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StormBloodmoon Warbringer
WarRavens
5
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Posted - 2012.11.10 01:21:00 -
[1] - Quote
Honestly, everyone who says you need teamwork or Forge guns, or to shoot your swarms at tactical times to destroy dropships. We just tried all of that, we had two Forge guys and three swarm guys, nothing hit it at all, even when the swarmers shot when it was coming straight at us. If CCP doesnt do something about dropships they are going to lose a lot of players because of it. Whether that something is to nerf the dropship, buff swarms or forges, or make dropships act like dropships (An obvious one in my opinion) it doesnt matter, so long as a single dropship cant redline 16 guys in full AV spec trying to destroy it. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.11.10 01:25:00 -
[2] - Quote
StormBloodmoon Warbringer wrote:Honestly, everyone who says you need teamwork or Forge guns, or to shoot your swarms at tactical times to destroy dropships. We just tried all of that, we had two Forge guys and three swarm guys, nothing hit it at all, even when the swarmers shot when it was coming straight at us. If CCP doesnt do something about dropships they are going to lose a lot of players because of it. Whether that something is to nerf the dropship, buff swarms or forges, or make dropships act like dropships (An obvious one in my opinion) it doesnt matter, so long as a single dropship cant redline 16 guys in full AV spec trying to destroy it.
I know i'm beating a dead horse by saying this, but it's not the drop ship that needs rebalancing. It's the turrets (because that's what doing all the killing)
How often do your forge guys use their forge guns? What type of forge guns were they using? Was the pilot flying like a mad man? |
StormBloodmoon Warbringer
WarRavens
5
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Posted - 2012.11.10 01:30:00 -
[3] - Quote
The Polish Hammer wrote:StormBloodmoon Warbringer wrote:Honestly, everyone who says you need teamwork or Forge guns, or to shoot your swarms at tactical times to destroy dropships. We just tried all of that, we had two Forge guys and three swarm guys, nothing hit it at all, even when the swarmers shot when it was coming straight at us. If CCP doesnt do something about dropships they are going to lose a lot of players because of it. Whether that something is to nerf the dropship, buff swarms or forges, or make dropships act like dropships (An obvious one in my opinion) it doesnt matter, so long as a single dropship cant redline 16 guys in full AV spec trying to destroy it. I know i'm beating a dead horse by saying this, but it's not the drop ship that needs rebalancing. It's the turrets (because that's what doing all the killing) How often do your forge guys use their forge guns? What type of forge guns were they using? Was the pilot flying like a mad man?
I know, but thats kinda what I mean. Our two forge guys were shooting it as it was flying directly at us in a perfectly straight line, as were our swarms, the pilot was just flying directly at us, cornering when he hit the redline then flying straight again. The Forges they were using were one below proto, but that didnt really help cause we just couldnt hit it.
Perhaps they should just force a dropship to be used as its namesake, a dropship. Give it maybe boosted armour or shields and force it to only use a blaster turret so it can suppress guys when it is dropping troops of or picking them up. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.11.10 01:44:00 -
[4] - Quote
StormBloodmoon Warbringer wrote:
I know, but thats kinda what I mean. Our two forge guys were shooting it as it was flying directly at us in a perfectly straight line, as were our swarms, the pilot was just flying directly at us, cornering when he hit the redline then flying straight again. The Forges they were using were one below proto, but that didnt really help cause we just couldnt hit it.
Perhaps they should just force a dropship to be used as its namesake, a dropship. Give it maybe boosted armour or shields and force it to only use a blaster turret so it can suppress guys when it is dropping troops of or picking them up.
In order for people to start using blasters, they need to actually be useful. I haven't seen anyone legitimately use blasters on LAVs/Dropships because of how powerful the missile turrets are.
I'd say keep up on the forge guns though. Picking and chosing when you're taking your shots is key. *disclaimer* I'm not trying to patronize your forge gunners. |
StormBloodmoon Warbringer
WarRavens
5
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Posted - 2012.11.10 01:48:00 -
[5] - Quote
The Polish Hammer wrote:[quote=StormBloodmoon Warbringer]
I'd say keep up on the forge guns though. Picking and chosing when you're taking your shots is key. *disclaimer* I'm not trying to patronize your forge gunners.
I know what you mean, but if shooting slightly ahead of it while it is taking a straight line towards everyone isnt the right time, when is? |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.10 07:13:00 -
[6] - Quote
I can't speak to the aiming ability of your gunners, but I ran into a talented one tonight who popped two of my medium strength Myrons in a row . He didn't have any problem hitting me on the move when I was flying perpendicular to him. I stopped calling them in at that point. The same thing happened again a few games later. I suggest you practice a bit more.
I also noticed some swarms were cutting the corner of my turn and hitting me amidships rather than falling in behind. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.11.10 08:01:00 -
[7] - Quote
First, if you have forge guys, tell your swarm guys to pick a different weapon and go run around for a bit while real men work. The reason? Most DS pilots don't fly balls to the wall if there are not any swarms chasing them, this makes it easier for their gunners to aim. So when the DS slows a bit, the two forge gunners take out the Drop Ship. It is called being tactical. If you see that all your swarms do is make the Drop Ship pilots fly around faster, then don't friggin' shoot at them so that the Forge Gunners have a chance to hit them...duhhh. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.10 14:31:00 -
[8] - Quote
Mister Hunt wrote:First, if you have forge guys, tell your swarm guys to pick a different weapon and go run around for a bit while real men work. The reason? Most DS pilots don't fly balls to the wall if there are not any swarms chasing them, this makes it easier for their gunners to aim. So when the DS slows a bit, the two forge gunners take out the Drop Ship. It is called being tactical. If you see that all your swarms do is make the Drop Ship pilots fly around faster, then don't friggin' shoot at them so that the Forge Gunners have a chance to hit them...duhhh.
