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81. [Request] Increase The Amount of Fits We Can Have. - in Feedback/Requests [original thread]
With folders and sub-folders.
- by Skihids - at 2014.01.10 18:25:00
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82. why are mcc's so lightly armed? - in Feedback/Requests [original thread]
Because nobody would need grunts then, would they?
- by Skihids - at 2014.01.10 04:40:00
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83. 12 Days of Dust Event Feedback Poll - in Feedback/Requests [original thread]
Free stuff is nice, but unless I'm already using something a batch of twelve isn't going to induce me to alter a current fitting to equip it, much less delete one to create a new one.
- by Skihids - at 2014.01.04 08:02:00
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84. How to Fix Tanks without Changing Them at All - in Feedback/Requests [original thread]
You don't want to make tanks cost so much that you reignite the "My tank costs so much that it has to be strong enough to survive X matches and therefore you can never kill it." argument.
- by Skihids - at 2013.12.18 20:48:00
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85. Regarding Tanks - in Feedback/Requests [original thread]
There is a limit to the number of tanks that can be fielded without hurting your team. It's called the cool down and it removes the pilot from the fight for an extended period of time. If the cool down is balanced against the extra damage the tan...
- by Skihids - at 2013.12.16 02:27:00
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86. Regarding Tanks - in Feedback/Requests [original thread]
I'm hearing three separate problems with tanks: 1) AV is having trouble with tanks 2) Militia tanks can kill fully fitted standard tanks 3) It's easy to field a low ISK zero SP militia tank It seems to me that the last two points can be used to ...
- by Skihids - at 2013.12.15 21:26:00
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87. [REQUEST] Notify the entire team of an impending OB - in Feedback/Requests [original thread]
Mark the location on every blue's HUD the moment a squad leader marks an area for a strike. That way even off mic blues will know not to run into the area. We have a TacNet for just such a purpose.
- by Skihids - at 2013.12.12 06:07:00
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88. [Feedback] Gameplay is lacking anything special - in Feedback/Requests [original thread]
What we need is the promised strategic element and a progressive battle. Gameplay is flat because the match objective is simple and requires nothing more than DPS to achieve. DUST desperately needs to graduate from being a mindless lobby shoote...
- by Skihids - at 2013.12.08 07:28:00
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89. with 1.7, supply depots need an urgent change! - in Feedback/Requests [original thread]
I'm thinking that vehicles will pop the moment they go into cool-down because they won't have anywhere to retreat to. The new vehicle mechanism is one of hit hard and retreat, but there may be no place to retreat to on a tight ambush map, making ...
- by Skihids - at 2013.12.02 17:20:00
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90. with 1.7, supply depots need an urgent change! - in Feedback/Requests [original thread]
Ambush maps are pretty small. Do you really expect vehicles to live long enough to need to resupply?
- by Skihids - at 2013.12.02 15:13:00
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91. [Feedback] A Message From A True Logi - in Feedback/Requests [original thread]
Patrick57 wrote: xTheSiLLyRaBBiTx wrote: I agree with this. The Logi will always have the disadvantage enough of having one weapon alone, instead of focusing on the hurting the Logi (WHICH WILL BE THE CASE, nothing good will come of it) dont...
- by Skihids - at 2013.11.28 18:47:00
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92. [Feedback] Assaults suits aren't worth the SP investment - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cosgar wrote: Basic Medium => Logistics +2~4 equipment slots +1~2 module slots +CPU/PG +1HP/s per level suit bonus +1 racial bonus -Base stats -Sidearm (except Amarr logi) Basic Medium => Assault +5% shield re...
- by Skihids - at 2013.11.27 15:17:00
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93. [Request] Isk infusion of some sort to this game - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Sounds like you get sidetracked into thinking you need your best gear in order to win the match. But the matches are meaningless. Run your best suits if you want but it makes no sense trying so hard if the outcome ...
- by Skihids - at 2013.11.19 17:12:00
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94. REQUEST allow active scanners to be useful when going solo - in Feedback/Requests [original thread]
You only get rewarded if your scan helped get that kill and when you run solo nobody but you can see the results of the scan, so how do you propose to "fx it"?
- by Skihids - at 2013.11.19 17:06:00
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95. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
What does "Catching up to vets" mean anyway? Does it mean making one effective fitting that can kill a vet, or does it mean matching a year or three's SP in a few months? You can acomplish the former with a starter bonus pool, but attempting th...
- by Skihids - at 2013.11.15 17:18:00
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96. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Rasatsu wrote: I think it's important to separate the topic of SP pools and 'catching up' with vets. (the latter should never be implemented if you love the game and want to be playing it in 10 years time) When the SP pools/rollover thing was ...
- by Skihids - at 2013.11.15 17:05:00
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97. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Garth Mandra wrote: echo47 wrote: No skill point cap at all. Whats the point? If a player earns 2500 WPs he should get 2500 WPs. with no cap we may see player count rise. I think we would have fewr players playing just to cap out each week ...
- by Skihids - at 2013.11.15 06:09:00
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98. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
An excellent video, but it assumes that third person view is the best. The best way to put you at eye level for the best level flight is to be in the cockpit looking out in 1st person. This also solves the issue of judging altitude. Now the cur...
- by Skihids - at 2013.11.14 07:24:00
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99. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
All this talk of detail is bassackwards. Before we design a new system we should first specify what the goals are. We can then determine if any of the goals are incompatable and their relative ranking. Then we can judge the merits of each propos...
- by Skihids - at 2013.11.14 06:23:00
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100. [Request] Dropshhip Feature - in Feedback/Requests [original thread]
I understand where this request comes from, but I think it is a mistake. Auto level is akin to auto aim in that it removes the requirement to practice and gain proficiency. The thing is, making a task easier doesn't necessarily make it more fun...
- by Skihids - at 2013.11.10 18:48:00
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