf would actually impact upon using them, despite the fact that Scouts deploying things like uplinks are a part of what Scouts are for.
Alt of Halla Murr.
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xAckie
Ghost. Mob
429
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Posted - 2014.07.20 16:56:00 -
[189] - Quote
Kallas Hallytyr wrote:xAckie wrote:They are as much a staple of the others. That's the point I was making. I dont think they are special to 'scout'. Special to Scouts, not really. But commonly used, such that a PG nerf would actually impact upon using them, despite the fact that Scouts deploying things like uplinks are a part of what Scouts are for.
I agree a PG nerf would have an impact and its an interesting route to think about.
Links for example can easily be associated with Logis - in particular the Amarr logi.
I think the problem of Scouts is that they are far too flexible. And thinking this list is a 'scoutly list' fails to recognise that other suits roles heavily rely on these modules/ equipment too.
What Scouts role is, is EWAR (its passive bonuses are based around this). The role should be strengthened around this. Otherwise we have the problem of Scout Assaults etc. |
Adipem Nothi
Nos Nothi
3095
|
Posted - 2014.07.20 22:08:00 -
[190] - Quote
@ Inferno / Ackie
The one thing all "assault lite" scouts have in common is armor plates. Why jump through all those hoops instead of speaking directly to the common denominator?
Scouts have suggested ewar module efficacy bonuses. This would discourage use of plates among Scouts.
Rattati has suggested armor plate penalties for Scouts. This would discourage use of plates among Scouts.
Everyone has suggested making Assault Frames the go-to slayer fit. This too will result in less plate usage among Scouts.
All that to say, we are already addressing the "assault lite" problem with solutions which speak to the root of the problem. Your proposal negatively affects aspects not-at-issue. Why break things which needn't be broken?
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
3613
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Posted - 2014.07.20 22:56:00 -
[191] - Quote
lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG
Without Dropsuit Engineering skill your 3 PG over the Scout mk.0 You've got 1PG left to fit on a Scout ck.0 5 PG left on a Scout ak.0 and 10 PG left on a Scout gk.0
If you think the PG needs to be reduced on scouts you're an idiot or an *******.
Appia Vibbia for CPM1
Personal Theme Song
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SponkSponkSponk
The Southern Legion Final Resolution.
935
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Posted - 2014.07.21 00:05:00 -
[192] - Quote
Appia Vibbia wrote:lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG
One would assume that the forthcoming drop in grid requirements for biotics would happen at the same time as any scout grid reduction.
Dust/Eve transfers
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voidfaction
Void of Faction
340
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Posted - 2014.07.21 00:06:00 -
[193] - Quote
Appia Vibbia wrote:lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG
Without Dropsuit Engineering skill your 3 PG over the Scout mk.0 You've got 1PG left to fit on a Scout ck.0 5 PG left on a Scout ak.0 and 10 PG left on a Scout gk.0
If you think the PG needs to be reduced on scouts you're an idiot or an *******. I see the problem being a lot of scout want the best of everything in one suit vs making decisions on what to focus on. With some mods getting pg reduction in charlie and min getting more pg (which i personaly dont thing is needed with pg reduction n mods) they will be free to run whatever they want. Yes the other scouts like gal scout should have less pg. I would ask for more cpu on gal but being i can run 14db profile with cShield, cCloak, 2x cDampeners, six kin CR, smg, flux on a STD dragonfly with 3 PG left over using a CPU BOOSTER. A mod nobody wants to use because they think they should have it all. And Min sitting pretty with all that CPU lol. they have these mods in the game for more CPU and PG its amazing what you can do with them. I have so many fittings that come up short by 1 cpu its not funny am i getting a cpu boost in charlie to fix it? am i getting a cpu optimization to gal weapons to fix it? how about a cpu reduction to dampeners or precision? no i have to sacrifice something to make the fitting work. I know its easier to ask for more to fit everything than to sacrifice your fitting. and the dev made a post on how to make PG mods used more, lol. simple stop giving in to the babies and tell them to use a pg mod if they want or need more pg to fit all proto.
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Mima Sebiestor
Vengeance Unbound Dark Taboo
3
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Posted - 2014.07.21 02:40:00 -
[194] - Quote
Appia Vibbia wrote: If you think the PG needs to be reduced on scouts you're an idiot or an *******.
I think the PG needs to be reduced on scouts. I don't believe they should be able to carry proto uplinks; the heaviest equipment next to proto hives. Leave the heavy equipment for logistics. Allow the scout to choose scan mods by limitation. |
SponkSponkSponk
The Southern Legion Final Resolution.
