Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Bullet Cluster Legacy Rising
3088
|
Posted - 2014.03.20 19:32:00 -
[91] - Quote
Hecarim Van Hohen wrote:I do like my kdr staying around 2 even though it doesn't matter but there is little else to track while being a point defense sentinel
You can track the love you get from your corp mates. |
Fire of Prometheus
Alpha Response Command
4004
|
Posted - 2014.03.20 19:36:00 -
[92] - Quote
No.
A true soldier shows stoicism on the battlefield.
Commando sees scout
loses his mind
|
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
179
|
Posted - 2014.03.20 19:38:00 -
[93] - Quote
My kill ratio is horrible, never been above .5... ever. But what do I care, I'm a logistic. On a good day I'm pulling 1,000 WP, a bad day 700 WP and at my best I've gotten 4,000. It feels indescribably good seeing my name at the top of the list with 1/11 and 1200 WP. Means I did my job while flicking off the people that cut me down. This is what being a logistic is, that person that gets the other person up, heals them and watches them get sweet revenge when I'm invariably dropped for doing the afore. |
alten hilt
DUST University Ivy League
112
|
Posted - 2014.03.20 19:59:00 -
[94] - Quote
I personally don't put a lot of stock in KDR, but I know some people do. However, rather than removing it, I think it would be more useful to add more metrics. Some of my ideas include
Warpoints per death
Warpoints per minute
Warpoints per match average
ISK efficieny (ISK destroyed vs. ISK lost)
Profit per match (ISK gained vs. ISK lost)
Calculated Risk Factor/ Merc Effeciency ratio (Combination of all the above statistics weighted)
The idea here is that EVE revolves around corporations and business who are looking to make the most profit for the least amount of investment and risk. By modifying current risk/reward calculations it should be possible to create a composite statistic that best reflects the Mercs ability to be an asset rather than a liability. Corporations ideally want a Merc who kills more than he dies, destroys more enemy gear than he loses, accomplishes a lot of objectives between deaths, does so rapidly, and consistently is a top contributor to mission objectives.
Only governments don't care about efficiency. |
Luna Angelo
We Who Walk Alone
826
|
Posted - 2014.03.20 20:07:00 -
[95] - Quote
Not to me, either. While I would like to break even, my KDR is merely me getting killed and killing a lot. I'm an Assault, a Hunter-Killer, but my KDR is only .82 (Went down .05 during the event.) I'm proud of my KDR, because .82 and rising using BPO's and STD gear is AMAZING!!!
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Alena Ventrallis
The Neutral Zone
901
|
Posted - 2014.03.20 20:09:00 -
[96] - Quote
No. ISK efficiency matters to me.
Best PVE idea I've seen.
Fixed link.
|
Lorhak Gannarsein
Science For Death
2228
|
Posted - 2014.03.20 20:19:00 -
[97] - Quote
The thing I've noticed about attitudes towards KD is this.
If you have a good one, you care.
If you have a bad one, you don't.
Now, I'm not going to read into that at all, but there it is.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
|
Zahle Undt
Bullet Cluster Legacy Rising
1014
|
Posted - 2014.03.20 20:28:00 -
[98] - Quote
On my main who has been primarily support logi/whatever Dren fit I feel like screwing around with, my KDR means very little to me. I'm proud I've kept it near 1. On my alt Tara on which I run Minmatar assault and Gallente scout my KDR means a little to me and I've got it from like .4 when I first started the character now to 1.47 and slowly going up. Mostly I look at how many kills over even I am because I don't play enough nor am I good enough for my KDR to change quickly anymore.
