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781. Tank vs AV: In my opinion. - in General Discussions [original thread]
CCP Remnant wrote: wripple wrote: Quote: We had damage-based WP many moons ago but they were removed because of WP farming. Now, however, we have a global limiter that prevents mass-WP farming so it's definitely something I'd like to add ...
- by Skihids - at 2013.12.13 14:33:00
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782. If I may make a suggestion... - in General Discussions [original thread]
Tanks are OP because they do so much more damage than a light weapon that being out of the fight on cool down doesn't balance them. Large turrets tear up infantry with impunity, then they go cool off for a while and come back and do it again. The...
- by Skihids - at 2013.12.13 12:23:00
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783. If I may make a suggestion... - in General Discussions [original thread]
CCP seems to want new pilots to be as defensively strong as experienced pilots, just for shorter periods of time. What you get for your investment is more playtime per match and higher DPS with better turrets.
- by Skihids - at 2013.12.13 11:30:00
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784. FF = F!@#ing Fail - in General Discussions [original thread]
RE's "damage" each other and are friendly equipment. So blow a set and you can get kicked for exceeding your 5k limit. Very little testing was performed before this release.
- by Skihids - at 2013.12.13 05:13:00
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785. Tank vs AV: In my opinion. - in General Discussions [original thread]
Making "Waves of Opportunity" work The "waves of opportunity" philosophy says a vehicle can engage very powerfully for a limited amount of time before disengaging for cool down. The idea is that the advantage of near immunity is counter balance...
- by Skihids - at 2013.12.13 05:04:00
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786. Thoughts on Re-Introducing SP Gap for Vehicles - in General Discussions [original thread]
This tiericide is exactly what some folks are asking to be applied to dropsuits. I was surprised to note that a MLT dropship with MLT modules was just as good as if it were running proto mods, if only for less time, and that no skill altered the ...
- by Skihids - at 2013.12.13 04:51:00
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787. Why vehicle rebalancing of 1.7 was bad. - in General Discussions [original thread]
This isn't a simple balance pass, it's a core philosophy change. CCP has removed passive damage reduction and replaced it with active modules designed to make vehicle use a "wave" function. It is very powerful for a short time, then becomes vulne...
- by Skihids - at 2013.12.12 20:36:00
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788. Are we the players to blame for balance issues? - in General Discussions [original thread]
There is a basic problem balancing a team based game that includes a preponderence of solo players. I don't know if you can label that a player caused problem or not.
- by Skihids - at 2013.12.12 20:32:00
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789. CCP-Never have seen so much concentrated incompetence like in 1.7 - in General Discussions [original thread]
We are Alpha/Beta testing V/AV, so expect many issues, large and small. This is just the beginning of a long development process so it's going to take a few months to balance. Make your points, but don't get too worked up about it. Software and ...
- by Skihids - at 2013.12.12 18:53:00
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790. scrubby takers defending broken tanks - in General Discussions [original thread]
We are at the very start of a long beta test of vehicles and AV so we are bound to see lots of issues, both balance and bugs. The entire skill/module system and philosophy has been dramatically changed, and all those changes have been dropped int...
- by Skihids - at 2013.12.11 23:42:00
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791. Large Missile Turrets - in General Discussions [original thread]
Infamous Erich wrote: i really think they should be around 2.5 even 3.0 radius.... they are LARGE MISSILES how can they have flaylock radius right? You can choose a shaped charge that concentrates its damage for anti-armor effect, or a gener...
- by Skihids - at 2013.12.11 20:34:00
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792. No more ISK's - in General Discussions [original thread]
Are you playing FW that pays out in Loyalty Points (and only if you win)?
- by Skihids - at 2013.12.11 01:42:00
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793. The 5K FF limit and the philosophy of the disposable soldier - in General Discussions [original thread]
I've read a number of SF stories featuring immortal or near immortal soldiers and the battle philosophy gravitates to ignoring losses as long as progress is made to the main objective. You really need to take that objective and the only way is to...
- by Skihids - at 2013.12.10 20:58:00
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794. What DUST 514 is to become - in General Discussions [original thread]
Go look at those videos again and note that every one features a dropship going down in flames.
- by Skihids - at 2013.12.10 20:44:00
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795. CCP, you've made F/W unviable for me... - in General Discussions [original thread]
It sounds like FW is a charity event.
- by Skihids - at 2013.12.10 20:36:00
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796. FW kick without me doing damage? Kicking too harsh? - in General Discussions [original thread]
Hey, even if the objective was only filled with reds there may have been enough blue equipment that got destroyed to kick you based on the 5k limit.
- by Skihids - at 2013.12.10 20:26:00
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797. Nitrous+Amor Tanks - in General Discussions [original thread]
And this is why we really should have a test server. We wouldn't be forced to deal with this massive disruption in production if this came out in testing.
- by Skihids - at 2013.12.10 20:22:00
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798. Tank battles are a joke! - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: If the other player is bad you have a chance of trying to drive behind him for 2 minutes to cleave trough the reps but if he's good it's all about trying to nitros by him to get a few shots in his rear. A good tan...
- by Skihids - at 2013.12.10 20:17:00
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799. Flux Nades and Friendly Fire in FW - in General Discussions [original thread]
nor asha wrote: Maybe what we need is FF damage towards corpmates doesn't count. Stick in a squad to stay safer from FF...? That won't make you safe if damaging your chassis by off roading your LAV can get you kicked.
- by Skihids - at 2013.12.10 20:14:00
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800. Murder Taxis are back - in General Discussions [original thread]
There are counters: You can detonate the RE with an AR or a standard grenade, causing it to detonate and hoist the driver with his own petard. Of course if the driver gets his buddy to affix the RE he will be immune to its damage and a beefy LAV...
- by Skihids - at 2013.12.10 20:06:00
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