935
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Posted - 2014.07.21 02:44:00 -
[195] - Quote
Mima Sebiestor wrote:I think the PG needs to be reduced on scouts. I don't believe they should be able to carry proto uplinks; the heaviest equipment next to proto hives. Leave the heavy equipment for logistics. Allow the scout to choose scan mods by limitation.
I'm okay with them carrying prototype uplinks if they are willing to sacrifice something for them (like a cloak, or whatever).
Can you post a fit that has such an uplink and is 'OP', vs what it would be without the uplink?
Dust/Eve transfers
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Adipem Nothi
Nos Nothi
3098
|
Posted - 2014.07.21 03:27:00 -
[196] - Quote
Mima Sebiestor wrote: I think the PG needs to be reduced on scouts.
I think Shotguns need to OHK Sentinels.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
3620
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Posted - 2014.07.21 03:34:00 -
[197] - Quote
Adipem Nothi wrote:Mima Sebiestor wrote: I think the PG needs to be reduced on scouts.
I think the Shotgun needs to OHK Sentinels.
The breach only having 2 shots, with a longer fire interval and slower reload. That would actually make me use it if it could kill a sentinel in 2 shots
Appia Vibbia for CPM1
Personal Theme Song
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Adipem Nothi
Nos Nothi
3101
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Posted - 2014.07.21 03:55:00 -
[198] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Mima Sebiestor wrote: I think the PG needs to be reduced on scouts.
I think the Shotgun needs to OHK Sentinels. The breach only having 2 shots, with a longer fire interval and slower reload. That would actually make me use it if it could kill a sentinel in 2 shots Nah.
It only gets two shots, and most Heavies tow at least one Logi. One shot for the Heavy. One shot for the nearest Logi. Rinse / Repeat. Its more than reasonable, I think.
Overutilized Sentinels fixed. Underutilized Breach Shotgun fixed. Two birds with one stone.
Somebody call Rattati. I think we're on to something here.
Shoot scout with yes...
- Ripley Riley
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xAckie
Ghost. Mob
431
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Posted - 2014.07.21 06:13:00 -
[199] - Quote
Adipem Nothi wrote:@ Inferno / Ackie
The one thing all "assault lite" scouts have in common is armor plates. Why jump through all those hoops instead of speaking directly to the common denominator?
Scouts have suggested ewar module efficacy bonuses. This would discourage use of plates among Scouts.
This type of balancing has continually failed in dust. People always mix and match. Efficacy only works if you want to play that role.
Adipem Nothi wrote: Rattati has suggested armor plate penalties for Scouts. This would discourage use of plates among Scouts.
If its speed? they will still be faster than the other frames (including strafe)
Adipem Nothi wrote: Everyone has suggested making Assault Frames the go-to slayer fit. This too will result in less plate usage among Scouts.
None of the Assault proposals have offered anything for a shift to assault. Scouts will be able to stack extenders /plates , have speed, have 2 equipment slots, reduced profile, be invisible, able to passively squad scan scouts, mediums and heavies at range. There is no downside.
Adipem Nothi wrote: All that to say, we are already addressing the "assault lite" problem with solutions which speak to the root of the problem. Your proposal negatively affects aspects not-at-issue. Why break things which needn't be broken?
Because I think the class is broken.
Because we are already talking about hofix delta fixing hotfix charlie on the forums. The game is 2 years in and the simple balance fixes are not being done by CCP so we keep on ending up with this mess.
In Legion CCP seems to be saying they are going to circumvent this whole problem by going down the 'classes route'. Which will stop the 'flexibility' problem we see now. |
xAckie
Ghost. Mob
431
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Posted - 2014.07.21 06:19:00 -
[200] - Quote
Appia Vibbia wrote:lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG
Without Dropsuit Engineering skill your 3 PG over the Scout mk.0 You've got 1PG left to fit on a Scout ck.0 5 PG left on a Scout ak.0 and 10 PG left on a Scout gk.0
If you think the PG needs to be reduced on scouts you're an idiot or an *******.
Wow, rage much?
None of those modules bar cloak are scout modules.
Keep defending a flexible do it all suit.
