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Quil Evrything
DUST University Ivy League
174
|
Posted - 2013.09.24 00:41:00 -
[1] - Quote
hi folks,
I'm looking for a guide on best HP fitting(s) for non-proto dropships. I've found a lot of theoretical mumbo jumbo in dropship guides about "well shields do this.. armor does that..." but no SPECIFIC FIT examples. Really annoying.
Disclaimer: I'm not an active-module kinda guy. So active hardeners are useless to me. I know enough to run away: I need enough tank to make sure I survive long enough TO get away. I can barely manage engaging an afterburner while running. That's about it
Given the pathetically limited power suply of dropships, and that armor costs more PG than shields, it kinda seems like my best option is to start with an armor based dropship, then slap a lot of shield exenders on it, plus afterburner. Specifically basic+ supplimental, swapping out the basic for Azeotropic when I can SP up enough.
That about sound right?
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Foxhound Elite
Kinsho Swords Caldari State
360
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Posted - 2013.09.24 00:44:00 -
[2] - Quote
Quil Evrything wrote:hi folks, I'm looking for a guide on best HP fitting(s) for non-proto dropships. I've found a lot of theoretical mumbo jumbo in dropship guides about "well shields do this.. armor does that..." but no SPECIFIC FIT examples. Really annoying. Disclaimer: I'm not an active-module kinda guy. So active hardeners are useless to me. I know enough to run away: I need enough tank to make sure I survive long enough TO get away. I can barely manage engaging an afterburner while running. That's about it Given the pathetically limited power suply of dropships, and that armor costs more PG than shields, it kinda seems like my best option is to start with an armor based dropship, then slap a lot of shield exenders on it, plus afterburner. Specifically basic+ supplimental, swapping out the basic for Azeotropic when I can SP up enough. That about sound right?
Just tell me what dropship you fly and i'll give you some fittings you can try out that i've always been using. Although, don't get your hopes up, they won't save you from current AV users or redline railguns. Beware.
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Henchmen21
Planet Express LLC
267
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Posted - 2013.09.24 00:47:00 -
[3] - Quote
In my incubus I like 2 voltaic hardeners, 60mm Poly plates, efficient repper in the lows. Highs are scanner and AB. Adv/proto fragmented for me and STD cycled for the gunners. |
Foxhound Elite
Kinsho Swords Caldari State
360
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Posted - 2013.09.24 00:47:00 -
[4] - Quote
Actually, I'm a Caldari pilot, not a fan of Gallente dropships. I'd recommend you join the in-game channel 'Condor Squad' and ask there, i'm sure multiple armour will answer your questions, so have a pen and paper ready to take down some fits. If it's Viper, Myron, Eryx and Python fits however, don't hesitate to ask me. |
Quil Evrything
DUST University Ivy League
174
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Posted - 2013.09.24 00:52:00 -
[5] - Quote
Foxhound Elite wrote:
Just tell me what dropship you fly and i'll give you some fittings you can try out that i've always been using. Although, don't get your hopes up, they won't save you from current AV users or redline railguns. Beware.
Thanks. Well lets go with a cheap base. Gorgon and Viper? Given that even the "1 up" versions are twice the price, yet have almost identical power and base HP, I dont see the point of me (ME: not all you other readers our there :) flying more expensive toys.
With my prior theories, Gorgon >> Viper for survivability, the way I fly. But if you've got a fitting to prove me wrong; please, I'm all ears |
loumanchew
Ametat Security Amarr Empire
148
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Posted - 2013.09.24 01:03:00 -
[6] - Quote
In my experience going for cheaper dropships does not really make up for the fact that you will die more because of the lower maneuverability compared to the more expensive assault DS. the one fit I had the most success with is a little bit counter intuitive but it works for me. I use the Incubus with 3 voltaics, a light efficient armor rep and 2 shield modules. I know it sounds idiotic to have 2 shields because of the recharge rate but I can take 3 shots of most of what's out there with this build and it is usually enough for me to get away. I find myself dying alot more when I remove a shield for a spawn or whatever.
