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661. Dropships - in Feedback/Requests [original thread]
I can't speak to the aiming ability of your gunners, but I ran into a talented one tonight who popped two of my medium strength Myrons in a row . He didn't have any problem hitting me on the move when I was flying perpendicular to him. I stopped c...
- by Skihids - at 2012.11.10 07:13:00
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662. [request] Nerf Missle Lunchers - in Feedback/Requests [original thread]
Luther Mandrix wrote: Instead of nerfing missles .Give us counter measures to counter missles. 1.Chaff module for low slots in dropsuit. 2.Warning alert with red flicker on side of screen that missle is comming from 3.ECM module high slot to co...
- by Skihids - at 2012.11.06 21:32:00
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663. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Cortez The Killer wrote: By and large I do agree with what Infinity has been preaching for no less than three months. Make snipers a skilled class. When the skill is there, make it a deadly class. This is what makes for a fun game. A challen...
- by Skihids - at 2012.11.05 15:05:00
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664. Request: Dropship tether - in Feedback/Requests [original thread]
That would be great, but you would have to be given a HUGE power boost to carry even a LAV.
- by Skihids - at 2012.11.05 02:46:00
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665. Dropships to get on buildings. - in Feedback/Requests [original thread]
I requires a very specially fitted armor dropship to fit the afterburner module, so it isn't likely you will find another in the same match. I believe the ceiling was imposed at least partially to prevent tower camping, but someone as figured out...
- by Skihids - at 2012.11.05 02:43:00
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666. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over. Don't think about it as being nerfed. Think of it as adding a player skill requirement that will make sniping a ba...
- by Skihids - at 2012.11.05 00:46:00
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667. Repair tool points (request) - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: Vexen Krios wrote: that is the fix to the WP farmers. People would bang up a LAV or Dropship and then repair it and rack up the points. Untill a better fix is put into place you can forget repair tools getting wp back...
- by Skihids - at 2012.11.04 05:57:00
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668. the best way to balance dropships is to... - in Feedback/Requests [original thread]
EnglishSnake wrote: Chankk Saotome wrote: Just restrict dropship turrets to blasters. They'll have to get closer to the ground and move slower to be effective anti-personnel vehicles which they aren't intended to be in the first place and sw...
- by Skihids - at 2012.11.03 14:08:00
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669. the best way to balance dropships is to... - in Feedback/Requests [original thread]
Sleepy Zan wrote: Skihids wrote: Zekain Kade wrote: Skihids wrote: Then let's have them lock onto dropsuit signatures too. Why? Because they will run out of targets in no time. Free no skill weapons that can instakill a dropship ...
- by Skihids - at 2012.11.03 13:52:00
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670. the best way to balance dropships is to... - in Feedback/Requests [original thread]
Zekain Kade wrote: Skihids wrote: Then let's have them lock onto dropsuit signatures too. Why? Because they will run out of targets in no time. Free no skill weapons that can instakill a dropship by surprising it will quickly remove dr...
- by Skihids - at 2012.11.03 06:51:00
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671. ANTI-ARMOR... WHERE? - in Feedback/Requests [original thread]
Large missile tanks are quite effective now, not only against dropships, but also infantry. They seem to be reclaiming their former glory.
- by Skihids - at 2012.11.03 06:31:00
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672. the best way to balance dropships is to... - in Feedback/Requests [original thread]
Then let's have them lock onto dropsuit signatures too.
- by Skihids - at 2012.11.03 04:00:00
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673. the best way to balance dropships is to... - in Feedback/Requests [original thread]
Zekain Kade wrote: make the swarms missile to start tracking a target AS SOON as it is launched, rather then flying to the spot the ship was the second they were launched. seriously, that's all it takes to balance them. Just fix the swarms, and...
- by Skihids - at 2012.11.03 03:05:00
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674. ANTI-ARMOR... WHERE? - in Feedback/Requests [original thread]
cody-p wrote: i retract my eariler post, that day i killed like 5-7 dropships. but after that they still out run and or out manuver the swarm missles. the rockets that a dropship or a tank fires shoots go way faster that swarm missles... why ...
- by Skihids - at 2012.11.03 02:33:00
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675. dropships -again- - in Feedback/Requests [original thread]
Sev Alcatraz wrote: I have a very simple idea, something that will please most parties at this point and time, currently dropships aren't being used as drop ship's there being used as gun ship's so a simple solution to this is to remove the gun...
- by Skihids - at 2012.11.03 02:03:00
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676. Dropships and swarms - in Feedback/Requests [original thread]
Lurchasaurus wrote: im not too concerned with dropship cpu/pg requirements anyway. i dont lose any sleep over a dropship nerf since they are not meant to be offensive vehicles anyway, those are gunships and those will be implemented later. drop...
- by Skihids - at 2012.11.02 21:39:00
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677. Dropships and swarms - in Feedback/Requests [original thread]
Phantom Cheshire wrote: Make injector prop mods easier to fit on a dp. My myron PG struggles to fit nothing but a prop. Props arent all that effective anyways. There are no dropship prop mods. Transmission mods are for HAVs and the injector ...
- by Skihids - at 2012.11.02 21:29:00
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678. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Maybe missiles should require a locking before firing (lockon once then hold to fire as long as you want). Then tie lockon speed to signature size. It would definitely make them less "spammy" and make them feel more like mi...
- by Skihids - at 2012.11.01 18:34:00
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679. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
An exposed spawn sounds like a map problem. Getting redlined sounds like either a match problem (starting unbalanced), or just very unbalanced teams. I've been on both sides of each.
- by Skihids - at 2012.11.01 18:18:00
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680. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
It sounds like you are describing a fighter or gunship that has a pilot and a weapons officer.
- by Skihids - at 2012.11.01 18:12:00
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