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Skihids
Bullet Cluster
2143
|
Posted - 2013.09.21 20:18:00 -
[1] - Quote
Just thinking out loud:
Right now uplinks are pretty much magic teleports with no risk other than spawning near an enemy. It's essentially zero time travel that eliminates the risk of traversing the intervening area. Walking and taking a vehicle takes time and involves the risk of getting killed on the way.
As long as that's the case uplinks will trump vehicular travel because they are better in every way.
But what if teleporting carried a risk? What if there was a chance that you would die in the attempt? Yes it would suck to lose a suit, but it wouldn't have to be a high risk before it encouraged folks to walk, take the bus, or use a CRU.
People would still use uplinks for critical needs, but they wouldn't be used to simply deploy to the narrow front that they create.
Would adding an element of risk change how you use uplinks? |
DJINN Marauder
Ancient Exiles
1396
|
Posted - 2013.09.21 20:20:00 -
[2] - Quote
Not really. In pc everyone would still use them because win > than isk loss.
In pubs tho I wouldn't use uplinks. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3390
|
Posted - 2013.09.21 20:27:00 -
[3] - Quote
Really? Can you imagine how **** it would be to spawn and then have the system go 'LOLNOPE YOU DIED'? |
Master Jaraiya
Ultramarine Corp
867
|
Posted - 2013.09.21 20:31:00 -
[4] - Quote
Skihids wrote: Just thinking out loud:
Right now uplinks are pretty much magic teleports with no risk other than spawning near an enemy. It's essentially zero time travel that eliminates the risk of traversing the intervening area. Walking and taking a vehicle takes time and involves the risk of getting killed on the way.
As long as that's the case uplinks will trump vehicular travel because they are better in every way.
But what if teleporting carried a risk? What if there was a chance that you would die in the attempt? Yes it would suck to lose a suit, but it wouldn't have to be a high risk before it encouraged folks to walk, take the bus, or use a CRU.
People would still use uplinks for critical needs, but they wouldn't be used to simply deploy to the narrow front that they create.
Would adding an element of risk change how you use uplinks?
Uplinks are there to advance the frontlines. If everytime you died, you were forced to fall back to a secured position, battles would never progress. If you could die simply because you spawned, it would defeat the purpose. |
J4yne C0bb
Molon Labe. RISE of LEGION
99
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Posted - 2013.09.21 20:32:00 -
[5] - Quote
No, sorry, I'm not really down with this idea. There already is a relatively high risk associated with them -- you generally never know if one is being camped.
Besides, when I play on my heavy alt, I usually wait for somebody to drop an uplink closer to the objective, so I don't have to run my fat a$$ all the way over there, or waste ISK on a militia LAV to get there. Moving around the battlefield is hard enough already when you play that class. |
Coleman Gray
GunFall Mobilization Covert Intervention
709
|
Posted - 2013.09.21 20:35:00 -
[6] - Quote
Drop links are fine since you need to put them down, the issue is Scouts are not running around and destroying them, I say scouts since A: Their the fastest and B: most likely to not be detected |
Nocturnal Soul
Immortal Retribution
626
|
Posted - 2013.09.21 20:44:00 -
[7] - Quote
They're already suppose to have a downside if your read the descriptions. |
Delta 749
Kestrel Reconnaissance
1937
|
Posted - 2013.09.21 20:45:00 -
[8] - Quote
Your idea is bad and you should feel bad |
J4yne C0bb
Molon Labe. RISE of LEGION
99
|
Posted - 2013.09.21 20:46:00 -
[9] - Quote
Arkena Wyrnspire wrote:Really? Can you imagine how **** it would be to spawn and then have the system go 'LOLNOPE YOU DIED'?
SCOOOOOOOTTTTYYYYYYYYY! /kahnyell
yeah, that would suck. |
Patrick57
Ametat Security Amarr Empire
296
|
Posted - 2013.09.21 20:50:00 -
[10] - Quote
Skihids wrote: Just thinking out loud:
Right now uplinks are pretty much magic teleports with no risk other than spawning near an enemy. It's essentially zero time travel that eliminates the risk of traversing the intervening area. Walking and taking a vehicle takes time and involves the risk of getting killed on the way.
As long as that's the case uplinks will trump vehicular travel because they are better in every way.
