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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.25 01:25:00 -
[31] - Quote
In addition: if it was so OP, we would see more than 1 or 2 MDs every game, instead of a ton of assault rifles |
Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2013.02.25 01:40:00 -
[32] - Quote
Scheneighnay McBob wrote:In addition: if it was so OP, we would see more than 1 or 2 MDs every game, instead of a ton of assault rifles
To me, this observation is key. It doesnt take much SP to skill into the EXO-5 MD, anyone could do it if it was such a no-brainer killing machine. People seems to choose the AR instead...hmmm...maybe it's OP if not in DPS than in simplicity to point and shoot, reload and repeat.
I dont actually think so but its a logical conclusion one could draw. |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.25 02:11:00 -
[33] - Quote
This thing was posted on evenews24, it makes me feel kind of sick. http://evenews24.com/2013/02/22/dust-mercs-weapon-tuning-the-mass-driver/ |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
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Posted - 2013.02.25 02:28:00 -
[34] - Quote
I play Exclusively MD, I usually finish in the top ten with 3kills and 3 death and a crap load of assists. (I kill myself at least once a match)
I have only six shots to kill anyone coming after me doesn't matter how many there are I have six shots.
I spend most of my match reloading.
I MUST fit NanoHive (Perf Gauged) those 18 rounds go fast so I have to stay in a relatively small area moving from set up hive to hive, If I haven't planned out where I am going 5 seconds in advance I'm dead. Doesn't matter what I'd like to equip, I have to have that.
If Mr.AR and I see each other at medium or longer range with no cover, I'm dead, Mr.AR outruns my blast radius, the closer he is the more I weaken his shields, (but I'll still die).
Nerfing this quirky b**ch of a weapon is silly, it is hard enough to run as it is.
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Vin Vicious
Sinq Laison Gendarmes Gallente Federation
14
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Posted - 2013.02.25 03:06:00 -
[35] - Quote
Skihids wrote:We've gone over this a dozen times already.
The MD is situational.
The MD actually requires the most skill of any weapon in the game.
The MD is not a "noob tube". It is in CoD where it OHK's, but that's not the case in DUST.
You can't treat a MD user as just another AR user. Try your leet dance moves and it will step on your feet. That's not broken, it's rock/paper/scissors.
The folks who cry "OP!" have never used the MD.
I'll listen to you when you pick up the MD and improve your KDR over the AR.
lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it or not, and the easiest weapon to use in the game, minus the sniper rifle. AR players actually have to aim at players, you can just shoot in the general direction and poof, in armor, poof armors gone, PLUS no revive-ability.
lets look at the stats of a naked MILITIA mass driver,
Direct hit? 225dmg, oh thats an A-Vk.0 suit down with no revive Splash? 125dmg, oh thats a A-vk.0 into armor! Blast radius? 4.0 two points from a locus nade, thats engulfing the radius of a hack point.
its a grenade launcher, aka a noob tube. WITH 6 ROUNDS and 18 rounds able.
|
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.02.25 03:16:00 -
[36] - Quote
From my experience, I notice that my mobility IS reduced while weilding the mass driver. at least 10% when not firing. When firing? like 30% |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.25 05:35:00 -
[37] - Quote
NO the mass driver is fine, It is solely useful as a suppression or room clearing weapon, and even then it is out shined by the SG. also the MD is highly positional based. If you have any sense out fighting a MD 1on1 is easy, the ONLY place it thrives is as a support weapon. Frankly the SG or AR are much more dangerous in the hands of a skilled user. I defy you to find a MD user with the KD that calamity jane or any of the top AR users.
Note: this is not a cry for a nerf of any weapon its just stating facts. |
Tidaen
Nova Corps Marines
20
|
Posted - 2013.02.25 05:56:00 -
[38] - Quote
Vin Vicious wrote:lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it or not, and the easiest weapon to use in the game, minus the sniper rifle. AR players actually have to aim at players, you can just shoot in the general direction and poof, in armor, poof armors gone, PLUS no revive-ability. lets look at the stats of a naked MILITIA mass driver, Direct hit? 225dmg, oh thats an A-Vk.0 suit down with no revive Splash? 125dmg, oh thats a A-vk.0 into armor! Blast radius? 4.0 two points from a locus nade, thats engulfing the radius of a hack point. its a grenade launcher, aka a noob tube. WITH 6 ROUNDS and 18 rounds able.
