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Zekain Kade
BetaMax.
931
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Posted - 2012.11.03 03:01:00 -
[1] - Quote
make the swarms missile to start tracking a target AS SOON as it is launched, rather then flying to the spot the ship was the second they were launched. seriously, that's all it takes to balance them. Just fix the swarms, and the drop ships will be brought back into line.
Just fix the swarms. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.03 03:05:00 -
[2] - Quote
Zekain Kade wrote:make the swarms missile to start tracking a target AS SOON as it is launched, rather then flying to the spot the ship was the second they were launched. seriously, that's all it takes to balance them. Just fix the swarms, and the drop ships will be brought back into line.
Just fix the swarms.
Search for one of the dozen active DS/SL threads. |
Yagihige
Crux Special Tasks Group Gallente Federation
177
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Posted - 2012.11.03 03:18:00 -
[3] - Quote
Zekain Kade wrote:make the swarms missile to start tracking a target AS SOON as it is launched, rather then flying to the spot the ship was the second they were launched. seriously, that's all it takes to balance them. Just fix the swarms, and the drop ships will be brought back into line.
Just fix the swarms.
Maybe that could be enough, but we can only know if they alter the swarmer's tracking. The fact is sometimes i see a dropship right in front of me, fire the swarms and instead of them slamming straight on the dropship, they pass below it and then start chasing behind it and the dropships just gets away.
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Zekain Kade
BetaMax.
931
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Posted - 2012.11.03 03:20:00 -
[4] - Quote
Yagihige wrote:Zekain Kade wrote:make the swarms missile to start tracking a target AS SOON as it is launched, rather then flying to the spot the ship was the second they were launched. seriously, that's all it takes to balance them. Just fix the swarms, and the drop ships will be brought back into line.
Just fix the swarms. Maybe that could be enough, but we can only know if they alter the swarmer's tracking. The fact is sometimes i see a dropship right in front of me, fire the swarms and instead of them slamming straight on the dropship, they pass below it and then start chasing behind it and the dropships just gets away. they fly towards the spot where the drop ship was when you fire the swarms, then they start chasing it once they reach that spot. if the swarms start chasing the drop ship AS SOON as they are launched, then drop ships wouldn't be able to fly around so freely.
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.03 04:00:00 -
[5] - Quote
Then let's have them lock onto dropsuit signatures too. |
Zekain Kade
BetaMax.
931
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Posted - 2012.11.03 04:39:00 -
[6] - Quote
Skihids wrote:Then let's have them lock onto dropsuit signatures too. Why?
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.03 06:51:00 -
[7] - Quote
Zekain Kade wrote:Skihids wrote:Then let's have them lock onto dropsuit signatures too. Why?
Because they will run out of targets in no time. Free no skill weapons that can instakill a dropship by surprising it will quickly remove dropships from he game. Then it will need new targets.
When I'm sitting on the ground I'll want to have fun with it too, and if we can have free no skill vehicle killers we should have them for use against infantry too. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
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Posted - 2012.11.03 06:54:00 -
[8] - Quote
Skihids wrote:Zekain Kade wrote:Skihids wrote:Then let's have them lock onto dropsuit signatures too. Why? Because they will run out of targets in no time. Free no skill weapons that can instakill a dropship by surprising it will quickly remove dropships from he game. Then it will need new targets. Not really, if you keep the speed the way it is good pilots still have a chance, only difference is they have to do more than fly mindlessly in a circle. |
Purple Lipton
Hellstorm Inc League of Infamy
33
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Posted - 2012.11.03 06:55:00 -
[9] - Quote
Have the free ones do less dmg to make up for it |
Sleepy Zan
Internal Error. Negative-Feedback
2048
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Posted - 2012.11.03 06:57:00 -
[10] - Quote
Purple Lipton wrote:Have the free ones do less dmg to make up for it I wouldn't mind if the free ones were still dumb, malfunctioning, pieces of ****. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.11.03 08:24:00 -
[11] - Quote
I've said it in all the other threads about this, and I'll say it again now: The problem isn't with dropships themselves, it's with the missile turrets. |
Chankk Saotome
CrimeWave Syndicate
170
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Posted - 2012.11.03 08:47:00 -
[12] - Quote
Just restrict dropship turrets to blasters. They'll have to get closer to the ground and move slower to be effective anti-personnel vehicles which they aren't intended to be in the first place and swarms will start hitting them again.
The problem isn't swarms or dropships, it's the fact that their turrets are so heavily overpowered and able to fire quite accurately from a nearly invincible moving platform.
People need to realize what the REAL problems and issues are and get THOSE fixed rather than, "Oh, swarms are worthless" or "OH, DS's are too powerful". It's not the ship itself, it's the lvl 2+ accelerated missile turrets people have firing from them and 1-shot killing whole squads of infantry. |
Bhor Derri
Legion of Eden
95
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Posted - 2012.11.03 08:58:00 -
[13] - Quote
Dropship doesn't have flares so uhm yeah stop using millitia SL and get a forge gun problem solved |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.11.03 10:23:00 -
[14] - Quote
Bhor Derri wrote: Dropship doesn't have flares so uhm yeah stop using millitia SL and get a forge gun problem solved
Too bad they one-two shot a 1kHP heavy. |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.11.03 10:28:00 -
[15] - Quote
Kleanur Guy wrote:Bhor Derri wrote: Dropship doesn't have flares so uhm yeah stop using millitia SL and get a forge gun problem solved Too bad they one-two shot a 1kHP heavy.
Yep iv fixed that, you can thank me later. It's in topic 'don't nerf tanks or dropships' |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.03 13:52:00 -
[16] - Quote
Sleepy Zan wrote:Skihids wrote:Zekain Kade wrote:Skihids wrote:Then let's have them lock onto dropsuit signatures too. Why? Because they will run out of targets in no time. Free no skill weapons that can instakill a dropship by surprising it will quickly remove dropships from he game. Then it will need new targets. Not really, if you keep the speed the way it is good pilots still have a chance, only difference is they have to do more than fly mindlessly in a circle.
Not really.
Swarm Lunchers are a free fit. Anyone on the battelfield can haul one out at any time. Fire a set at n approaching ship and the knockback will halt it in the air for another volley to finish it off. Congratulations, you have just soloed a 750,000 ISK ship with your starter fitting!
How is a good pilot to know who just spawned in with a launcher in order to avoid it?
The answer is, there is no way. You would have to assume every objective and supply depot had at least one, and that there was a 50% chance that any other soldier had one. So a good pilot out stay away from everyone.
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.03 13:58:00 -
[17] - Quote
Chankk Saotome wrote:Just restrict dropship turrets to blasters. They'll have to get closer to the ground and move slower to be effective anti-personnel vehicles which they aren't intended to be in the first place and swarms will start hitting them again.
The problem isn't swarms or dropships, it's the fact that their turrets are so heavily overpowered and able to fire quite accurately from a nearly invincible moving platform.
People need to realize what the REAL problems and issues are and get THOSE fixed rather than, "Oh, swarms are worthless" or "OH, DS's are too powerful". It's not the ship itself, it's the lvl 2+ accelerated missile turrets people have firing from them and 1-shot killing whole squads of infantry.
It is also the swarms and the dropship
Swarms cant catch dropships and even if they do they barely cause damage, dropships themselves are ment to be more of a transport role hence the MCRU but ppl are taking them off to have more tank so really the MCRU should be able to be removed |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.03 14:08:00 -
[18] - Quote
EnglishSnake wrote:Chankk Saotome wrote:Just restrict dropship turrets to blasters. They'll have to get closer to the ground and move slower to be effective anti-personnel vehicles which they aren't intended to be in the first place and swarms will start hitting them again.
The problem isn't swarms or dropships, it's the fact that their turrets are so heavily overpowered and able to fire quite accurately from a nearly invincible moving platform.
People need to realize what the REAL problems and issues are and get THOSE fixed rather than, "Oh, swarms are worthless" or "OH, DS's are too powerful". It's not the ship itself, it's the lvl 2+ accelerated missile turrets people have firing from them and 1-shot killing whole squads of infantry. It is also the swarms and the dropship Swarms cant catch dropships and even if they do they barely cause damage, dropships themselves are ment to be more of a transport role hence the MCRU but ppl are taking them off to have more tank so really the MCRU should be able to be removed
Standard level ships don't "come with" MCRU's, and you can't remove them from the advanced ships.
I do have a fitting with a MCRU, and it's more of a liability. Random gunners hit the ship and make it swarm bait, and six blue dots will spawn in and never leave.
Yes, ML's are the killer weapon no matter what they are mounted on. Why would a DS mount anything else? That tank that took me out last match did it with large missiles. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.03 15:30:00 -
[19] - Quote
Skihids wrote:EnglishSnake wrote:Chankk Saotome wrote:Just restrict dropship turrets to blasters. They'll have to get closer to the ground and move slower to be effective anti-personnel vehicles which they aren't intended to be in the first place and swarms will start hitting them again.
The problem isn't swarms or dropships, it's the fact that their turrets are so heavily overpowered and able to fire quite accurately from a nearly invincible moving platform.
