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381. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Fine, make swarm missles realistic: Make them fast Make them light weapons that any suit can carry. Make them guided Make them no-skill Allow them to fire behind cover Make them free - no wait, those things cost a fortune each Then let's make a...
- by Skihids - at 2013.03.20 02:50:00
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382. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
slypie11 wrote: Skihids wrote: slypie11 wrote: I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of cou...
- by Skihids - at 2013.03.19 22:04:00
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383. Need NEW LAV and HAV control scheme. - in Feedback/Requests [original thread]
We need fully customizable controls and the addition of USB rudder pedal support. That would allow a tanker to separate turning from acceleration. You could use them to turn the tank or the turret, your choice.
- by Skihids - at 2013.03.19 20:34:00
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384. Sliding Equipment. - in Feedback/Requests [original thread]
Either that, or paint a shuffleboard onto the ground at base and let us play the game.
- by Skihids - at 2013.03.19 20:26:00
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385. [Request] Gunships - in Feedback/Requests [original thread]
Of course everyone wants to see gunships! After all it's universally accepted that dropships don't fill that role. That way all pilots with wasted SP could quit their futile attempts to aid infantry by transporting them and get down to the busine...
- by Skihids - at 2013.03.19 20:23:00
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386. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Skihids wrote: slypie11 wrote: I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind ...
- by Skihids - at 2013.03.19 20:02:00
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387. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
slypie11 wrote: I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like flak or flares. Th...
- by Skihids - at 2013.03.19 19:12:00
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388. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I snuck into CCP HQ last night and got a hold of the patch notes for their next release. Here's the stuff related to dropships: Quote: Rescaled all dropship HP. Dropships now have the same shield/hull as ...
- by Skihids - at 2013.03.19 17:55:00
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389. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
CCP (Pollen) Skihids
- by Skihids - at 2013.03.19 17:16:00
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390. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
I confirmed that Swarm Missiles are now faster than a dropship under full Afterburner. The other team was redlined on Manus Peak so they could only fire from one side of the map. I took a couple hits and bugged out to my base from the center of t...
- by Skihids - at 2013.03.19 16:49:00
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391. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Django Quik wrote: Skihids wrote: Ok, let's just let SL's lock onto infantry and your infantry problem goes away... A long time ago you could dumbfire SLs but it just made it a ridiculously OP anti-infantry weapon. If you could lock onto ...
- by Skihids - at 2013.03.19 12:51:00
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392. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
You can save yourself with a power slide if you are that close to cover. Press L3 to sprint in the direction of cover the moment you start getting up and you will cover several meters as you stand. That should get you behind cover and leave the l...
- by Skihids - at 2013.03.19 05:13:00
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393. To CCP Blam - in Feedback/Requests [original thread]
pegasis prime wrote: Gloomy Cobra wrote: [quote=ugg reset] you need to know when to GTFO. [/quotl] Whoo, now i knew we were imortals jumbing from clone to clone but i did not know we had sensing abilites, well this game just keeps on getting...
- by Skihids - at 2013.03.18 20:11:00
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394. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Ok, let's just let SL's lock onto infantry and your infantry problem goes away...
- by Skihids - at 2013.03.18 20:00:00
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395. Assault Defense - in Feedback/Requests [original thread]
Don't you understand? Everything has to be killable by a fellow with an AR or it's OP. The AR is the one real role in the game. Everything else is window dressing. That's why dropship turret operators can be shot out of their...
- by Skihids - at 2013.03.18 01:49:00
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396. To CCP Blam - in Feedback/Requests [original thread]
Maybe the Minmatar version could include tracks so it could drive up hills that it was incapable of flying over. In that way it might be able to traverse the map and make it out of the little bowls we are confined to now.
- by Skihids - at 2013.03.18 01:28:00
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397. To CCP Blam - in Feedback/Requests [original thread]
And while we are at it, how about letting us fly as high as infantry can walk on foot, huh? You know, the tall hill on Manus Peak? The one that people can call tanks in on? Yeah, that one.
- by Skihids - at 2013.03.18 00:26:00
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398. To CCP Blam - in Feedback/Requests [original thread]
What happened was a customer complained that the shooting gallery targets were too hard to hit, so CCP adjusted things so the customers could once again be assured of hitting their targets. They put a low ceiling so the tin ducks couldn't fly ou...
- by Skihids - at 2013.03.18 00:18:00
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399. [Feedback/Request] Active Fuel Injector & Dropships - in Feedback/Requests [original thread]
The active and cool down times, top speed, and acceleration have all been reduced. The silly warp effect remains in full force. The first hurts long distance transport, but the last really nerfs the AB as a getaway tool. By the time it spools up ...
- by Skihids - at 2013.03.17 16:18:00
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400. Make active propulsion modules act like an infantry sprint - in Feedback/Requests [original thread]
We should have fully mappable slots, but L3 is the natural place for vehicle sprint. You could move whatever is there now to D-Pad Right since you can't call anything in when in a vehicle anyway. That's for the DS3. You could also map modules to...
- by Skihids - at 2013.03.15 21:06:00
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