There is a militia mass driver? Any one who says the mass driver is 'one hit kill' should be ignored because they clearly have never used one. If the mass driver really was as OMFGSUPERPOWERED as you claim, then the pro players would use them exclusively. Which they are not. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.25 06:07:00 -
[39] - Quote
Vin Vicious wrote:Skihids wrote:We've gone over this a dozen times already.
The MD is situational.
The MD actually requires the most skill of any weapon in the game.
The MD is not a "noob tube". It is in CoD where it OHK's, but that's not the case in DUST.
You can't treat a MD user as just another AR user. Try your leet dance moves and it will step on your feet. That's not broken, it's rock/paper/scissors.
The folks who cry "OP!" have never used the MD.
I'll listen to you when you pick up the MD and improve your KDR over the AR. lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it or not, and the easiest weapon to use in the game, minus the sniper rifle. AR players actually have to aim at players, you can just shoot in the general direction and poof, in armor, poof armors gone, PLUS no revive-ability. lets look at the stats of a naked MILITIA mass driver, Direct hit? 225dmg, oh thats an A-Vk.0 suit down with no revive Splash? 125dmg, oh thats a A-vk.0 into armor! Blast radius? 4.0 two points from a locus nade, thats engulfing the radius of a hack point. its a grenade launcher, aka a noob tube. WITH 6 ROUNDS and 18 rounds able.
Disclaimer I am an AR using skill points on any other weapon is a waste of SP, I know this becuase I have used every weapon in the game and am proficient(not the skill IRL) in all but nova knives and heavy wepons
you obviously don't know what you are talking about, hitting a target isnt as easy as point and click and you have to be able to see their feet to reliably deal splash, you get more kills-clip with an AR and more clips. Then rated damage is ineffective against shields it takes two shots of splash to get into the armor of a type 1 assault with no shield extender and 2 more thru the armor, for a direct hit one shot only takes out the shields nothing more. So lets take a look if I land every round on asualt suits with no extenders I have three kills per clip, sounds like a lot but I can, and frequently do, do that with an AR with a lot less skill. If I rely on splash I have one and a half kills, well just spraying in the general vicinity with an AR i regularly do that. so your power argument is bull ****.
ok how about DPS, so by your numbers 225 with one round a second so from first shot 2 in one second 2*225=450dps
compared to the AR which many posts will tell you can easily pump out 500+dps. yea what ever dude your not biased at all. try the MD out and tell me its op tell me how your KD instantly jumped like mine did when I switched from every other suit/weapon config to AR/assault.
now if you need help dealing with them, I can help you there. Never stand near cover or have your feet near the edge of cover, if possible avoid allowing them to see your feet, also keep their view of the ground at your feet as close to parallel as possible, keep out of SG range to minimize the likely hood of getting body shot, once your shields break make for cover then reengage. MDs only do like 40-60% damage to shields but 90-100% to armor.
I should hope I shouldn't have to say this to people playing a FPS but people are stupid NEVER EVER EVER EVER stand still, what ever weapon I am using I will eat you a live if you stand still this goes double for MD. |
Kaughst
The Nommo Insurance Fraud.
3
|
Posted - 2013.02.25 10:59:00 -
[40] - Quote
Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo
No. It really angers me that you probably never used this weapon long enough to have to bother to skill it up to it's highest proficiency and than attempt to comprehend not only that but the subtleties, advantages and pitfalls of the Mass Driver of using it every single day. As I am at prof. level 5.
To everyone else. The Dusters site is not a reliable form of news. The editorials don't seem to actually have any actual in depth knowledge or expertise of anything it actually talks about. News articles profess about the most inane things no matter how seemingly irrelevant or useless it actually is i.e the so called "bounty" on Bad Furry in the closed beta phase. Embellished stories to make up for any proper understanding of what is actually happens outside of their knowledge.
I can't say much of what others have already properly said to defeat your ideas that the Mass Driver is some how "Overpowered".
Want to know how to fight a Mass Driver? Skill into your shields, everything, get a prototype Caldari assault suit or even a advanced Type 2 and stay close enough to that he is doing damage to himself. Otherwise learn to actually have to struggle with it. |
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Alex Smoke
The Nommo Insurance Fraud.
5
|
Posted - 2013.02.27 00:01:00 -
[41] - Quote
I have no trouble shooting MD players in the face with my AR, both close quarters and at range; I understand though that we can't just go by anecdotal evidence, I'm sure CCP has the raw numbers and will balance accordingly. For those who play EVE this should come as no surprise, quoting CCP Fozzie:
Quote:...we are committed to balancing on a regular basis to keep things fresh and to follow up on reactions to the earlier passes. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.27 00:03:00 -
[42] - Quote
For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'. |
Drake435
SVER True Blood Unclaimed.
