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681. vehicles hard to drive - in Feedback/Requests [original thread]
R3 toggels First/Third Person
- by Skihids - at 2012.11.01 04:00:00
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682. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Necrodermis wrote: Henrietta Mann wrote: It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need. ...
- by Skihids - at 2012.10.31 23:54:00
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683. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Once your team redlined the other and you had missile turrets on any vehicle they were done for. Dropships have a better field of fire, but a LAV or tank on a hill could do the same. It was true in Precusor and it's true in Codex. If someone had ...
- by Skihids - at 2012.10.31 23:05:00
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684. What's up with SP reward? - in Feedback/Requests [original thread]
HEAT SoulRipper wrote: Skihids wrote: HEAT SoulRipper wrote: Chankk Saotome wrote: This was changed with the new build. SP cap is set around 500,000SP and resets once a week on Wednesday. Yep... Which makes boosters worthless beca...
- by Skihids - at 2012.10.28 14:42:00
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685. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Dropships are not invulnerable to swarms if they aren't running at full speed. Good pilots will plot courses and try to maintain full speed at all times, but won't always be able to do so due to external factors. Novice pilots will often drop belo...
- by Skihids - at 2012.10.28 14:37:00
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686. What's up with SP reward? - in Feedback/Requests [original thread]
HEAT SoulRipper wrote: Chankk Saotome wrote: This was changed with the new build. SP cap is set around 500,000SP and resets once a week on Wednesday. Yep... Which makes boosters worthless because as soon as you hit that cap, you're wast...
- by Skihids - at 2012.10.28 03:47:00
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687. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Everything will change in the future, but right now swarms are not completely useless. Yes, dropships can outrun swarms at max speed, but only at max speed. Given the tight maps, the low ceiling, and errant gunners smacking their own ship around...
- by Skihids - at 2012.10.28 03:26:00
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688. cancel battle requests - in Feedback/Requests [original thread]
OgTheEnigma wrote: WHz DS9899 wrote: go over the gamemode you picked and press X. Your Welcome. This is fine when you're on your own, but if you're a squad leader then you have to watch out. I've cancelled requests before and the rest of m...
- by Skihids - at 2012.10.28 01:21:00
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689. [Request] Reduce the controller vibration whilst inside a dropship - in Feedback/Requests [original thread]
I was wondering about the cause of all that vibration. it seems to happen with no provocation.
- by Skihids - at 2012.10.28 01:11:00
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690. dropship cockpit view - in Feedback/Requests [original thread]
It would be great to be able to pilot from the first person view, but that would require a more wide angle view. The current flat screen is impossible to use. Give us a wrap around view with multiple "window" screens. Add instruments and the level...
- by Skihids - at 2012.10.26 01:48:00
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691. buff and limit the tank - in Feedback/Requests [original thread]
Nova Knife wrote: I don't think you realize how massive a buff separating the driver from the gunner is. Currently, the Driver generally needs to keep the gun in the direction he's traveling so he can see where he's going. Especially the case w...
- by Skihids - at 2012.10.25 03:52:00
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692. Dropships Stronger! - in Feedback/Requests [original thread]
I suggest sticking to the center of the map and away from the taller hills due to the unfortunate ceiling. At the top of the service ceiling all of your thrust is going to keeping you at altitude. If you tilt to gain forward momentum you lose a c...
- by Skihids - at 2012.10.24 19:54:00
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693. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
One bonus for armor is that the dropships can fit the Afterburner propulsion module while the shield ships cannot. The module comes with a PG cost of 1.64 X the base max PG of a Myron. With two 25% PG upgrade modules and an additional 15% from sk...
- by Skihids - at 2012.10.23 21:16:00
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694. Burning Armor needs to be removed - in Feedback/Requests [original thread]
I'd like to see less damage taken when an RDV drops off a dropship and it rolls over onto me. I respawned to find it on its side with half its armor. When I used a jeep to right it the total damage (starting with full shields) was high enough that...
- by Skihids - at 2012.10.23 19:40:00
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695. Dropship practice area. - in Feedback/Requests [original thread]
For now the spawn on the three point map in skirmish is a very safe practice area. Just don't call it in if your team is redlined and you should be able to practice in peace.
- by Skihids - at 2012.10.23 01:18:00
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696. ANTI-ARMOR... WHERE? - in Feedback/Requests [original thread]
Tank Splitter wrote: Skihids wrote: INVALID FITTING wrote: I agree with cody-p completely here, one thing I've seen mentioned on the forums and I'm gonna reiterate, is that there is no upgrades to increase the speed of swarm launchers, ye...
- by Skihids - at 2012.10.22 20:25:00
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697. ANTI-ARMOR... WHERE? - in Feedback/Requests [original thread]
My take on this is that it's a bug to let you fit a transmission or nitrous injection module on a jet engine. Neither make any sense at all. I believe anyone using them is just deluding themselves into thinking that they work.
- by Skihids - at 2012.10.22 18:33:00
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698. ANTI-ARMOR... WHERE? - in Feedback/Requests [original thread]
INVALID FITTING wrote: I agree with cody-p completely here, one thing I've seen mentioned on the forums and I'm gonna reiterate, is that there is no upgrades to increase the speed of swarm launchers, yet there are overdrives and other mods for ...
- by Skihids - at 2012.10.22 18:25:00
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699. Nanotech Grenade - in Feedback/Requests [original thread]
The one shotting of shields with the flux is bad enough, imagine the grenade spam we would get if one of each was all you had to have to kill anything on the field.
- by Skihids - at 2012.10.22 14:02:00
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700. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Btw: a question to any current dropship pilots- Are you using the new modules that increase the flight speed? Do you mean the one that has a 630 PG requirement when a Myron as a max PG of 400 and the Grimseness 545?
- by Skihids - at 2012.10.17 03:53:00
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