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Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
66
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Posted - 2014.07.21 08:49:00 -
[201] - Quote
xAckie wrote:Appia Vibbia wrote:lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG
Without Dropsuit Engineering skill your 3 PG over the Scout mk.0 You've got 1PG left to fit on a Scout ck.0 5 PG left on a Scout ak.0 and 10 PG left on a Scout gk.0
If you think the PG needs to be reduced on scouts you're an idiot or an *******. Wow, rage much? None of those modules bar cloak are scout modules. Keep defending a flexible do it all suit. by that logic no module can be classed any a module for any suit. scouts have the best hacking speed(making Codebreakers best on scouts), KinCat give the most benefit to scouts, and uplinks can be placed in the best spots faster with a scout. yes, proto uplinks may not be needed here, he is showing the pg issues, as that set up uses 4 of 11 slots. |
xAckie
Ghost. Mob
432
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Posted - 2014.07.21 09:13:00 -
[202] - Quote
Floyd20 Azizora wrote:xAckie wrote:Appia Vibbia wrote:lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG
Without Dropsuit Engineering skill your 3 PG over the Scout mk.0 You've got 1PG left to fit on a Scout ck.0 5 PG left on a Scout ak.0 and 10 PG left on a Scout gk.0
If you think the PG needs to be reduced on scouts you're an idiot or an *******. Wow, rage much? None of those modules bar cloak are scout modules. Keep defending a flexible do it all suit. by that logic no module can be classed any a module for any suit. scouts have the best hacking speed(making Codebreakers best on scouts), KinCat give the most benefit to scouts, and uplinks can be placed in the best spots faster with a scout. yes, proto uplinks may not be needed here, he is showing the pg issues, as that set up uses 4 of 11 slots.
Not sure who you are responding to. EWAR modules are scout modules. No other class would bother running them.
Codebreakers can be staked on logis
and kincats are used by all classes. Think of minmitar heavy.
All I see is allowing these modules to be fit so easily improves the Scout class to the point where we are in the situation now. |
Adipem Nothi
Nos Nothi
3104
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Posted - 2014.07.21 12:37:00 -
[203] - Quote
"Scouts should only be allowed to use is ewar modules; otherwise Scouts are broken."
^ If this is your opinion, fine. It isn't an especially good one (in my opinion) but you're entitled to think whatever you want. Now to push this opinion of yours onto others is another matter. To pitch an opinion -- especially a bad opinion -- you're going to need a measure of sound reasoning. Let's have a look at the reasoning you've provided thus far ...
Reason 1) "Since ewar modules work best on Scouts, Scouts shouldn't be able to equip other modules." Reason 2) "If another frame benefits from a module, Scouts should shouldn't be able to equip that module." Reason 3) Allowing Scouts to equip non-ewar modules creates balance problems ... because flexibility.
Read these out loud. Do you hear how they sound? These aren't reasons. These aren't reasonable. These do not constitute sound reasoning.
Do fell free free to try again.
Shoot scout with yes...
- Ripley Riley
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xAckie
Ghost. Mob
433
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Posted - 2014.07.21 13:27:00 -
[204] - Quote
Adipem Nothi wrote:@ Ackie
"Scouts should only be allowed to use is ewar modules; otherwise Dust is broken."
^ If this is your opinion, fine. It isn't an especially solid or well-formed opinion (in my opinion) but you're entitled to think whatever you want. Now, to push this opinion of yours onto others is an altogether separate matter. To pitch an opinion -- especially a bad one -- you're going to need a measure of sound reasoning. Let's have a look at the reasoning you've provided thus far ...
Reason 1) "Since ewar modules work best on Scouts, Scouts shouldn't be able to equip other modules." Reason 2) "If another frame benefits from a module, Scouts should shouldn't be able to equip that module." Reason 3) "Allowing Scouts to equip non-ewar modules creates balance problems ... because flexibility."
Read these out loud. Do you hear how they sound? These aren't reasons. These aren't reasonable. These do not constitute sound reasoning.
Do feel free to try again.
I think you are being a bit defensive. This is a forum. People post things.
The fact is the scout suit current flexibility means stacking other modules on the suit is to easy. There are no penalties only upsides. Reduction in PG is just one way to penalise these type of suit builds.
Adipem Nothi wrote:@ Ackie
"Scouts should only be allowed to use is ewar modules; otherwise Dust is broken."
I didn't actually say that (i dont think I did). What I did point out is that no other class uses EWAR modules. Because it isn't worth it. So there is already a form of 'fitting restriction'.
my reasons as I have pointed out repeatedly is that scouts have massive flexibility and upsides from speed, invisibility, dampening and range (both passive and module), squad scans, 2 equipment slots and so - without having to give anything up
If it isn't a PG reduction (which will hampen stacking) I dont see anyone in this thread coming up with any ideas to change the scout class from being able to do it all. I do not think the current buff to assaults will overcome the inherent benefits that scouts have. Thats my opinion. you dont have to like it. But your not admitting there is a problem.