4
|
Posted - 2013.02.27 00:18:00 -
[43] - Quote
Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo
This is a complete load of none sense. I personally don't use mass drivers that often but when I go up against people that do use them, 70% of the time, they miss. Why is that? Contrary to its after-smoke image of an explosion, the blast radius is actually quite small and in order to be effective with it, you need some sort of height advantage to clearly aim to kill. Also, they go well on suits that have higher mobility compared to a lower mobile suit.
Oh, I forgot to mention this. Full-auto weapons can easily tear MD users apart while the projectile is still....well being projected in the air. |
Sobriety Denied
Universal Allies Inc.
436
|
Posted - 2013.02.27 00:51:00 -
[44] - Quote
Zyrus Amalomyn wrote:For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'.
this is acceptable but i like the idea of someone else that there is alot of mist on natural ground but none on concrete |
Buster Friently
Rosen Association
29
|
Posted - 2013.02.27 00:58:00 -
[45] - Quote
Sobriety Denied wrote:Zyrus Amalomyn wrote:For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'. this is acceptable but i like the idea of someone else that there is alot of mist on natural ground but none on concrete
Why is this? Is this because there is no dust and debris on concrete? Or could it be because the grenade itself doesn't expel a lot of gasses and what not?
The MD is fine, no nerf needed. |
gbghg
L.O.T.I.S. Legacy Rising
398
|
Posted - 2013.02.27 01:03:00 -
[46] - Quote
Drake435 wrote:Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo This is a complete load of none sense. I personally don't use mass drivers that often but when I go up against people that do use them, 70% of the time, they miss. Why is that? Contrary to its after-smoke image of an explosion, the blast radius is actually quite small and in order to be effective with it, you need some sort of height advantage to clearly aim to kill. Also, they go well on suits that have higher mobility compared to a lower mobile suit. Oh, I forgot to mention this. Full-auto weapons can easily tear MD users apart while the projectile is still....well being projected in the air. Me and a sniper had a shoot out at one point, i've got him done to half armour(the sniper was above me btw) i fire a shot, he headshots me, my MD shell keeps going and gets a direct hit on him, killing him. Even with us dead you aren't safe |
Skihids
Tritan-Industries Legacy Rising
973
|
Posted - 2013.02.27 01:39:00 -
[47] - Quote
Zyrus Amalomyn wrote:For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'.
Are you crazy?
The obscuration is a major part of what makes the MD an area denial weapon. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
30
|
Posted - 2013.02.27 04:28:00 -
[48] - Quote
Skihids wrote:Zyrus Amalomyn wrote:For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'. Are you crazy? The obscuration is a major part of what makes the MD an area denial weapon.
No, the mini-explosion is what makes it an area denial weapon. The 'mist' is a bit much. |
Sobriety Denied
Universal Allies Inc.
436
|
Posted - 2013.02.27 04:50:00 -
[49] - Quote
taking away the smoke will make it easier for the MD to land the next shot.. i'm satisfied either way |
Drake435
SVER True Blood Unclaimed.
5
|
Posted - 2013.02.27 05:50:00 -
[50] - Quote
gbghg wrote:Drake435 wrote:Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo This is a complete load of none sense. I personally don't use mass drivers that often but when I go up against people that do use them, 70% of the time, they miss. Why is that? Contrary to its after-smoke image of an explosion, the blast radius is actually quite small and in order to be effective with it, you need some sort of height advantage to clearly aim to kill. Also, they go well on suits that have higher mobility compared to a lower mobile suit. Oh, I forgot to mention this. Full-auto weapons can easily tear MD users apart while the projectile is still....well being projected in the air. Me and a sniper had a shoot out at one point, i've got him done to half armour(the sniper was above me btw) i fire a shot, he headshots me, my MD shell keeps going and gets a direct hit on him, killing him. Even with us dead you aren't safe
That's what I call a lucky shot..... Can we have the ability to shoot MD grenades out of the air? Sorry, but it would have been epic if he killed you and sniped the shot out of the air also. |
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rebecca watson
Universal Allies Inc.
41
|
Posted - 2013.02.27 10:49:00 -
[51] - Quote
well the responses pretty much seal the deal here. The OP is butt-hurt apparently. I run MD as my main weapon, as my sole logi weapon. It is tough to use for getting kills.
