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161. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Monkey MAC wrote: So let us together propose how uplinks should be used, then how positives and negatives on how the uplinks can be shaped to fit this role!! I personally think an uplink is about a form of tactical insertion, and under the g...
- by Skihids - at 2013.09.15 17:14:00
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162. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
drake sadani wrote: forget about upgrading scouts thats not going to happen class changes now are just going to muddy the water. when a player using the DU is killed his DU explodes , after 4 uses the DU explodes . limit to one DU per fit...
- by Skihids - at 2013.09.15 17:03:00
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163. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Monkey MAC wrote: Skihids wrote: ladwar wrote: lol... uplinks and objective spawns are OP now. next target the MCC is OP because you can't hurt it. Being able to build and control your supply lines IS extremely critical in battle. That...
- by Skihids - at 2013.09.15 16:55:00
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164. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
ladwar wrote: lol... uplinks and objective spawns are OP now. next target the MCC is OP because you can't hurt it. Being able to build and control your supply lines IS extremely critical in battle. That's precisely why you see heavy use of u...
- by Skihids - at 2013.09.15 14:24:00
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165. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Heavy limitations on drop uplinks aren't the answer, that simply makes them not worth carrying. If ten are too many then one is too many.
- by Skihids - at 2013.09.15 02:56:00
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166. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
As long as there are uplinks there won't be any vehicular transport. Teleportation trumps taking a car or bus. If people want dropships to be transports you need to eliminate uplinks.
- by Skihids - at 2013.09.14 23:33:00
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167. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
One uplink or a dozen, it's all the same. If it's in a good spot the enemy will keep spawning in and prevent you from taking the objective. Ten are just more obvious than one or two.
- by Skihids - at 2013.09.14 23:06:00
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168. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Mobile and objective spawning fundamentally alters game play for the worse by eliminating strategic play. The current hue and cry over the number of uplinks on the field means people recognize this issue. What many fail to realize is that the num...
- by Skihids - at 2013.09.14 22:32:00
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169. Training - in Feedback/Requests [original thread]
VR is the only way to run it without destroying men and material. CCP could charge a nominal ISK fee for the simulator that would come out of the corp wallet. Such a facility would be a corp draw.
- by Skihids - at 2013.09.12 21:07:00
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170. [Community Feedback Wanted] Logistics Snipers - in Feedback/Requests [original thread]
I've got something like 40 Thales in my inventory but I've yet to use one. I probably won't until I can create a pretty defensive fitting so I don't lose one very easily. I've also got an ADV Min Logi fit with a SN. The highs are damage mods and ...
- by Skihids - at 2013.09.12 20:01:00
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171. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
Drop Uplinks have been "spammed" ever since they were created. I recall losing a corp battle on Manus Peak back in early Precursor to a corp that dropped several around an objective that resembled point A on the current map. Mobile spawn points c...
- by Skihids - at 2013.09.12 19:34:00
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172. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
I'm disheartened by the tendency to call for nerfs and limitations that reduce game complexity rather than increase our options. Limit this, cut out that, prevent uplink deployment to three per merc, limit MD magazines to one round, etc.. Soon t...
- by Skihids - at 2013.09.11 15:44:00
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173. [Poll] Vehicle Capacitors in 1.5 - in Feedback/Requests [original thread]
CCP doesn't have to coddle us. They don't have to try to make things baby simple. If anything the clunky cool-down system is more complex to deal with than stamina. Yes let's just call it what it is, vehicle stamina. Infantry stamina is terribly...
- by Skihids - at 2013.09.10 02:42:00
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174. Swarm glow looks... wrong - in Feedback/Requests [original thread]
I was just thinking that I was firing lit flares rather than grenades from my MD today. I don't understand the physics/mechanics. The propellant is burned while the round s still in the launcher. Anything burned after that is useless. The MD is d...
- by Skihids - at 2013.09.07 00:04:00
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175. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
Billi Gene wrote: Skihids wrote: Billi Gene wrote: KalOfTheRathi wrote: Billi Gene wrote: -- snip twit comment -- Then keep out of pub matches. In PC your response is not only stupid but ridiculous to the extreme. Why would anybo...
- by Skihids - at 2013.09.05 16:07:00
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176. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
Billi Gene wrote: KalOfTheRathi wrote: Billi Gene wrote: -- snip twit comment -- Then keep out of pub matches. In PC your response is not only stupid but ridiculous to the extreme. Why would anybody want your ilk in anything but EVE? ...
- by Skihids - at 2013.09.05 14:52:00
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177. Active scanner vs. auto-aim - in Feedback/Requests [original thread]
White space is your friend. Format your text.
- by Skihids - at 2013.09.05 04:48:00
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178. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Simple, if you can get shot at, you can shoot out.
- by Skihids - at 2013.09.05 04:44:00
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179. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: We are 138 wrote: As a logi, hidden life bars have made my job considerably harder to do. Would there be. A way to indicate a damaged team mate with out bringing back every ones bars? There are so many ways to do this r...
- by Skihids - at 2013.09.05 04:40:00
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180. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
Billi Gene wrote: I'd go for only sharing within a corporation...or alliance.... thats a fairly strong lore point right there. That doesn't cover sharing between two squads in the same corp, so it won't do. It's also really weak even acros...
- by Skihids - at 2013.09.05 01:45:00
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