But what if teleporting carried a risk? What if there was a chance that you would die in the attempt? Yes it would suck to lose a suit, but it wouldn't have to be a high risk before it encouraged folks to walk, take the bus, or use a CRU.
People would still use uplinks for critical needs, but they wouldn't be used to simply deploy to the narrow front that they create.
Would adding an element of risk change how you use uplinks?
Okay, well then how would you feel if you spawned in with a Proto fit, then immediately died? |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3691
|
Posted - 2013.09.21 20:51:00 -
[11] - Quote
I'd rather have uplinks used as beacons for the MCC to spit pods out at rather than magical space sprinkles. Could pop them mid-air or something. |
Cosgar
ParagonX
5372
|
Posted - 2013.09.21 20:53:00 -
[12] - Quote
They do have a downside, high CPU/PG costs and they can be camped. |
RKKR
The Southern Legion The Umbra Combine
409
|
Posted - 2013.09.21 20:56:00 -
[13] - Quote
TheAmazing FlyingPig wrote:I'd rather have uplinks used as beacons for the MCC to spit pods out at rather than magical space sprinkles. Could pop them mid-air or something.
A new anti-dropship implementation? CCP is so going to implement this . |
Doc Noah
Algintal Core Gallente Federation
561
|
Posted - 2013.09.21 20:58:00 -
[14] - Quote
Caldari scum, do not question the reliability of Gallente tech. These 4 eyes show we study twice as hard as a nerd. |
DJINN Marauder
Ancient Exiles
1398
|
Posted - 2013.09.21 21:00:00 -
[15] - Quote
Doc Noah wrote:Caldari scum, do not question the reliability of Gallente tech. These 4 eyes show we study twice as hard as a nerd. I thought uplinks were amarr..? |
Delta 749
Kestrel Reconnaissance
1937
|
Posted - 2013.09.21 21:03:00 -
[16] - Quote
DJINN Marauder wrote:Doc Noah wrote:Caldari scum, do not question the reliability of Gallente tech. These 4 eyes show we study twice as hard as a nerd. I thought uplinks were amarr..?
Indeed but hes Gallente, when have they ever been right about something |
Doc Noah
Algintal Core Gallente Federation
561
|
Posted - 2013.09.21 21:06:00 -
[17] - Quote
Then why do you guys use our symbol when advertsising uplinks on my small TV? :( Copyright infringment |
OZAROW
WarRavens League of Infamy
701
|
Posted - 2013.09.21 21:08:00 -
[18] - Quote
They do have a risk!
Lol me hiding in the bushes with my remote explosive ontop of that red link waiting for that poor bastard in a proto suit to spawn in! |
Kane Fyea
DUST University Ivy League
1677
|
Posted - 2013.09.21 21:11:00 -
[19] - Quote
Doc Noah wrote:Then why do you guys use our symbol when advertsising uplinks on my small TV? :( Copyright infringment To confuse you. |
Cody Sietz
Bullet Cluster
1015
|
Posted - 2013.09.21 21:40:00 -
[20] - Quote
Basic uplink 25 percent chance of spawning alive.
Advanced 50 percent.
Proto 80 percent.
Throw in some uplinks that have a 100 percent chance but limit spawns to 4-6 per unit or a unit that has a even worst chance to spawn but the number is higher and you got a winner.
It even says the tech is dangerous in the description and the clone that uses it will die shortly after. |
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Cody Sietz
Bullet Cluster
1015
|
Posted - 2013.09.21 21:42:00 -
[21] - Quote
Cosgar wrote:They do have a downside, high CPU/PG costs and they can be camped. They should be hack able as well. |
Chad Michael Murray
The Phoenix Federation
16
|
Posted - 2013.09.21 21:43:00 -
[22] - Quote
This is one of the dumbest ideas I've ever heard. |
Bright Cloud
Namtar Elite Gallente Federation
194
|
Posted - 2013.09.21 22:25:00 -
[23] - Quote
There is a downside to it when using them and thats that you can get camped by a guy with a shotgun or a remote explosive. Trust me if you see a uplink then dont destroy it instantly. Put a remote explosive on it and wait till you can hear the sound of uncloaking and then trigger it and see how you get easy 50WP. Well thats what i usually do if i see them in public matches. |
KING CHECKMATE
TEAM SATISFACTION
1201
|
Posted - 2013.09.21 22:34:00 -
[24] - Quote
Skihids wrote: Just thinking out loud:
Right now uplinks are pretty much magic teleports with no risk other than spawning near an enemy. It's essentially zero time travel that eliminates the risk of traversing the intervening area. Walking and taking a vehicle takes time and involves the risk of getting killed on the way.