It is basically a circus weapon- very very situational, people notice when you're using it, but its terribad at killing people!
got killed by it? 9 out of 10 that MD user worked their ass off to make sure they had high ground, threw a flux grenade first.... ect.
Any more reasons?
1/2 my fits are AR, I have AR specced to 1. that's it. I get more kills with my exile/sever logi/ 90 percent bpo fit than any of my type a MD fits. (MD 4. weaponry 5, EXO, 1x complex dmg mod)
good lordy |
rebecca watson
Universal Allies Inc.
41
|
Posted - 2013.02.27 10:52:00 -
[52] - Quote
sorry, but i forgot to add, when i use my bpo AR suit its like a breath of fresh air- just line up, ADS, strafe, profit.
Oh they got in close? Perfect! Dive in and hipfire the AR works beautifully that way too, plus I wont die!! |
rebecca watson
Universal Allies Inc.
41
|
Posted - 2013.02.27 10:55:00 -
[53] - Quote
oh did i forget to mention with the AR you can drop 2 people in one clip consistently? Try that w a MD with strawberries at full health. you're lucky to take a 1v1 and win, nevermind taking cover to reload ONCE without weapon capacity trained, twice at lvl5 for only 3 full clips. You live and die out of your nanohives..... |
Alex Smoke
The Nommo Insurance Fraud.
5
|
Posted - 2013.02.27 15:03:00 -
[54] - Quote
Most people who complain are on the receiving end and have never actually tried the thing they're complaining about. |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
14
|
Posted - 2013.02.27 15:47:00 -
[55] - Quote
MD takes time to learn how to be effective, cannot play the same as an AR trooper. Slow reload, limited ammo, etc make it a fun change of pace. You have to skill it up and add in damage modifiers before it even becomes worth running with one so it is not a newb toob by any means. Leave the weapons alone |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.02.27 16:58:00 -
[56] - Quote
Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo
Basiclly a thumper in mw2. |
John Xulu
Tritan-Industries Legacy Rising
0
|
Posted - 2013.02.27 18:29:00 -
[57] - Quote
Tolen Rosas wrote:i agree. leave the dmg and slow fire rate and lower clip size.
Lower clip size? My MD has 3 shots before I have to do the mother of all reloads
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DustersBlog
Isuuaya Tactical Caldari State
74
|
Posted - 2013.02.27 18:43:00 -
[58] - Quote
Please, just let this thread die.
Thank you. |
Dachande Anasazi
IMPSwarm Negative-Feedback
10
|
Posted - 2013.02.27 19:21:00 -
[59] - Quote
Vin Vicious wrote:Skihids wrote:We've gone over this a dozen times already.
The MD is situational.
The MD actually requires the most skill of any weapon in the game.
The MD is not a "noob tube". It is in CoD where it OHK's, but that's not the case in DUST.
You can't treat a MD user as just another AR user. Try your leet dance moves and it will step on your feet. That's not broken, it's rock/paper/scissors.
The folks who cry "OP!" have never used the MD.
I'll listen to you when you pick up the MD and improve your KDR over the AR. lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it or not, and the easiest weapon to use in the game, minus the sniper rifle. AR players actually have to aim at players, you can just shoot in the general direction and poof, in armor, poof armors gone, PLUS no revive-ability. lets look at the stats of a naked MILITIA mass driver, Direct hit? 225dmg, oh thats an A-Vk.0 suit down with no revive Splash? 125dmg, oh thats a A-vk.0 into armor! Blast radius? 4.0 two points from a locus nade, thats engulfing the radius of a hack point. its a grenade launcher, aka a noob tube. WITH 6 ROUNDS and 18 rounds able.
If anyone with any gun gets on high ground they have an advantage. Yes MD people try to sit high and shoot down just like AR and any med-long guns. How about you switch it. Lets say instead of AR people on low ground and MD on high. Lets say AR people are high ground and MD people are low ground.
Heck lets say they are on an even plain...and you both shoot straight..no arcing. You just put the cross hair on the guy and shoot. MD nades wont reach.
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Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2013.02.27 22:59:00 -
[60] - Quote
gbghg wrote:Fox Gaden wrote:
Lastly, there is something strangely rewarding about shooting someone in the chest when they try to melee you. You die, but at least you take them with you.
Yeah it really is satisfying, what's also satisfying is when you teach the newberries why they should never huddle together when MD'S are around.
Shush dude...I like it when the newberries huddle |
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