Pretty sure CCP is thinking of going down the class route for Legion - I presume because it is easier to balance (even if imperfectly) |
Adipem Nothi
Nos Nothi
3106
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Posted - 2014.07.21 14:41:00 -
[205] - Quote
@ Ackie
The problem at the moment is that Scouts can stack plates and out-slay Assaults, all the while remaining effective at being Scouts. I'll be the first to admit that this is a balance problem; we Scouts have been discussing the problem (and ways to fix it) for months.
Scouts take no pride in seeing Nyain San in 700HP "scout suits" ... we want to see this nonsense come to an end more than anyone. HP tank is the root of problem. Without HP tank, there would be no problem. An optimal solution would correct the problem without breaking anything else.
Shoot scout with yes...
- Ripley Riley
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Master Smurf
Nos Nothi
554
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Posted - 2014.07.22 01:05:00 -
[206] - Quote
Adipem Nothi wrote:The True Inferno wrote:What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to increase the CPU on scouts WHILE severely reducing the PG, why may you ask? because every E-war module only takes CPU. This would intern emphsise the usage of scan modules and dampeners on scout suits, mainly because you would not be able to fit much hp modules on. This would have scouts become more stealthy, scanny and, if they fail to ambush you, easyer to kill. Scoutly things which consume PG:* Code Breakers * Remote Explosives * Uplinks * Cloak * Cardiac Regulators * Kinetic Catalyzers * Ferroscale Plates * Reactive Plates * Nova Knives We also use these not-necessarily-Scoutly things:* Primary Weapons * Secondary Weapons * Grenades * Shield Extenders
Ferroscale and Reactive plates are now very PG friendly
Still think Extenders consume too much though.
Hoping the Minmatar PG boost is enough to allow them to use more varied weapon combinations and would definitely like to see the Codebreaker move happen to give high slots more flavour.
"Shine bright like a diamond"
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Bormir1r
Fatal Absolution General Tso's Alliance
555
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Posted - 2014.07.22 15:17:00 -
[207] - Quote
Master Smurf wrote:Adipem Nothi wrote:The True Inferno wrote:What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to increase the CPU on scouts WHILE severely reducing the PG, why may you ask? because every E-war module only takes CPU. This would intern emphsise the usage of scan modules and dampeners on scout suits, mainly because you would not be able to fit much hp modules on. This would have scouts become more stealthy, scanny and, if they fail to ambush you, easyer to kill. Scoutly things which consume PG:* Code Breakers * Remote Explosives * Uplinks * Cloak * Cardiac Regulators * Kinetic Catalyzers * Ferroscale Plates * Reactive Plates * Nova Knives We also use these not-necessarily-Scoutly things:* Primary Weapons * Secondary Weapons * Grenades * Shield Extenders Ferroscale and Reactive plates are now very PG friendly Still think Extenders consume too much though. Hoping the Minmatar PG boost is enough to allow them to use more varied weapon combinations and would definitely like to see the Codebreaker move happen to give high slots more flavour.
Should be enough for me =P
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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Bormir1r
Fatal Absolution General Tso's Alliance
555
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Posted - 2014.07.22 15:24:00 -
[208] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Mima Sebiestor wrote: I think the PG needs to be reduced on scouts.
I think the Shotgun needs to OHK Sentinels. The breach only having 2 shots, with a longer fire interval and slower reload. That would actually make me use it if it could kill a sentinel in 2 shots
The damage should be 80 per pellet at basic (if there was one at std) 84 at adv, and 88 at proto. This would definitely make the breach more viable.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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Jotun Izalaru
Goonfeet
202
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Posted - 2014.07.23 08:08:00 -
[209] - Quote
Really, as long as cloak abuse is still possible EWar balancing is utterly pointless, so I'm not sure why any effort was made.
Cloaks shouldn't damp and still be a ticket to a full first shot. Ideally they're neither, but both is ridiculous. |
OP FOTM
Commando Perkone Caldari State
163
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Posted - 2014.07.23 11:52:00 -
[210] - Quote
Oh so I just realized you're eliminating the Caldari's precision entirely? That should **** some people off
I'm not sure it's wise to copy paste it to the Amarr though. Doesn't matter if it takes 4 low slots to get an 86 meter scan radius. People are still going to do it. Especially in PC.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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