As long as that's the case uplinks will trump vehicular travel because they are better in every way.
But what if teleporting carried a risk? What if there was a chance that you would die in the attempt? Yes it would suck to lose a suit, but it wouldn't have to be a high risk before it encouraged folks to walk, take the bus, or use a CRU.
People would still use uplinks for critical needs, but they wouldn't be used to simply deploy to the narrow front that they create.
Would adding an element of risk change how you use uplinks?
Uplinks should be usable only if you have an AMARR suit...just saying.
Warp tech is Amarr... |
Rinas Rylos
Rinas' Raiders
61
|
Posted - 2013.09.21 22:50:00 -
[25] - Quote
Arkena Wyrnspire wrote:Really? Can you imagine how **** it would be to spawn and then have the system go 'LOLNOPE YOU DIED'?
This. The effect uplinks randomly killing people would have on the game would be massively negative, and for good reason I die enough already without the game just deciding that I should lose a dropsuit out of sheer probability, though that's less because of the game and more because I tend to use cheap, glass cannon loadouts, but still. |
Operative 1171 Aajli
Bragian Order Amarr Empire
338
|
Posted - 2013.09.21 22:51:00 -
[26] - Quote
Skihids wrote: Just thinking out loud:
Right now uplinks are pretty much magic teleports with no risk other than spawning near an enemy. It's essentially zero time travel that eliminates the risk of traversing the intervening area. Walking and taking a vehicle takes time and involves the risk of getting killed on the way.
As long as that's the case uplinks will trump vehicular travel because they are better in every way.
But what if teleporting carried a risk? What if there was a chance that you would die in the attempt? Yes it would suck to lose a suit, but it wouldn't have to be a high risk before it encouraged folks to walk, take the bus, or use a CRU.
People would still use uplinks for critical needs, but they wouldn't be used to simply deploy to the narrow front that they create.
Would adding an element of risk change how you use uplinks?
Nah, better to just only allow a minimum active at one time and/or they can't be placed too close together. |
Maken Tosch
DUST University Ivy League
4254
|
Posted - 2013.09.21 23:01:00 -
[27] - Quote
I can't support this idea at all. Besides, that risk of dying upon spawning in is already there. It's called getting spawn camped by an enemy heavy wielding an HMG at the drop uplink. |
Maken Tosch
DUST University Ivy League
4254
|
Posted - 2013.09.21 23:03:00 -
[28] - Quote
KING CHECKMATE wrote:Skihids wrote: Just thinking out loud:
Right now uplinks are pretty much magic teleports with no risk other than spawning near an enemy. It's essentially zero time travel that eliminates the risk of traversing the intervening area. Walking and taking a vehicle takes time and involves the risk of getting killed on the way.
As long as that's the case uplinks will trump vehicular travel because they are better in every way.
But what if teleporting carried a risk? What if there was a chance that you would die in the attempt? Yes it would suck to lose a suit, but it wouldn't have to be a high risk before it encouraged folks to walk, take the bus, or use a CRU.
People would still use uplinks for critical needs, but they wouldn't be used to simply deploy to the narrow front that they create.
Would adding an element of risk change how you use uplinks?
Uplinks should be usable only if you have an AMARR suit...just saying.
Warp tech is Amarr...
Sleeping with your Empress much? |
Vrain Matari
ZionTCD
937
|
Posted - 2013.09.21 23:09:00 -
[29] - Quote
I think it's an idea worth exploring, OP.
I never did like the 'wormhole technology in a pizza box' uplink thing - it's technology that's immersion breaking - akin to the Heisenberg compensator in its potential.
One potential drawback that comes to mind would be module damage. Probability of damage would drop with uplink tier. Wormhole transport would mean that each module on you suit(not weapons of equipment for pure gameplay reasons) rolled a probability for deactivation upon materialization.
I picked this effect because i'm speculating it might be relatively cheap for CCP to implement, and i'd personally love the challenge of spawning to realize that my profile damper or armor repper was on the fritz. Oh the lols! ;) |
Anarchide
Greedy Bastards
676
|
Posted - 2013.09.21 23:10:00 -
[30] - Quote
People against uplinks should take three big breaths in a bucket full of water. |
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