The fact right now is that things hit too hard within too little time and if you don't have enough HP you won't make it. There are better fits than this but they cost more pg cpu and you need a bigger investment in SP which I am simply not willing to make given the current state of the game.
I think I lose about a ship every 2-3 games which is not enough to make a profit and it doesn't have ANY rewards other than getting your blood pumping knowing that you are what's for diner tonight. You just don't know when they will chop your head off. |
Bojo The Mighty
Zanzibar Concept
1998
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Posted - 2013.09.24 01:09:00 -
[7] - Quote
You can definitely Omni Tank Grimsnes and Gorgons, but as a word of advice you absolutely need to stack the Overdrives in such a case because when you're shields go, it's a looooong regen, so you better hustle your ass out. |
Quil Evrything
DUST University Ivy League
175
|
Posted - 2013.09.24 01:10:00 -
[8] - Quote
loumanchew wrote: I use the Incubus with 3 voltaics, a light efficient armor rep and 2 shield modules. I know it sounds idiotic to have 2 shields because of the recharge rate but I can take 3 shots of most of what's out there with this build and it is usually enough for me to get away. I find myself dying alot more when I remove a shield for a spawn or whatever.
Going just by number of slots, that fitting (or something close) would also go on a Grimsnes, no? But at 1/2 to 1/3 the price. |
pyramidhead 420
Krullefor Organization Minmatar Republic
41
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Posted - 2013.09.24 01:18:00 -
[9] - Quote
loumanchew wrote:In my experience going for cheaper dropships does not really make up for the fact that you will die more because of the lower maneuverability compared to the more expensive assault DS. the one fit I had the most success with is a little bit counter intuitive but it works for me. I use the Incubus with 3 voltaics, a light efficient armor rep and 2 shield modules. I know it sounds idiotic to have 2 shields because of the recharge rate but I can take 3 shots of most of what's out there with this build and it is usually enough for me to get away. I find myself dying alot more when I remove a shield for a spawn or whatever.
The fact right now is that things hit too hard within too little time and if you don't have enough HP you won't make it. There are better fits than this but they cost more pg cpu and you need a bigger investment in SP which I am simply not willing to make given the current state of the game.
I think I lose about a ship every 2-3 games which is not enough to make a profit and it doesn't have ANY rewards other than getting your blood pumping knowing that you are what's for diner tonight. You just don't know when they will chop your head off.
i generally just goof off/crash when flying DS's, so ive only ever used the MLT versions. are the better (higher SP) ships easier to fly?
on a scale of 1 to 10, whats a MLT DS's handling and whats an assault and logi's DS's handling ? i never heard about this before ( im new-ish and dont dropship often, other than crashing them for laughs) |
loumanchew
Ametat Security Amarr Empire
148
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Posted - 2013.09.24 02:26:00 -
[10] - Quote
The assault ones are far more maneuverable. If however you are just starting out than it will be a costly endeavor to fly the assaults. If you fly anything else than the assaults than I find it mandatory to have an after burner. The problem with the others is that even if you have a spawn inside of them, nobody wants to spawn into a flying coffin. You will see someone get in from time to time but you can't count on it unless all the spawn pads have ran out on the battlefield.