So very this.
When I'm running AV with my any of my Swarm Launcher fittings, if there's a Forge guy on my team anywhere near me, I focus on ground vehicles (usually LAVs first) and let the Forge Gun take the Dropships.
If they DON'T do their job in that regard (or if they're busy with a tank), I'll only take potshots when the Dropship is facing away from me and seems to be slowing down. Also, I try and make a point of providing Nanohives when I have them available. Forge Guns need them about as much as Swarm Launchers. |
Dezus 1000
Reaper Galactic
13
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Posted - 2012.11.10 17:41:00 -
[9] - Quote
StormBloodmoon Warbringer wrote:Honestly, everyone who says you need teamwork or Forge guns, or to shoot your swarms at tactical times to destroy dropships. We just tried all of that, we had two Forge guys and three swarm guys, nothing hit it at all, even when the swarmers shot when it was coming straight at us. If CCP doesnt do something about dropships they are going to lose a lot of players because of it. Whether that something is to nerf the dropship, buff swarms or forges, or make dropships act like dropships (An obvious one in my opinion) it doesnt matter, so long as a single dropship cant redline 16 guys in full AV spec trying to destroy it.
I played in a similar match and we tried the same things versus the dropship, yet the person in control had, im not kidding, 62 kills and 0 deaths. I think this is more about the Swarm Launcher than the dropship. The Swarm Launcher is most obviously meant for vehicles since it can not even fire on troops! Yet it is completely ineffective bc it seems to shoot Nerf missiles that travel at the speed of molasses. RPGs and surface to air missiles are the bane to any drones or pilots' existence. Since the Swarm Launcher can only fire on vehicles (and installations) it needs to be made an effective counter to them or taken out of the game. In reality, even though this far from reality, you shoot 4 locked on missiles on anything... you're going to blow it up. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
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Posted - 2012.11.10 19:14:00 -
[10] - Quote
There are definitely forge gunners out ther who can regularly hit dropships. I know it from experience. |
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Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.11.10 19:38:00 -
[11] - Quote
StormBloodmoon Warbringer wrote:The Polish Hammer wrote:StormBloodmoon Warbringer wrote:Honestly, everyone who says you need teamwork or Forge guns, or to shoot your swarms at tactical times to destroy dropships. We just tried all of that, we had two Forge guys and three swarm guys, nothing hit it at all, even when the swarmers shot when it was coming straight at us. If CCP doesnt do something about dropships they are going to lose a lot of players because of it. Whether that something is to nerf the dropship, buff swarms or forges, or make dropships act like dropships (An obvious one in my opinion) it doesnt matter, so long as a single dropship cant redline 16 guys in full AV spec trying to destroy it. I know i'm beating a dead horse by saying this, but it's not the drop ship that needs rebalancing. It's the turrets (because that's what doing all the killing) How often do your forge guys use their forge guns? What type of forge guns were they using? Was the pilot flying like a mad man? I know, but thats kinda what I mean. Our two forge guys were shooting it as it was flying directly at us in a perfectly straight line, as were our swarms, the pilot was just flying directly at us, cornering when he hit the redline then flying straight again. The Forges they were using were one below proto, but that didnt really help cause we just couldnt hit it. Perhaps they should just force a dropship to be used as its namesake, a dropship. Give it maybe boosted armour or shields and force it to only use a blaster turret so it can suppress guys when it is dropping troops of or picking them up.
I think the outrunning drop ships are only the shield variety. Armour tanked are much, much slower and likely easy targets for forges. They can hide behind terarrin, but I don't see them 'speedtanking' as shield tanks can. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.11.10 19:48:00 -
[12] - Quote
Just wait till they introduce the laser and auto cannon turrets. That's when we should be genuinely be worried. Do not neglect the following! I also wonder if anyone has tried to use a fragmented missile turret against them in a LAV or other dropship? I hear a lot about people using swarms and forges but neglect rail guns and missile turrets. When all options are considered maybe one of them will work. I've tried rail gun and it's hard to hit but does good damage. So maybe another dropship with railguns which are more accurate then missiles mind you can take out a dropship. This game is a food cycle not chain. Everything has its counter and maybe the dropship is powerful now, but something may be introduced that will make the pilots whine. The more you know! |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.10 20:36:00 -
[13] - Quote
StormBloodmoon Warbringer wrote:Honestly, everyone who says you need teamwork or Forge guns, or to shoot your swarms at tactical times to destroy dropships. We just tried all of that, we had two Forge guys and three swarm guys, nothing hit it at all, even when the swarmers shot when it was coming straight at us. If CCP doesnt do something about dropships they are going to lose a lot of players because of it. Whether that something is to nerf the dropship, buff swarms or forges, or make dropships act like dropships (An obvious one in my opinion) it doesnt matter, so long as a single dropship cant redline 16 guys in full AV spec trying to destroy it.
Do not buff the damage on swarms or forges. they are strong enough, swarms need better pathing. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.10 21:22:00 -
[14] - Quote
What a novel post, havent seen this before... |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.10 22:34:00 -
[15] - Quote
try a one-two punch strategy?
Swarms get it flying in an evasive circle, while someone with either a large railgun, large missile launcher, or a forge gun shoots it when it's flying straight at them.
Small railguns, if placed correctly, have the potential to take down a dropship alone (so can large railguns, but they move too slowly to be very dependable) |
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