Pages: 1 2 3 4 5 6 7 8 9 10 20 |
241. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: As far as the down the scope was, I don't see this as an issue. I personally use a sniper rifle , and spotting enemies in my scope should relay that information to my squad. This also reduces my chances of scoring a kill m...
- by SponkSponkSponk - at 2013.12.06 06:45:00
|
242. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Quote: 15:45[CCP]Wolfman >the scout scan sharing is an interesting idea 15:45[CCP]Wolfman >ill nention it to remnant Fingers crossed.
- by SponkSponkSponk - at 2013.12.06 05:58:00
|
243. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
People would really shout nerf that scouts are OP for scouting?
- by SponkSponkSponk - at 2013.12.06 01:22:00
|
244. [REQUEST] Please stop tying new features to downtime - in Feedback/Requests [original thread]
Garth Mandra wrote: In Melbourne DT stands for Dinner Time. In Brisbane, DT stands for Dishwashing Time
- by SponkSponkSponk - at 2013.12.06 01:21:00
|
245. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Green Living wrote: We begged very hard during closed beta for Proxy Chat. Our pleas always fell on deaf ears. Proxy chat leaking blue intel? Guess anyone serious will switch to teamspeak then.
- by SponkSponkSponk - at 2013.12.06 01:12:00
|
246. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Not that passive scans would work inside a tank, but that's not actually any worse than an active scanner now.
- by SponkSponkSponk - at 2013.12.05 13:08:00
|
247. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Draco Cerberus wrote: So I can ditch my active scanner that I dumped SP into and waste a slot on most suits for? No I don't think so, scouts can share scan data if they just do like the rest of us, whip out a scanner and spin in a circle so eve...
- by SponkSponkSponk - at 2013.12.05 06:17:00
|
248. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
I prefer adding stamina regeneration penalties instead of messing with sprint speed.
- by SponkSponkSponk - at 2013.12.05 03:54:00
|
249. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: Add in Intel kill assist points. Also, show the squad those I'm tracking in my sights for the same effect. This is what scouts do, gather Intel and give it to those that need it. That is a good idea and you should f...
- by SponkSponkSponk - at 2013.12.05 03:36:00
|
250. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Roger Cordill wrote: Message from Godin: You already know my answer Yeah, Godin was quite supportive of this idea on IRC.
- by SponkSponkSponk - at 2013.12.05 01:23:00
|
251. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Passive scan is neat, but for most suits it's stupidly small. Except for scouts, except since it isn't shared with the squad, it's not so useful (scouts being squishy etc) If scouts could share scan results with their squad, then 1. it would e...
- by SponkSponkSponk - at 2013.12.05 00:03:00
|
252. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
or just make flux anti-personnel prox mines. They'll cripple you but not kill you by themselves. The main problem with anti-personnel mines is the massive amount of spam you'd see. People would put them everywhere.
- by SponkSponkSponk - at 2013.12.02 00:49:00
|
253. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
make forge guns less accurate at range, accept that you will get nailed if you get within a few hundred metres, problem solved.
- by SponkSponkSponk - at 2013.11.30 00:58:00
|
254. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
One problem for me is that amarr assaults have so few slots that losing one for a damp is a massive imposition :(
- by SponkSponkSponk - at 2013.11.30 00:11:00
|
255. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Neat.
- by SponkSponkSponk - at 2013.11.29 03:18:00
|
256. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
So RE are confirmed as doing 1500 damage, and prox mines as doing 750? When did this get released?
- by SponkSponkSponk - at 2013.11.29 03:15:00
|
257. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Getting behind this.
- by SponkSponkSponk - at 2013.11.29 01:27:00
|
258. BPOs and the future - in Feedback/Requests [original thread]
Tallen Ellecon wrote: I can deal with them taking and refunding anything I bought on the market, but if they take my Templar gear I will go batshit. That's because there's really two types of blueprints; market blueprints, and limited-editio...
- by SponkSponkSponk - at 2013.11.27 22:58:00
|
259. [FeedBack] All AUR items @ 70% off [Boosters not included] - Thank you! - in Feedback/Requests [original thread]
I admit to buying aurum core locuses because I'm too terrible to train grenades V.
- by SponkSponkSponk - at 2013.11.27 22:57:00
|
260. The A-DS: Things To Work On - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Flight instruments. Altimeters, artificial horizons, etc. i.e. something like this .
- by SponkSponkSponk - at 2013.11.27 06:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |