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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.31 21:50:00 -
[61] - Quote
Henrietta Mann wrote:It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need.
For me they'd should remove the small missile turrets period. They cannot or will not balance with all the other weapons.
Tony has been saying it for months, and while his general downer on the process that is this beta gets on my kitten occasionally, he has a valid point.
Leave the dropship and get rid of the small missile turret and if you can stomach it place the large turret in with the other turrets it competes with. It will open the game up much more.
i can agree on that. the missile turret is what gets them 30+/0 in dropships. they are supposed to be a APV not a gun boat.
and gun boats should be slow and not able to out run missiles. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.10.31 23:54:00 -
[62] - Quote
Necrodermis wrote:Henrietta Mann wrote:It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need.
For me they'd should remove the small missile turrets period. They cannot or will not balance with all the other weapons.
Tony has been saying it for months, and while his general downer on the process that is this beta gets on my kitten occasionally, he has a valid point.
Leave the dropship and get rid of the small missile turret and if you can stomach it place the large turret in with the other turrets it competes with. It will open the game up much more. i can agree on that. the missile turret is what gets them 30+/0 in dropships. they are supposed to be a APV not a gun boat. and gun boats should be slow and not able to out run missiles.
They can't outrun small missiles, large missiles, rail guns, forge gun shots, or blaster fire.
Dropships are on the slow side, as you would see if you compared them to the fighter in the FanFest video. Very slow in comparison. You don't want your transport flying slower than your scouts can run, do you? Keep in mind that you will be riding in them once the maps really open up. |
Ghural
The Southern Legion
63
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Posted - 2012.11.01 00:50:00 -
[63] - Quote
Spawn another drop ship that is equipped with blasters of railguns? |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
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Posted - 2012.11.01 18:28:00 -
[64] - Quote
Maybe missiles should require a locking before firing (lockon once then hold to fire as long as you want). Then tie lockon speed to signature size. It would definitely make them less "spammy" and make them feel more like missiles instead of rockets.
I still think limited ammo would solve a lot of problems with turrets. Ships in EVE don't have infinite ammo, so neither should vehicles. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.01 18:34:00 -
[65] - Quote
Shiro Mokuzan wrote:Maybe missiles should require a locking before firing (lockon once then hold to fire as long as you want). Then tie lockon speed to signature size. It would definitely make them less "spammy" and make them feel more like missiles instead of rockets.
I still think limited ammo would solve a lot of problems with turrets. Ships in EVE don't have infinite ammo, so neither should vehicles.
Do you really want the current dumbfire missiles to have tracking capability such that they can direct hit anything with a signagture? |
Kharga Lum
Seraphim Initiative. CRONOS.
33
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Posted - 2012.11.02 00:59:00 -
[66] - Quote
Change nothing but the flight path of the swarms. See how/if that changes things, go from there. To many changes at once and it'll be hard to find a balance. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.02 01:57:00 -
[67] - Quote
Skihids wrote: They can't outrun small missiles, large missiles, rail guns, forge gun shots, or blaster fire.
Dropships are on the slow side, as you would see if you compared them to the fighter in the FanFest video. Very slow in comparison. You don't want your transport flying slower than your scouts can run, do you? Keep in mind that you will be riding in them once the maps really open up.
then speed up swarms to the speed of every other rocket. take out the physics that knock them around. shorten the range of both because if you don't the dropships will just fly to the ceiling and spam rockets all day. that way when you have 5+ swarm launchers you better leave the zone.
also limit the range of the rockets on the tanks, those things have unlimited range as well.
or give everyone unlimited range for the sake of realism and make tanks cost less because they are going to be destroyed in every match.
also be able to hit tanks that turn and run just as their shields go down. |
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