The way I learned was to use a gorgon with 2 passive armor resists, the repper that comes with it, a shield and a scanner to make myself somewhat useful. I would try to take off fast and go drop a few uplinks at strategic places. By doing this alone you will learn which maps are more dangerous and learn to move around out of dodge. The cost is 114 000 which is one tenth of decked out assault. The thing is, I like to shoot **** so I wouldnt go back, but first you have to learn to fly... One thing that made all the difference for me was when I realized that being higher is actually more dangerous because anything from anywhere can hit you. If however you are lower and aware of where the shots can come from, you know exactly where to go to get cover. So my advice is to learn to fly low and cheap for now and learn your craft. Then move on to bigger things. |
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621311251521 3316
Crux Special Tasks Group Gallente Federation
18
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Posted - 2013.09.24 02:30:00 -
[11] - Quote
Quil Evrything wrote:hi folks, I'm looking for a guide on best HP fitting(s) for non-proto dropships. I've found a lot of theoretical mumbo jumbo in dropship guides about "well shields do this.. armor does that..." but no SPECIFIC FIT examples. Really annoying. Disclaimer: I'm not an active-module kinda guy. So active hardeners are useless to me. I know enough to run away: I need enough tank to make sure I survive long enough TO get away. I can barely manage engaging an afterburner while running. That's about it Given the pathetically limited power suply of dropships, and that armor costs more PG than shields, it kinda seems like my best option is to start with an armor based dropship, then slap a lot of shield exenders on it, plus afterburner. Specifically basic+ supplimental, swapping out the basic for Azeotropic when I can SP up enough. That about sound right?
if u want a flying fortress why dont u just stay in mcc . |
pyramidhead 420
Krullefor Organization Minmatar Republic
41
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Posted - 2013.09.24 02:42:00 -
[12] - Quote
loumanchew wrote:The assault ones are far more maneuverable. If however you are just starting out than it will be a costly endeavor to fly the assaults. If you fly anything else than the assaults than I find it mandatory to have an after burner. The problem with the others is that even if you have a spawn inside of them, nobody wants to spawn into a flying coffin. You will see someone get in from time to time but you can't count on it unless all the spawn pads have ran out on the battlefield.
The way I learned was to use a gorgon with 2 passive armor resists, the repper that comes with it, a shield and a scanner to make myself somewhat useful. I would try to take off fast and go drop a few uplinks at strategic places. By doing this alone you will learn which maps are more dangerous and learn to move around out of dodge. The cost is 114 000 which is one tenth of decked out assault. The thing is, I like to shoot **** so I wouldnt go back, but first you have to learn to fly... One thing that made all the difference for me was when I realized that being higher is actually more dangerous because anything from anywhere can hit you. If however you are lower and aware of where the shots can come from, you know exactly where to go to get cover. So my advice is to learn to fly low and cheap for now and learn your craft. Then move on to bigger things.
thanks, sounds like some good advice. i wasnt planning on putting any sp into DS's soon, because i crash alot as is, but had never heard the better ships "flew" better. i do have alot of fun when flying/crashing them tho.
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Sgt Kirk
SyNergy Gaming EoN.
1940
|
Posted - 2013.09.24 02:49:00 -
[13] - Quote
don't even touch vehicles right now. That's my honest opinion. |
Beld Errmon
Evocatius
876
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Posted - 2013.09.24 02:52:00 -
[14] - Quote
Incubus
AB
Small rep 60mm plate 2x hardeners
turrets to taste.
If you find managing hardeners and flying hard you should probably find another profession. |
loumanchew
Ametat Security Amarr Empire
148
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Posted - 2013.09.24 02:56:00 -
[15] - Quote
The poster above is absolutely right, it just isnt worth it. But, I still do it because I enjoy it and frankly nothing else interests me right now in the game so what do I have to lose right? There is fun to be had and once in a blue moon you will wreck havoc and change the tide of battle and that is worth the 30 ships that you paid to get that special game.
So good luck to you and I recommend you watch these videos a few times. If ever you want to try an assault just drop me a message and I'll spawn one for you to try for free.
https://www.youtube.com/watch?v=_WO6l05VJvk https://www.youtube.com/watch?v=2u2xnlCyWkg https://www.youtube.com/watch?v=-sM4GQd4U8M https://www.youtube.com/watch?v=cv25rsWXdYs |
Skihids
Bullet Cluster
2163
|
Posted - 2013.09.24 03:32:00 -
[16] - Quote
My advice is to practice flying on maps with a deep red zone until 1.6 drops. The practice is always beneficial and staying out of combat will save your wallet for when flying dropships becomes viable again. You will want ISK then. |
toasterwaffles
Hostile Acquisition Inc The Superpowers
0
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Posted - 2013.09.24 03:50:00 -
[17] - Quote
Henchmen21 wrote:In my incubus I like 2 voltaic hardeners, 60mm Poly plates, efficient repper in the lows. Highs are scanner and AB. Adv/proto fragmented for me and STD cycled for the gunners.
