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581. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Artificial limits are a poor way to balance a game. Weapons find a natural balance based upon rock/paper/scissors. Everyone on the other team brings out scissors and you bring out rocks. Problem solved naturally. If some weapon doesn't have a na...
- by Skihids - at 2012.12.19 19:05:00
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582. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
Higgs flagrantfool wrote: Skihids wrote: What is the effective RoF now that recoil has been added? In the toilet. Can you be a touch more specific? How many rounds can you put on target per second given AR Operations at level 4 or 5?
- by Skihids - at 2012.12.18 21:01:00
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583. [feedback] Grenades - in Feedback/Requests [original thread]
It would be great if we could vary the angle and force separately.
- by Skihids - at 2012.12.18 20:34:00
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584. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
Kiiran-B wrote: +1 for this post I used the TAR for the first time today and it had too much recoil! Looks like a good weapon though... How much, and how much compared to the standard AR?
- by Skihids - at 2012.12.18 19:18:00
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585. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
What is the effective RoF now that recoil has been added?
- by Skihids - at 2012.12.18 18:54:00
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586. Vehicles, the silent killers? - in Feedback/Requests [original thread]
It's a problem when large vehicles run around silently. Even if the motors are silent they will generate tire noise, less on paved roads and more off road. Have you ever been snuck up upon by a car driving down a gravel road? Even a relatively sil...
- by Skihids - at 2012.12.16 18:58:00
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587. Starter Experience - in Feedback/Requests [original thread]
I suspect some of your problems stem from other aspects of the game such as the poor spawn system. There is no saving you when you are dropped in a sea of red regardless of your level. If it weren't for that you could likely group up and stay aliv...
- by Skihids - at 2012.12.16 18:45:00
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588. [Suggestion/Request] HAV Balance (aka Here We Go Again) - in Feedback/Requests [original thread]
As a currently unemployed pilot skilling into tanks I have to agree that separating driving from the main gun will just about double their effectiveness. Having to split your attention between shooting (especially zoomed in) and driving slows both...
- by Skihids - at 2012.12.13 21:11:00
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589. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Single shot weapons like Railguns should be modeled, but high RoF weapons could use a poor man's version of shot dispersion by adding a simple calculation into the hit scan detection. This equation requires only three pieces of information: 1) E...
- by Skihids - at 2012.12.12 19:38:00
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590. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
I'd like to see violations of physics removed. Contained plasma can gradually leak and become less effective, but solid projectiles should not evaporate at some given range. Railgun slugs are large hunks of metal that should not disappear into a m...
- by Skihids - at 2012.12.12 14:24:00
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591. Booster Revamping [Request] - in Feedback/Requests [original thread]
Overlord Ulath wrote: Not everyone who plays can afford boosters, which increase the SP cap and the SP accrual rate. The argument here for this is that it only gives a temporary advantage since things will even out in the end after everyone's p...
- by Skihids - at 2012.12.11 22:16:00
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592. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
The issue here is the concept of a player skill requirement for each weapon and vehicle. We all naturally want our tools to be easier to use so we can get more kills, but at the same time we hate it when others use that "noob" weapon against us fo...
- by Skihids - at 2012.12.11 20:24:00
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593. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
Yes, this is the far flung future where all that would be possible. You could predict grenade throws and mass driver arcs. You could program in automatic threat detection and aiming into dropsuits and hand held weapons. A soldier would become a sy...
- by Skihids - at 2012.12.11 19:59:00
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594. Please give dropships an "eject passengers" button - in Feedback/Requests [original thread]
I don't quite understand people fretting about being deployed "next to the enemy" when I see them running over open ground to do the same. Would you rather get cut down running from A to B five times or get dropped right on the Null cannon? In the...
- by Skihids - at 2012.12.11 02:33:00
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595. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
I wouldn't mind needing skills to take the pilots seat, or even needing a pilots suit.
- by Skihids - at 2012.12.11 02:16:00
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596. Please give dropships an "eject passengers" button - in Feedback/Requests [original thread]
It's kind of funny to listen to rants of "Dropships aren't gunships, they are for transport!", followed by arguments against any tweak that would make them useful for transport. Look, nobody is forcing you into a dropship. You can read the pilots...
- by Skihids - at 2012.12.10 20:21:00
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597. Team Skirmish - in Feedback/Requests [original thread]
+1 If this were a separate mode anyone who wanted team play nerfed could just run the current modes. DUST is built to be a team game, yet we aren't given the opportunity to exercise that fully. Pub matches are limited to one squad of four unles...
- by Skihids - at 2012.12.10 19:58:00
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598. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
David Rivendale wrote: Or if they dont add the ability to look around, they should place a compass on the hud showing how far your medic is :-) And what direction they are running in....
- by Skihids - at 2012.12.10 19:37:00
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599. CCP BLAM - Top tier LAV and Dropships don't follow EVE standards in fitting. - in Feedback/Requests [original thread]
As a pilot I approve of this idea. As it stands now I prefer the Myron to the Eryx because it has more PG and CPU to fit other modules if you don't want a MCRU. I have no incentive to skill any further than the standard.
- by Skihids - at 2012.12.07 13:46:00
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600. [request] a new non explosive mass driver variant - in Feedback/Requests [original thread]
The dark cloud wrote: I would like to see a mass driver variant that shots flux grenades. The ultimate support weapon if you ask me. Maybe rename it to Fluxdriver? Ooooooooo..... Nice!
- by Skihids - at 2012.12.07 03:00:00
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