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1. Reducing the perception of network latency - in Feedback/Requests [original thread]
CCP should copy Star Citizen's plan to use multiple battle servers to run one massive battle. The trick is to split a battle into two when it gets too large for one server. Each server displays a background that represents what is going on in the ...
- by Skihids - at 2016.02.25 01:52:00
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2. Things I consider unfinished in Dust 514 - in Feedback/Requests [original thread]
Vehicles need a mission distinct from infantry. Decide on the mission and fashion the vehicle to fulfill that mission. DUST just created a bunch of vehicles but didn't give them anything to do so they defaulted to the slayer role. Yes, dropships...
- by Skihids - at 2016.02.23 21:04:00
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3. Tank vs Dropship - in Feedback/Requests [original thread]
Redline rails close off the entire sky, so my millions of SPs in ADS are useless. Last time my ADS was pushed off he table I went Logi LAV road killing. Ths time I'll throw a few more SP into HAVs and drive a blaster tank instead. It's the only ...
- by Skihids - at 2014.03.22 17:16:00
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4. Come 1.8, will we still be plagued by ninja tanks? - in Feedback/Requests [original thread]
A simple directional sound scan should be able to locate and identify a moving tank with a fair precision out to several hundred meters. We've got that tech today.
- by Skihids - at 2014.03.21 18:34:00
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5. [New Equipment] Deployable curbs - in Feedback/Requests [original thread]
I figure there will be a huge influx of new heavies come 1.8 and we will need a way to defend ourselves. A hive that produces curb bars would be perfect. This would encourage team play as heavies would require others to deploy uplinks so they c...
- by Skihids - at 2014.03.18 21:37:00
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6. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
As an equipment based Logi I want to see the ADV suit of each race able to carry proto equipment and a decent eHP. I don't care so much about dealing damage as I'd rather avoid it if possible. I've currently got Minmitar Logi 5 but I never ever r...
- by Skihids - at 2014.03.18 20:20:00
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7. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Dunce Masterson wrote: im sorry but rail turrets are over powered they need to spool up every time they fire a round end of story. I do like your suggestion about fixing the damn maps so that rails don't own the hole map from THEIR RED LINE...
- by Skihids - at 2014.03.18 20:00:00
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8. [New Equipment] Deployable curbs - in Feedback/Requests [original thread]
As the name implies, give Logis deployable curb barriers that we can place across roads and doorways to prevent heavies from gaining access. One foot tall should do it. Make them out of lamp post material.
- by Skihids - at 2014.03.18 19:52:00
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9. Question for Devs concerning Uplinks and Amarr Logi Suit - in Feedback/Requests [original thread]
I am assuming the bonus is tied to the suit that deploys the equipment. The 1.8 changes will force equipment based Logis to run multiple racial suits to get the most out of their toys, and ninja nerfing them would be the last straw that would pr...
- by Skihids - at 2014.03.18 17:36:00
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10. Merc with no squad only in ambush - in Feedback/Requests [original thread]
So the simplest game mode should be dumbed down even further? How about going all the way and eliminating all communication as well?
- by Skihids - at 2014.03.11 16:46:00
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11. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Hagintora wrote: The-Errorist wrote: Hagintora wrote: The-Errorist wrote: TTK to kill vehicles without hardening. Light Vehicles: 5-7s Lavs: 5s Dropships: 7s Medium Vehicles: 8-10s RDVs: 9s Heavy Vehicles: 11-13s Tanks: 13s Lig...
- by Skihids - at 2014.03.11 16:43:00
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12. Fix the ******* collision damage! - in Feedback/Requests [original thread]
I was venting, was it not obvious to you?
- by Skihids - at 2014.03.09 05:43:00
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13. Fix the ******* collision damage! - in Feedback/Requests [original thread]
Maken Tosch wrote: Skihids wrote: Maken Tosch wrote: Skihids wrote: My dropship can tank a ******* rail round, yet it blows up when bumping the ******* MCC. Fix your stupid mechanics! Please make a more constructive feedback thread....
- by Skihids - at 2014.03.09 05:03:00
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14. Fix the ******* collision damage! - in Feedback/Requests [original thread]
Maken Tosch wrote: Skihids wrote: My dropship can tank a ******* rail round, yet it blows up when bumping the ******* MCC. Fix your stupid mechanics! Please make a more constructive feedback thread. There are dozens of constructive th...
- by Skihids - at 2014.03.09 03:19:00
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15. Fix the ******* collision damage! - in Feedback/Requests [original thread]
My dropship can tank a ******* rail round, yet it blows up hen bumping the funking MCC. Fix your stupid mechanics!
- by Skihids - at 2014.03.09 01:49:00
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16. Vehicles need to compliment infantry, not compete with them - in Feedback/Requests [original thread]
MarasdF Loron wrote: Alena Ventrallis wrote: Rework blasters as AV, and nearly all the tank QQ will disappear. And the need for tanks will also go away. Also to whoever said that tanks need to be just as easily killable as infantry if the...
- by Skihids - at 2014.03.05 17:10:00
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17. prortable shield generator - in Feedback/Requests [original thread]
Already promised for 1.7. Yeah, it's late.
- by Skihids - at 2014.03.04 03:53:00
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18. [Recommendation] Overhauling Planetary Conquest Mechanics - in Feedback/Requests [original thread]
There are any number of ways to remove this locking and the problem of timers. Honestly, what force in the real world gets to dictate when you are allowed to attack them? Isn't that 100% the decision of the attacker? Of course you should get some...
- by Skihids - at 2014.03.04 03:41:00
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19. Vehicles need to compliment infantry, not compete with them - in Feedback/Requests [original thread]
General12912 wrote: if you want an FPS that involves mostly infantry combat, go play CoD. i want to fight on a realistic sci-fi battlefield where we have to hide from things like tanks. it makes the game more fun for us in the infantry. i repsp...
- by Skihids - at 2014.03.03 14:45:00
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20. Vehicles need to compliment infantry, not compete with them - in Feedback/Requests [original thread]
If AI tanks are so useless, then why all the complaints? If they are a non factor then nobody would miss them. Of course some maps render them less than useful, that's not the point. The tragedy is they don't have a unique role of their own. They...
- by Skihids - at 2014.03.02 19:26:00
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