Well I mostly agree with you . If you replace your 60mm plates with an overdrive , and scanner with an shield extender, your ship will be able to escape conflict and have about the same amount of HP. You may need to edit your blasters also. The other option is to replace the 60mm with a CPU ext so you can equip 3 proto missiles. Again replace the scanner with the shield extender. The second ship is a little more costly. I prefer the accelerated proto missiles on my ship. |
Quil Evrything
DUST University Ivy League
176
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Posted - 2013.09.24 04:32:00 -
[18] - Quote
To the "I wanna learn how to fly" poster: I would recommend gorgon (militia), zero fittings. They're slow, but stable. Ifyou also move the sticks slow, that should keep you out of trouble. Vipers are too "twitchy".
To my other esteemed collegues here, I'm gonna post my current attempts at max tanking, for lulz.
For my characters that dont have any shield or armor modules unlocked, which is... ... Daang, almost ALL of them! Those things re freakin SP *sinks*...
anyway, I found I can fit 3 basic shield extenders, 1 energized plate, on a viper, if I throw in junk for weapons. This gives:
Viper: 2138shld, 693armor, with 10% armor resist, and 2% shield resist due to required cpu low module. This gives an "effective" hp of 2890 I call this my "Viper one-way" fit. For one-way trips :) 148,000 ISK
Gorgon, if I want to keep it USEFUL, with 2x cycled missiles, I can only squeeze in 2x shield extenders. no energized plate :( but since it already starts with beaucoup d'armor, that yields 1410shield, 1530armor. And I have to use all 3 low-slots with cpu enhancers. So no repair, no energizer. Which means it's almost the same as the viper, with total HP of 2940
For the light at the end of the tunnel, I found one char of mine that has invested in level 1 for almost all vehicle skills... This allows a gorgon to fit:
2xshield extender 1 (no stacking penalty), and energized plating. Which gives totals of Gorgon: 1930shield, 1530armor, 6% shield resist, 13% armor resist. For effective hp of 3773. WITH the gorgon-blue-printed armor repairer! 161,000 ISK
Hey now, that's kinda respectable!
... but not very useful, since I had to drop down to scattered blasters to do it. Capped out on CPU. UGH! If I get that char trained up to vehicle electronics level 2, instead of 1.. Gah.. only allows ONE missle turret. Had to get vehicle electronics to level 3, to allow both. So, specificaly, with V. electronics up to 3, I can fit a gorgon with
2xbasic shield extender, 1xBPO repair, 1xcpu enhancer I, and 1xmilitia energized plate, 2xcycled missle launchers == 3773 eHP for 145,000 ISK |
toasterwaffles
Hostile Acquisition Inc The Superpowers
0
|
Posted - 2013.09.24 04:56:00 -
[19] - Quote
Those are good ships for a cheap amount of isk, but if you have the 1.3 million plus the skill points then try my incubus fit with the 3 proto missiles
For my fits, you might need vehicle electronics lv3
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Operative 1171 Aajli
Bragian Order Amarr Empire
362
|
Posted - 2013.09.24 07:41:00 -
[20] - Quote
On my assault shield DS I have 3 shiels extenders and a scanner so I can take alpha damage from trying to hover and shoot my turret.
On my other DS I try to keep moving while offering a mobile CRU and scanner. So I equip for speed with both afterburner and overdrive. Then I either have a shield booster or repper with a hardener depending on which type of DS. |
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