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321. Just Nuked An HAV - in General Discussions [original thread]
Arx Ardashir wrote: Vulpes Dolosus wrote: Lorhak Gannarsein wrote: In pubs they're quite effective. Otherwise they're appallingly bad. Anything, and I mean anything that missiles can do, a railgun can do better. This is the sad truth....
- by Skihids - at 2014.03.21 17:57:00
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322. If no one else will stand up to them, guess I will - in General Discussions [original thread]
Cody Sietz wrote: ADS+HAV=win MLT HAV + MLT HAV + Redline + whatever = Win You gotta love those full auto railguns.
- by Skihids - at 2014.03.21 03:42:00
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323. A concern I have about Dust 514's "events"... - in General Discussions [original thread]
Bread and circuses. It's an odd way to get usable data if you introduce noise into your data set by encouraging non-standard behavior with incentives like this.
- by Skihids - at 2014.03.20 21:31:00
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324. Logistics bonus does not apply to cloaks - in General Discussions [original thread]
All those hacks combined with the reported significant modification of the UE3 engine makes me wonder if it will ever be feasible to port to UE4. The IT guy inside me shudders to contemplate the corner CPP is painting themselves into.
- by Skihids - at 2014.03.20 20:50:00
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325. Who do we blame for not getting our weapon sp back? - in General Discussions [original thread]
low genius wrote: Spkr4theDead wrote: Beren Hurin wrote: Spkr4theDead wrote: Beren Hurin wrote: What makes you think you deserve it? Why didn't you save some? Whats wrong with the 1-3 million you just got? How the hogwash did you sp...
- by Skihids - at 2014.03.20 20:43:00
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326. Question about the new events - in General Discussions [original thread]
What events? I didn't see anything on the Announcements thread.
- by Skihids - at 2014.03.20 20:07:00
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327. Assault dropship costs are insane - in General Discussions [original thread]
CCP wanted to allow vehicles to attack in "waves of opportunity" with hardeners. The idea was they could tank damage for a short time before having to win or retreat. Only that's not the way it works for the dropship. What dual armor hardeners ...
- by Skihids - at 2014.03.20 20:04:00
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328. CCP! WHY you make me use self control - in General Discussions [original thread]
Zirzo Valcyn wrote: capped off vehicle shield regen to 5, small missile prof 3- more rotation for my gunners, gal assault dropship 3- more ROF for my small rail nose cannon which is seeing more use now that ADS seems to be a current FOTM. i''m ...
- by Skihids - at 2014.03.20 19:44:00
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329. Who Else is excited about the Mass Driver buff? - in General Discussions [original thread]
I don't know. I've got Prof 4, but I haven't pulled it out in ages. Maybe I'll see if it is remotely useful again but I'm not holding my breath, what with the splash damage resistance heavies are getting.
- by Skihids - at 2014.03.20 19:37:00
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330. Does KDR matter to you? - in General Discussions [original thread]
Hecarim Van Hohen wrote: I do like my kdr staying around 2 even though it doesn't matter but there is little else to track while being a point defense sentinel You can track the love you get from your corp mates.
- by Skihids - at 2014.03.20 19:32:00
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331. Who do we blame for not getting our weapon sp back? - in General Discussions [original thread]
Don't you know that you should reserve all your SP until CCP releases all the core content? You should run pure starter fits until such a time comes to pass, say another year or two when all the vehicles are delivered. After that you can start s...
- by Skihids - at 2014.03.20 18:13:00
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332. Logistics bonus does not apply to cloaks - in General Discussions [original thread]
I'll be waiting to see those creative fittings, but I'll bet that we will all see Scouts carrying two pieces of regular equipment right on day one.
- by Skihids - at 2014.03.20 18:01:00
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333. Logistics bonus does not apply to cloaks - in General Discussions [original thread]
Vell0cet wrote: Skihids wrote: So why not simply limit it to the scout suit? Why even make a pretence of allowing it on other suits? Just make a cloak slot like heavies have a heavy weapon slot. That would prevent scouts from being as good ...
- by Skihids - at 2014.03.20 17:47:00
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334. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
Lanius Pulvis wrote: Skihids wrote: First person would be fantastic on dropships if done right. Start with a wide FoV via a virtual view constructed from a series of hull mounted cameras. Add the ability to turn your virtual head without y...
- by Skihids - at 2014.03.20 17:32:00
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335. The Cloak, Psychological Warfare and Positive Changes it will Bring - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Skihids wrote: How well will that work when the reds approach 2-3 at a time in loose formation? The Scout won't be able to get them all before being dispatched. One hacks and the other(s) over watch. Remote the ...
- by Skihids - at 2014.03.20 00:14:00
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336. dust514 became crazy when the sp reward came out - in General Discussions [original thread]
DUST Fiend wrote: Skihids wrote: DUST Fiend wrote: I love fledgling ADS pilots. All the more om for my Incubus railgun to nom Does the small rails really do any better than missiles against vehicles? Enough to justify dumping millions...
- by Skihids - at 2014.03.19 22:50:00
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337. This is ridiculous! - in General Discussions [original thread]
Sir Dukey wrote: Caldari Logistics suit with 706 armor... 5 armor rep per second.. 400 shield, proto CR. Glad it's being nerfed to sh*t. 706 armor is more than my amarr assault can attain if it stacked armor and that mean no armor repair. 7...
- by Skihids - at 2014.03.19 22:35:00
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338. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
First person would be fantastic on dropships if done right. Start with a wide FoV via a virtual view constructed from a series of hull mounted cameras. Add the ability to turn your virtual head without yawning the ship by adding an additional co...
- by Skihids - at 2014.03.19 22:29:00
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339. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
The problem is that CCP took the lazy route and went third person for all vehicles rather than build proper first person views. It makes aiming and flying dropships an exercise in frustration anywhere near obstacles as the camera viewpoint jumps ...
- by Skihids - at 2014.03.19 21:00:00
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340. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
Go ahead and keep your camera drone, but make it visable and let me blow it up! If it's real I can destroy it.
- by Skihids - at 2014.03.19 20:51:00
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