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1941. Regarding the Active Omega-Booster - in General Discussions [original thread]
My take on this booster is that it is a little more SP for a lot more money, just like level 5 of any skill. You can get a 50% boost for 7,000 AUR, or a 100% boost for 17,500 AUR. And of course that's only on the active portion of your SP which ...
- by Skihids - at 2013.03.04 17:03:00
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1942. Mass Driver users...do you agree? - in General Discussions [original thread]
It's not fine. The AR users and snipers get to complain about hit detection, so why not us? You are kidding yourself if you think they won't continue to call for MD nerfs until it is a direct hit weapon. Typical AR CoD scrub: "The MD would be f...
- by Skihids - at 2013.03.02 15:08:00
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1943. Mass Driver users...do you agree? - in General Discussions [original thread]
So that would be why the dancing shotgun fairies can skip merrily over my MD rounds.
- by Skihids - at 2013.03.02 01:49:00
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1944. Answer from CCP how turret damage is calculated - in General Discussions [original thread]
Free Killing wrote: You should have asked him why do dropships suck that much Because he said the dropship was his favorite, and you only hurt the ones you love. Hence the consistent nerfs on dropships.
- by Skihids - at 2013.03.02 01:44:00
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1945. Shield Transporters / Remote Armor Reppers - in General Discussions [original thread]
All those points are valid, though you can float over the top of your target for Lockon if you use the right camera view stick to look down from over your ship.
- by Skihids - at 2013.02.28 14:42:00
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1946. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
How much time does it require to move a war barge into place and launch an MCC, and at what point would that be detectable by the defenders? It would seem to me that defines a minimum attack timer because you can't just drop from an empty sky. I...
- by Skihids - at 2013.02.28 14:31:00
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1947. The Old Days - in General Discussions [original thread]
Back when dropships could actually last more than five minutes, even if you weren't earning anything.
- by Skihids - at 2013.02.28 04:07:00
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1948. Thoughts on AV vs tank/dropship balance - in General Discussions [original thread]
Yes, you can get up to 5K HP on a Myron, but that's using every slot for defense. Fit an Afterburner and you lose a high slot. Fit any other bit of equipment and you either sacrifice a high slot or a power grid extender that's necessary to powe...
- by Skihids - at 2013.02.27 02:00:00
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1949. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
Zyrus Amalomyn wrote: For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes i...
- by Skihids - at 2013.02.27 01:39:00
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1950. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Planets don't have natural edges, but you could create artificial edges by building orbital defense systems that would make attacks from space prohibitively expensive or impossible. That would force an attacker to start in an adjacent district and...
- by Skihids - at 2013.02.27 00:50:00
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1951. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
I'm new to the discussion, but as I see it the devs are going to have to make planetary ownership more expensive overall if they want DUST to be an ISK sink for EVE. My reasoning; It has to be cheaper for an EVE corp to employ DUST mercs than ...
- by Skihids - at 2013.02.26 19:25:00
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1952. First time in a vehicle - in General Discussions [original thread]
I spawned into a dropship in my very first match and didn't have a clue how to drop out of it. The gunner seats were taken so I spent a lot of time swapping seats and looking outside trying to figure out what I could do. The first abandoned drops...
- by Skihids - at 2013.02.26 18:28:00
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1953. Why do people think MTAC's will be huge? - in General Discussions [original thread]
Godin Thekiller wrote: Skihids wrote: Godin Thekiller wrote: Uhh, yea, they will. If you read "Empyrean Age", you would know that. Actually, hold on....... ' Curiosity gave way to fear as the Dropship's ramp lowered. Two combat MTACs marc...
- by Skihids - at 2013.02.24 23:51:00
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1954. Sensitivity - in General Discussions [original thread]
The reason you can't find a setting you like is because the stick "curve" looks like this: \_/ where you have a dead-zone flanked by two sloping lines. Notice that moving from the dead-zone flat line to the movement line is very abrupt. The s...
- by Skihids - at 2013.02.23 15:18:00
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1955. Why do people think MTAC's will be huge? - in General Discussions [original thread]
Godin Thekiller wrote: Uhh, yea, they will. If you read "Empyrean Age", you would know that. Actually, hold on....... ' Curiosity gave way to fear as the Dropship's ramp lowered. Two combat MTACs marched out, with heavily armed infantry followi...
- by Skihids - at 2013.02.23 03:02:00
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1956. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
We've gone over this a dozen times already. The MD is situational. The MD actually requires the most skill of any weapon in the game. The MD is not a "noob tube". It is in CoD where it OHK's, but that's not the case in DUS...
- by Skihids - at 2013.02.22 15:55:00
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1957. Forge Guns under used? - in General Discussions [original thread]
Don't encourage them.
- by Skihids - at 2013.02.22 12:21:00
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1958. Doing Tricks in Dropships - in General Discussions [original thread]
The dropship doesn't have wings, so you can't do a proper aileron roll in it. The maneuver requires a varying degree of inverted flight which a dropship is incapable of. As you go over the top of the roll you point your nose in the sky to get lif...
- by Skihids - at 2013.02.21 20:24:00
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1959. Is anyone using a gun cradle for Move controller? - in General Discussions [original thread]
I've got the KZ3 rifle Move holder and really wanted to like it. As others have stated it works great when a game is on rails, but it fails when your character has to spin and move independently. Having to aim off screen to turn is clunky and any...
- by Skihids - at 2013.02.20 03:16:00
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1960. Okay, I think I found a paradox in the storyline of Dust 514/ EVE Online - in General Discussions [original thread]
We exist because of simple economics. It takes a huge amount of time and money to train a soldier. Each one you lose sets you back in both money, time, but mostly the military knowledge and experience. As a government you would love to be able to...
- by Skihids - at 2013.02.20 03:03:00
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