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1101. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Kudos! A very well presented concept. Any fire-and-forget weapon system should use an active guidance system for balance sake, and that should be detectable. I am a fan of active measures like this that allow good pilots avoid fire rather than ju...
- by Skihids - at 2013.09.25 15:22:00
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1102. Overhaul the WP System: Tie WP to Suit/Role type - in General Discussions [original thread]
I prefer CCP tweak the suit bonuses to make them more role specific rather than create arbitrary bonuses for certain actions in a suit. Logi suits should get fitting cost reductions for equipment and assault suits should get bonuses to offensive ...
- by Skihids - at 2013.09.25 14:35:00
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1103. Future of fighters in the CCP universe.. not DUST - in General Discussions [original thread]
I'm backing "Star Citizen" for the opportunity to VR pilot spaceships. If EVR gets released I'll give that a try too. I want the first person view in my games.
- by Skihids - at 2013.09.24 22:13:00
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1104. From ~5000 to ~4000 players? 1.4 working as intended - in General Discussions [original thread]
steadyhand amarr wrote: Question any closed beta vet still around happy with dust? I would ask ingame but they don't log in anymore I'm still here and capping out each week. It's a slow process, but I've been in IT for thirty years and I kn...
- by Skihids - at 2013.09.24 11:03:00
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1105. WTF cars!? kill my enemies! - in General Discussions [original thread]
Never mind dev blogs, I'd say he doesn't come to the forums often.
- by Skihids - at 2013.09.24 03:34:00
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1106. dropship HP fitting guide? - in General Discussions [original thread]
My advice is to practice flying on maps with a deep red zone until 1.6 drops. The practice is always beneficial and staying out of combat will save your wallet for when flying dropships becomes viable again. You will want ISK then.
- by Skihids - at 2013.09.24 03:32:00
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1107. equipment WP is too damn high - in General Discussions [original thread]
Ulme Mees wrote: I usually drop proto repairing nanohives at supply depot, so if blue dot runs to supply and he is wounded he gets instant 70hp/s repair and can fight off the red dots who are coming for the supply depot! Also supply resupplyes...
- by Skihids - at 2013.09.23 13:25:00
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1108. What happened to the warbarge? - in General Discussions [original thread]
They have to clear the warbarge so they can work on the tram system.
- by Skihids - at 2013.09.23 04:13:00
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1109. How does everyone feel about Remote Explosives? - in General Discussions [original thread]
They require tactics and attention and can be countered by either attention or a flux grenade. It's relatively balanced and adds depth to the game. I approve even when I get killed by them.
- by Skihids - at 2013.09.22 22:56:00
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1110. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
To be clear I'm not suggesting this occur in isolation. This would only work after the vehicle rebalance made vehicular transport viable.
- by Skihids - at 2013.09.22 22:53:00
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1111. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Avallo Kantor wrote: Generally, in good game design, you want the players to always feel like bad things were "fair" to happen. By this I mean that either the bad thing was caused by another player action, or that there exists a strategy or m...
- by Skihids - at 2013.09.22 18:25:00
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1112. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Just thinking out loud: Right now uplinks are pretty much magic teleports with no risk other than spawning near an enemy. It's essentially zero time travel that eliminates the risk of traversing the intervening area. Walking and taking a vehicle...
- by Skihids - at 2013.09.21 20:18:00
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1113. I finally figured out the problem with Dust as an MMO - in General Discussions [original thread]
There are two reasons we don't have more diversity: 1) Every game mode essentially boils down to TDM. There is no challenge that cannont be overcome by "more DPS". When every problem is a nail, the only tool you need is a hammer. 2) The majority...
- by Skihids - at 2013.09.21 20:02:00
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1114. Anyone else having equipment deploy ment problems? - in General Discussions [original thread]
It happens to me too. Swap equipment, that usually unsticks it for me.
- by Skihids - at 2013.09.21 19:51:00
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1115. So any plans on going 64 players like MAG and BF4? - in General Discussions [original thread]
Maybe it is 24 vs. 24, but 16 are left behind each match...
- by Skihids - at 2013.09.21 19:49:00
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1116. HOW DO PEOPLE HAVE 450,000,000+ ISK?!?!?!?!?! - in General Discussions [original thread]
How lucrative is being in a corp farming clones? Are they giving out dividends to their base when clones are sold? If so, what's the average payout a week?
- by Skihids - at 2013.09.20 15:23:00
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1117. pve not even started?! - in General Discussions [original thread]
Bendtner92 wrote: Yep, work on it hasn't started. Just imagine how long it'll be before they can implement it considering they're been "working" on the SP rollover system since January. Now you know that's not a fair comparison. They want t...
- by Skihids - at 2013.09.20 14:50:00
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1118. HOW DO PEOPLE HAVE 450,000,000+ ISK?!?!?!?!?! - in General Discussions [original thread]
A'Real Fury wrote: As others have said create a BPO fit, more survivability than a starter fit with more options, and run Ambush. BPO's give you greater flexibility as you can fit a BPO repair tool or especially a BPO uplink. BPO Raven Assault...
- by Skihids - at 2013.09.20 14:46:00
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1119. Forge Guns are Broken - in General Discussions [original thread]
The new maps with few tower spots will mitigate the issue somewhat, but the fact remains that it's a OHK SR and any spot that is good for a sniper is going to be good for a sniping FG. The only way I can think of to keep its AV capability while r...
- by Skihids - at 2013.09.20 14:39:00
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1120. Forge Guns are Broken - in General Discussions [original thread]
Every time I read PC vs. Console casual I kept thinking "Planetary Conquest" and that's not exactly casual play. DUST isn't Tetris, it's a FPS and those will be competitive by nature. Folks will do what they can to be as competitive as possible. ...
- by Skihids - at 2013.09.20 14:18:00
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