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781. Tank Disabling (request) - in Feedback/Requests [original thread]
I believe this is the net effect TNT webifier mines will have. Check them out in the next build.
- by Skihids - at 2012.09.11 21:35:00
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782. More realistic missile tracking, please. - in Feedback/Requests [original thread]
The Devs have mentioned chaff coming out in the next build. I like that as it a specific defense against homing missiles but I'll still have to dodge rail guns and dumb missiles.
- by Skihids - at 2012.09.11 21:32:00
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783. More realistic missile tracking, please. - in Feedback/Requests [original thread]
Tracking a targets location is one thing, adjusting your flight path is another. Physics states that the faster you travel the greater your turn radius. Fly slow and you can turn sharper, faster and you turn wider. The 90 degree turns were a prog...
- by Skihids - at 2012.09.11 11:11:00
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784. [Suggestion] aerial combat - in Feedback/Requests [original thread]
The fighter flys like it has wings in the demo.
- by Skihids - at 2012.09.11 05:10:00
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785. Request: Please do not drop me into the end of a battle... - in Feedback/Requests [original thread]
On the positive side your wallet gets fatter faster.
- by Skihids - at 2012.09.11 05:05:00
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786. Buying blueprints - in Feedback/Requests [original thread]
Everything we use (with the sole exception of the low power militia units) will have a per unit cost. Unlike non-persistant FPS's DUST will be integrating into an existing and complex player run economy. Free toys would wreck that integration, and...
- by Skihids - at 2012.09.10 19:02:00
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787. Font size is too damn small. - in Feedback/Requests [original thread]
Have a couple guys over 40 test the readability of each screen or menu.
- by Skihids - at 2012.09.10 18:19:00
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788. CCP (testing weapons.) request - in Feedback/Requests [original thread]
May be a good idea for testing, but I can predict you will see dozens of threads about how these militia weapons need to be buffed to make them useful, or how all targets need to be nerfed to compensate.
- by Skihids - at 2012.09.10 18:11:00
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789. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
Brakkas Horroscorn wrote: Tanks and Dropships just have way too much health it take forever to kill one especially if you use the miltia swarm missile launcher (default rocket launcher) and on that note that weapon needs a buff its damage is on...
- by Skihids - at 2012.09.10 03:19:00
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790. rockets throwing dropship around - in Feedback/Requests [original thread]
We've been told that it will be toned down in the next build.
- by Skihids - at 2012.09.09 14:36:00
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791. Dropship issues - in Feedback/Requests [original thread]
We have been promised landing gear in the next build.
- by Skihids - at 2012.09.09 14:34:00
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792. How about an app for androids/ios - in Feedback/Requests [original thread]
I could spend all day on DUST from my iPad.
- by Skihids - at 2012.09.07 22:10:00
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793. [SUGGESTION]: Fighter Raids and Bombing Runs - in Feedback/Requests [original thread]
Keeping it player based would prevent the game from devolving into a kill streak race.
- by Skihids - at 2012.09.07 22:08:00
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794. [SUGGESTION]: Fighter Raids and Bombing Runs - in Feedback/Requests [original thread]
We will be getting fighters pretty soon, so you can call on your team mates to make those bombing runs.
- by Skihids - at 2012.09.07 15:29:00
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795. Proposed Dropship Changes - in Feedback/Requests [original thread]
I understand that the enemy fire upset is being toned down in the next build. Not sure about the friendly fire, but educating gunners helps a bit. The devs have promissed to beef up the landing gear in the next build, so I expect we will be abl...
- by Skihids - at 2012.09.07 02:00:00
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796. [feedback] Dropships and the AV vs Tanks debate - in Feedback/Requests [original thread]
Patches The Hyena wrote: Dropships are rare because they're squishy, rewards are bad and expensive. So its currently only done by those with a passion for it. So its an all of the above thing. As far as tanks, I'm avoiding that topic with thi...
- by Skihids - at 2012.09.05 14:34:00
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797. Vehicle intercomms - in Feedback/Requests [original thread]
This is a great idea even when squads get large enough to fill a dropship. I am currently of the opinion that the most strategic roll of a dropship is infantry transport and that means moving other squads and mixed portions of other squads around ...
- by Skihids - at 2012.09.04 12:55:00
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798. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
Again, CCP isn't balancing tanks against the current set of weapons, it's going to do that after web mines and EM warfare, and a whole host of other toys are deployed.
- by Skihids - at 2012.09.04 02:15:00
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799. Swarm launchers V2.0? - in Feedback/Requests [original thread]
Skytt Syysch wrote: My only issue is the assault one (the one expected to counter dropships) should have a long flight time. Dropships being able to evade them is fine, but circling the map like people do now isn't evasive maneuvering, and the ...
- by Skihids - at 2012.09.04 00:59:00
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800. Killcams - in Feedback/Requests [original thread]
I like the info in the kill stream, but it's too fine a print for my eyes even in hi-def ands scrolls by to quickly for me to catch. I'd love to know what finished off my dropship, but if it's on the stream im not catching it because I am too busy...
- by Skihids - at 2012.09.03 23:09:00
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