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141. [Request] Jump link installations - in Feedback/Requests [original thread]
That would be the final nail in the vehicular transport coffin. Nobody's going to take a taxi when they can teleport. Pull the dropship and replace it with a real gunship with a medium turret. You might as well go back to the maps with objective...
- by Skihids - at 2013.09.20 15:57:00
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142. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Cross Atu wrote: Bendtner92, Skihids, thank you both for the thoughtful and thought provoking replies. I will be chewing over what you've presented and responding wtih some ideas, I'd like to get input on these concepts once I've fleshed them o...
- by Skihids - at 2013.09.19 20:04:00
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143. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Trying to remove the enemy from an objective is like trying to empty a bucket of water with a sieve. As soon as you lift the sieve the water starts pouring back into the bucket. That was nowhere more apparent than in Domination witih its single b...
- by Skihids - at 2013.09.19 19:44:00
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144. Training - in Feedback/Requests [original thread]
FraggerMike wrote: Skihids wrote: VR is the only way to run it without destroying men and material. CCP could charge a nominal ISK fee for the simulator that would come out of the corp wallet. Such a facility would be a corp draw. Tha...
- by Skihids - at 2013.09.17 19:24:00
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145. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Bright Cloud wrote: Oh yeah now i get it. You want to get rid off uplinks so you can have all the fancy WP for spawns on your derpship when 1.5 comes out. How about this? GTFO scrub. Honestly, the game would be a whole lot deeper. It would ...
- by Skihids - at 2013.09.17 00:20:00
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146. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Vesago Ghostcore wrote: I agree with you all about the objective spawning. In regards to drop uplinks, I think they are a vital part of the game. not to mention that they are extremely easy to destroy. I really don't need CRU's.. their just ...
- by Skihids - at 2013.09.17 00:10:00
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147. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
If we get dropship proxy chat I can inform everyone where we are going and what objective we are attacking. There are so many good things that can come from eliminating objective spawns and uplinks.
- by Skihids - at 2013.09.16 20:01:00
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148. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
ugg reset wrote: Skihids wrote: ugg reset wrote: Skihids wrote: As long as there are uplinks there won't be any vehicular transport. Teleportation trumps taking a car or bus. If people want drop ships to be transports you need to eli...
- by Skihids - at 2013.09.16 19:38:00
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149. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
1.5 will bring WP's for dropship transport and should make the dropship capable of making the trip without being destroyed. If you keep objective and DU spawning nobody will wait at the taxi stand for the dropship ride. With those gone dropship ...
- by Skihids - at 2013.09.16 18:59:00
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150. [REQUEST] The ability to squad lock all deployed equipment - in Feedback/Requests [original thread]
The upcoming "bug fix" to deployed equipment is going to result in significantly reduced numbers of uplinks and hives which in turn is going to have every blueberry swarming your equipment in public matches. We will require the option of locks ke...
- by Skihids - at 2013.09.16 17:14:00
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151. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: the OP says he wants DUs removed... but in the thread he's defending them... such a troll! I believe that DU's fundamentally alter the pace and play of a match. I heard from those who wanted the fast pace of battle af...
- by Skihids - at 2013.09.16 17:04:00
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152. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: the OP says he wants DUs removed... but in the thread he's defending them... such a troll! I believe that DU's fundamentally alter the pace and play of a match. I heard from those who wanted the fast pace of battle af...
- by Skihids - at 2013.09.16 17:03:00
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153. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
ugg reset wrote: Skihids wrote: As long as there are uplinks there won't be any vehicular transport. Teleportation trumps taking a car or bus. If people want drop ships to be transports you need to eliminate uplinks. implying that you t...
- by Skihids - at 2013.09.16 16:21:00
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154. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Monkey MAC wrote: Skihids wrote: It appears that CCP will be eliminating deployed equipment upon a suit change, so let's just eliminate uplinks along with objective spawning. Return the SP I sunk into uplinks and I'll spend it on dropships...
- by Skihids - at 2013.09.16 15:50:00
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155. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
No stamina would affect lasers too. Picture yourself huffing and puffing, completely exhausted after a full out sprint. Now try to line up a shot with you gun bouncing up and down with each gasp of breath.
- by Skihids - at 2013.09.16 15:08:00
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156. To the CCP OVERLORDS - in Feedback/Requests [original thread]
I would love custom key bindings so I can build a custom control panel with a button for each function in the layout of my choosing to augment my DS3. Hey I can even make it a foot operated board... I approve of this request.
- by Skihids - at 2013.09.16 15:01:00
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157. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
It appears that CCP will be eliminating deployed equipment upon a suit change, so let's just eliminate uplinks along with objective spawning. Return the SP I sunk into uplinks and I'll spend it on dropships to transport.
- by Skihids - at 2013.09.16 14:53:00
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158. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
It can go either way, but I don't want to see CCP go half way. Either keep uplinks working as they do today or pull them and rely on vehicles for transport, but don't cripple them and expect anyone to invest in them. Today they keep combat fast ...
- by Skihids - at 2013.09.16 02:47:00
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159. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Monkey MAC wrote: Skihids wrote: Monkey MAC wrote: So let us together propose how uplinks should be used, then how positives and negatives on how the uplinks can be shaped to fit this role!! I personally think an uplink is about a form...
- by Skihids - at 2013.09.15 18:40:00
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160. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
broonfondle majikthies wrote: I'm not prepared to slog half way through the map just to get shot and repeat again. Uplinks are the only thing making the action tense and interesting. Without direct spawning it will be a constant search for the ...
- by Skihids - at 2013.09.15 17:39:00
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