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981. The Mythical need for an ISK sink - in General Discussions [original thread]
Thor Odinson42 wrote: Skihids wrote: I often throw money at a win, but I can do that because I've got a fat wallet from the Uprising buyback. Not everyone has that option. As the OP said, DUST shouldn't contain ISK sinks for DUST players. ...
- by Skihids - at 2013.10.21 17:24:00
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982. The Mythical need for an ISK sink - in General Discussions [original thread]
I often throw money at a win, but I can do that because I've got a fat wallet from the Uprising buyback. Not everyone has that option. As the OP said, DUST shouldn't contain ISK sinks for DUST players. Rather DUST should be a huge ISK sink for ...
- by Skihids - at 2013.10.21 17:07:00
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983. The Mythical need for an ISK sink - in General Discussions [original thread]
The average KDR per match is <= 1.0 by definition. If you get a kill someone else gets a death, though someone can kill himself to add additional deaths. This isn't Lake Woebegone where everyone is above average and not everyone can run abov...
- by Skihids - at 2013.10.21 15:58:00
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984. The 'fix uplinks' movement! - in General Discussions [original thread]
Delta 749 wrote: Skihids wrote: Delta 749 wrote: Honestly if only to keep frame rate up after the enemy decides they need 30 uplinks within a 15 meter radius limiting how many can be in a certain proximity to each other should be consider...
- by Skihids - at 2013.10.21 13:24:00
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985. The 'fix uplinks' movement! - in General Discussions [original thread]
Delta 749 wrote: Honestly if only to keep frame rate up after the enemy decides they need 30 uplinks within a 15 meter radius limiting how many can be in a certain proximity to each other should be considered That's not a tactical reason, an...
- by Skihids - at 2013.10.21 12:58:00
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986. The 'fix uplinks' movement! - in General Discussions [original thread]
DustMercsBlog wrote: Spkr4theDead wrote: DustMercsBlog wrote: might suggest you look at our recent retweets from our twitter account. we polled relevant players from the game that are veterans and have been major players in PC among other...
- by Skihids - at 2013.10.21 12:51:00
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987. The Mythical need for an ISK sink - in General Discussions [original thread]
Thor Odinson42 wrote: Skihids wrote: We don't fight for money like real mercenaries do, rather we pay money for the privilege of fighting. There are no luxury goods or vacations to buy with our wages, only weapons to be used to fight with. ...
- by Skihids - at 2013.10.21 12:40:00
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988. The Mythical need for an ISK sink - in General Discussions [original thread]
We don't fight for money like real mercenaries do, rather we pay money for the privilege of fighting. There are no luxury goods or vacations to buy with our wages, only weapons to be used to fight with. There is no cost of living, we could just p...
- by Skihids - at 2013.10.21 05:55:00
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989. The 'fix uplinks' movement! - in General Discussions [original thread]
I see that the thread has been derailed and nobody articulated precisely what problem is caused by "uplink spam" that any of these suggested limitations solve. All I've heard is "I don't like them for some unspecified reason, so do X to them." W...
- by Skihids - at 2013.10.21 05:12:00
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990. The 'fix uplinks' movement! - in General Discussions [original thread]
I'd like to know just what people object to when they say "Uplink spam". What precisely is the issue that will get "fixed" by the proposed limitations?
- by Skihids - at 2013.10.20 16:43:00
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991. The 'fix uplinks' movement! - in General Discussions [original thread]
Uplinks keep the intensity of the battle up by spawning at the front. Pull them without providing alternative transport and you will get a lot more redline matches. Dropships are the obvious replacement, but they won't be viable for months as veh...
- by Skihids - at 2013.10.20 15:47:00
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992. Weapon Balance needs to be based on PC Stats - in General Discussions [original thread]
They have to fix PC first or they are just balancing for lag and explosives would be nerfed hard.
- by Skihids - at 2013.10.18 20:13:00
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993. When will Dust 514 be "complete"? - in General Discussions [original thread]
jenza aranda wrote: Skihids wrote: jenza aranda wrote: When EVE is complete EVE is already a complete universe, so you are wrong. It may get continual tweaks and new content, but it is functionally complete. DUST OTH is still far from...
- by Skihids - at 2013.10.18 20:03:00
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994. When will Dust 514 be "complete"? - in General Discussions [original thread]
jenza aranda wrote: When EVE is complete EVE is already a complete universe, so you are wrong. It may get continual tweaks and new content, but it is functionally complete. DUST OTH is still far from a complete game.
- by Skihids - at 2013.10.18 17:30:00
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995. Why do people get such a massive hard on for vehicles? - in General Discussions [original thread]
We were terrors way back in Precursor so some of it may be residual hate, but I think it's really just the way that dropships stand out. There are over a dozen infantry wandering around and one blends in with another, but bring out a dropship and...
- by Skihids - at 2013.10.18 14:57:00
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996. Okay, what should I skill into that I won't get bored in. - in General Discussions [original thread]
You could play with RE's pretty cheaply for some fun.
- by Skihids - at 2013.10.18 04:10:00
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997. is it better to tank snipers or use dampners? - in General Discussions [original thread]
Poonmunch wrote: Skihids wrote: I've got a dampened sniper and I'm still found and one shot on occasion. They can find you by tracing your shots or simply knowing where the good sniper locations are. I was just thinking of building an armo...
- by Skihids - at 2013.10.18 03:46:00
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998. At what point do you stop hating on snipers? - in General Discussions [original thread]
I'd say area denial, like keeping the pipes clear in domination.
- by Skihids - at 2013.10.17 20:42:00
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999. How to balance AV with the vehicle changes - in General Discussions [original thread]
Hey, let them keep proto AV. Whatever they have will be balanced against basic hulls, so it's to your advantage if proto AV is used. Then when advanced and proto hulls are introduced you won't have much to be afraid of.
- by Skihids - at 2013.10.17 19:03:00
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1000. Man, I love snipers - in General Discussions [original thread]
I've had some matches where I've laid out ten uplinks around the enemy, but all the blue dots spawn in the back and loiter. It's frustrating when it happens , but then I break out my sniper fitting as well and get a change of pace o it's not all ...
- by Skihids - at 2013.10.17 18:11:00
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