People need to realize what the REAL problems and issues are and get THOSE fixed rather than, "Oh, swarms are worthless" or "OH, DS's are too powerful". It's not the ship itself, it's the lvl 2+ accelerated missile turrets people have firing from them and 1-shot killing whole squads of infantry. It is also the swarms and the dropship Swarms cant catch dropships and even if they do they barely cause damage, dropships themselves are ment to be more of a transport role hence the MCRU but ppl are taking them off to have more tank so really the MCRU should be able to be removed Standard level ships don't "come with" MCRU's, and you can't remove them from the advanced ships. I do have a fitting with a MCRU, and it's more of a liability. Random gunners hit the ship and make it swarm bait, and six blue dots will spawn in and never leave. Yes, ML's are the killer weapon no matter what they are mounted on. Why would a DS mount anything else? That tank that took me out last match did it with large missiles.
I think all dropships should come with an MCRU its what they are made for tbh
ML fire missiles which have an AOE, remove that to an extent and it aint a missile its more like a bullet maybe depending on how bad the nerf is, if anything give the dropships blasters and thats it and more tank but also swarms need to work prob is tho how will it effect the swarms going after tanks
Large missiles tho i expect to have a big AOE and more damage, that given i have shot down a couple of dropshops with LM but its damn hard |
Waruiko DUST
G I A N T
90
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Posted - 2012.11.03 15:52:00 -
[20] - Quote
Zekain Kade wrote:make the swarms missile to start tracking a target AS SOON as it is launched, rather then flying to the spot the ship was the second they were launched. seriously, that's all it takes to balance them. Just fix the swarms, and the drop ships will be brought back into line.
Just fix the swarms.
That's all it will take to kill them... you need something extra like making swarms a heavy weapon or the like to not kill off dropships entirely. |
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Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.11.03 16:18:00 -
[21] - Quote
not tracking when they launch is currently our only hope to hit them- once they start tracking, they will actually swerve to AVOID the dropship unless they're behind it. |
Reout Karaal
Doomheim
85
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Posted - 2012.11.03 16:52:00 -
[22] - Quote
EnglishSnake wrote:I think all dropships should come with an MCRU its what they are made for tbh
ML fire missiles which have an AOE, remove that to an extent and it aint a missile its more like a bullet maybe depending on how bad the nerf is, if anything give the dropships blasters and thats it and more tank but also swarms need to work prob is tho how will it effect the swarms going after tanks
Large missiles tho i expect to have a big AOE and more damage, that given i have shot down a couple of dropshops with LM but its damn hard
Spoken like a true tank driver. It's nice that you care about keeping you precious LMs unnerfed, good for ya. /slow clap
Every DS thread is basically a "make swarm launcher always hit and kill the DS". So you people want a free, idiot proof weapon that allows you to kill a army vehicle every time you press R1. Wow. This will require skill, no doubt. IMO every person who says that is a moron and should be beaten with a stick. Militia swarms should never be able to kill maxed out Myron or above solo (free vs 700+k ISK). I use adv swarms, my partner uses basic forge and we get Myron class DSs down, which to me means most of you people are, in fact, mentally ********. In EU it's actually not safe to fly, because 1m later there are at least 3 forges haunting you until you crash and burn. They know how to hide, they know how to shoot your center mass. If you're lucky they will hit your gunners first, but most of the time you're not. Also any non-militia swarm will make you build an uncontrolled acceleration vector, which is mostly random and fatal near structures (= it will toss you into hard places and kill you).
And mandatory CRU on board? Yeah, some people will never leave, you will be flying with full DS whole match, because free WP for assists. Don't know why people do this, but they do. Random gunners will make you crash, by shooting at everything, including your ship. And they will steal your precious vehicle as soon as there is a chance. So yeah, let's make the CRU obligatory for every DS, but let's give the pilot a control to eject any of their passengers at any time. Also "get the kitten out of my drivers seat" button for vehicle caller. :) |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.11.03 17:26:00 -
[23] - Quote
The people here just want the dropships from the old build back which where free kills when you put the trigger on a militia swarm launcher. |
Zekain Kade
BetaMax.
931
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Posted - 2012.11.03 17:53:00 -
[24] - Quote
Waruiko DUST wrote:Zekain Kade wrote:make the swarms missile to start tracking a target AS SOON as it is launched, rather then flying to the spot the ship was the second they were launched. seriously, that's all it takes to balance them. Just fix the swarms, and the drop ships will be brought back into line.
Just fix the swarms. That's all it will take to kill them... you need something extra like making swarms a heavy weapon or the like to not kill off dropships entirely. making it so only heavies have all of the AV weapons is a stupid idea.
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