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181. Vehicle users ONLY - in General Discussions [original thread]
CLONE117 wrote: ( Skihids: The choices are: Require a multi-player crew Seperate heavy vehicles from infantry so they don't compete directly Place a very low artificial limit on deployment Nerf heavy vehicles to be no different than a suit) ...
- by Skihids - at 2014.04.02 03:43:00
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182. Vehicle users ONLY - in General Discussions [original thread]
BrotherofHavok wrote: Skihids wrote: It won't work. You can't balance on ISK. All you would do is create an elite few that could stomp with impunity. The PC ISK farmers could still spam as many as they wanted. As long as vehicles share th...
- by Skihids - at 2014.04.01 17:58:00
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183. Why are equipment bonuses going away between suit changes? - in General Discussions [original thread]
Faster spawn times are far more strategically important than better hives, so that means Amar over Cadari in the new world order. If the equipment is drawing CPU and power from my suit all the way across the map, just think about the possibilitie...
- by Skihids - at 2014.04.01 17:29:00
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184. Why are equipment bonuses going away between suit changes? - in General Discussions [original thread]
What it means is that anyone doing much at all with deployable equipment is going to be it siting on his hands most of the match. Any suit with a significant investment in hives and uplinks is going to be expensive and somewhat squishy, making it ...
- by Skihids - at 2014.03.31 21:08:00
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185. Why are equipment bonuses going away between suit changes? - in General Discussions [original thread]
Aero Yassavi wrote: Honestly all equipment should be destroyed if you change suits and that piece of equipment is not fitted on the new suit. Think of it as the equipment requiring energy from the suit (PG and CPU) and when connection to that e...
- by Skihids - at 2014.03.31 19:32:00
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186. Why are equipment bonuses going away between suit changes? - in General Discussions [original thread]
The logi risks his suit to lay equipment in useful locations. High tier uplinks cost beaucoup bucks and I regulary lose ADV suits with three types of links on them while trying to get my team into position. Once I get most of them laid out I don...
- by Skihids - at 2014.03.31 19:16:00
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187. Why are equipment bonuses going away between suit changes? - in General Discussions [original thread]
I'd like some clarification. Do you simply have to be wearing any Amar Logi suit on respawn to retain the bonus, or do you have to also equip the exact model of uplink to retain the bonus? If the former, it forces you to maintain the racial suit ...
- by Skihids - at 2014.03.31 16:30:00
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188. Why are equipment bonuses going away between suit changes? - in General Discussions [original thread]
I'd say it was a good thing I went FoTM with the GAL Scout instead of adding the CAL Logi to my Amar Logi, but in truth it doesn't matter at this point as I'm taking an indefinite break. After working so hard for 40M SP and nearly maxing out both...
- by Skihids - at 2014.03.31 15:10:00
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189. Vehicle users ONLY - in General Discussions [original thread]
BrotherofHavok wrote: Varjac Theobroma Montenegro wrote: So far, I like the new changes. I really have to plan routes and make sure I communicate to optimize survival. There is nothing better than getting four swarms and a forge fired at you...
- by Skihids - at 2014.03.31 14:25:00
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190. The Problem with Assault Dropships - in General Discussions [original thread]
A militia rail with two damage mods (costing all of 70k) will three shot my fully skilled double hardened Incubus (costing 500k) in 0.7 seconds after the first shot announces its presence. That's less than one god damned second while I'm in the ...
- by Skihids - at 2014.03.31 04:33:00
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191. Vehicles and dropsuits - in General Discussions [original thread]
They are trying to balance vehicles against dropsuits 1v1 (because that is how they are used) and a huge neutering is the only way to accomplish that. Ultimately a vehice will be no more powerful than a suit, though it will probably continue to co...
- by Skihids - at 2014.03.30 15:30:00
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192. Putting the MMO in MMOFPS - A look at what 2014 might bring - in General Discussions [original thread]
We will get something other than the shopping channel on the big screen in our quarters.
- by Skihids - at 2014.03.30 04:57:00
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193. The Invincible Madrugar FIT - in General Discussions [original thread]
The super expensive cool down skills are not worth much now that hardeners are nearly worthless.
- by Skihids - at 2014.03.30 02:24:00
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194. Putting the MMO in MMOFPS - A look at what 2014 might bring - in General Discussions [original thread]
Player count bumped up to 17 vs 17.
- by Skihids - at 2014.03.30 02:21:00
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195. Remove vehicles from ambush and have vehicle deployment cost wp? - in General Discussions [original thread]
Artificial limits on vehicles is a tacit admission that they are too good at too many things. They need to be given unique mision profiles that make players consider the need for them before deploying. If they aren't universal tools then there wi...
- by Skihids - at 2014.03.30 02:19:00
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196. Speculation- 'next major reveal' coming for dust 514 at fanf... - in General Discussions [original thread]
Scheneighnay McBob wrote: PC 2.0 PVE (****** survival one) I'm betting 1.9 will have racial vehicle parity. Right after vehicles are nerfed into the ground.
- by Skihids - at 2014.03.30 02:01:00
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197. The Invincible Madrugar FIT - in General Discussions [original thread]
burning powers wrote: 3 Complex Repairing Modules 1 basic Fuel Injector 1 Ion 80GJ Cannon This Fit with a Madrugar is completely invincible against most attacks. This fit will repair through every ounce of damage taken so once you finally have...
- by Skihids - at 2014.03.30 01:52:00
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198. Are there any logistics out there enjoying the patch? - in General Discussions [original thread]
Broonfondle Majikthies wrote: Jack McReady wrote: I still use the minmatar logi only since beta despite being not happy about CCP removing my fast hacking support. the only upside the patch has is the mass driver buff. it is a support weap...
- by Skihids - at 2014.03.30 01:49:00
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199. Slowdown effect is bullshitt!! - in General Discussions [original thread]
It's real and extremely frustrating to experience when trying to run to cover. Get shot in the back and it's as if a giant hand is holding you in place to be killed. Once you are tagged by a single round CCP says "just stand there and let that guy...
- by Skihids - at 2014.03.30 01:33:00
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200. Slowdown effect is bullshitt!! - in General Discussions [original thread]
It is a hack patch that is indicative of the slap dash development mentality. Something's not working right? Make some change to paper over the problem without realy fixing the root cause. That's what is happening with vehicles right now. Almost ...
- by Skihids - at 2014.03.29 20:36:00
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