I think if you are using it as a personal metric you are doing it right. There are too many factors that go into your KDR that are beyond your control to make it a truly valuable statistic. Such as: who else is on your team, how often/what times do you play (I find I have a higher KDR during US day time than US prime time or late night), and what you run.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
BARDAS
Shining Flame Amarr Empire
825
|
Posted - 2014.03.20 20:33:00 -
[99] - Quote
The only thing that matter to me is my level of fun and enjoyment. I could care less about stats. |
Deltahawk Durango
Subsonic Synthesis RISE of LEGION
160
|
Posted - 2014.03.20 21:54:00 -
[100] - Quote
there is way too many peeps here who care way too much about their kdr... they hang out on roofs above objectives but never jump down to hack it... always hanging around cru's and uplinks waiting for easy kills... and you will NEVER see them run AV but guess who's crying about tanks on the forum???
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
|
|
Paran Tadec
The Hetairoi
1988
|
Posted - 2014.03.20 21:58:00 -
[101] - Quote
No.
The only thing that matters in New Eden: Revenue/Expenditures.
Bittervet Proficiency V
thanks logibro!
|
sammus420
Goonfeet Special Planetary Emergency Response Group
383
|
Posted - 2014.03.20 22:06:00 -
[102] - Quote
Not one bit. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
970
|
Posted - 2014.03.20 22:07:00 -
[103] - Quote
KDR doesn't matter
Being ISK positive matters
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2447
|
Posted - 2014.03.20 22:08:00 -
[104] - Quote
I don't. I mean, I'd like to keep mine around one (currently 0.9) but I'm more interested in winning and turning a profit. 2 reasons for this:
1) Depends on what you do. If you play pure assault, tanks, or sentinel, it should matter because it's a good metric for what you do. For logistics and scouts, it's not.
2) With the lolmatchmaking and FW issues (Amarr/Caldari FW does not help your KDR) and broken economy, among other things, skill is not the only determinant of KDR. The tryhards who quit games because they are on a losing team are a great example. I understand why they do it, and am not necessarily condemning them for it, but if they actually stuck around and fought/hacked objectives every game, regardless of how sh!tty their blueberries were, their KDR would suffer. It would still be better than mine, but not as good as it is.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
Bojo The Fantastic
Bojo's Grand Bazaar
51
|
Posted - 2014.03.20 22:14:00 -
[105] - Quote
al nize mk2 wrote:Passing 10m SP I feel like I should be faintly fantastic by now - but still I'm real limited. Hire on my expertise and in 1 week's time you will be whistling a different tune. A Fantastic tune.
Gambling // Entrepreneur // Trade // LAV Racing // Bojo's Personal Accountant
|
Hansei Kaizen
The Jackson Five
28
|
Posted - 2014.03.20 22:14:00 -
[106] - Quote
For me the magical number is 1. If I get a KDR of around 1, I am pretty satisfied. A few kills or deaths more or less, its fine. But I can get very frustrated if I am going below .5. Its totally irrational, because it says nothing about how well I am performing my role, and if my team is going to win or not, or if I am making profit this match, but I know that it matters to me nontheless.
But if my KDR is 1.5 or 200, I really dont care. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
51
|
Posted - 2014.03.20 22:23:00 -
[107] - Quote
al nize mk2 wrote:Passing 10m SP I feel like I should be faintly fantastic by now - but still I'm real limited..
If I really focus and play tactics I can make up to 15 kills and die about half the number of times. If I'm slightly off - I am well capable of disgracing myself worse than ever.
I've got an absolute f&&*&n mountain to climb just to make my KDR 1! I know most of you say who gives a cr^p about KDR and I completely understand.
But the stat is there - staring me in the face in all of it's embarassing glory. 0.75. Genuinely I'm thinking of throwing a party when I hit KDR 1.
You will see bumps in your build at 9, 12, 18 and finally 24 if you're an infantry. Those seem to be the stepping stones, and at 24 its just a matter of hitting optimal build and just subbing in weapons and drop suits for the specific type of battle you're in. |
The Robot Devil
Molon Labe. General Tso's Alliance
2064
|
Posted - 2014.03.20 22:25:00 -
[108] - Quote
Gauder Berwyck wrote:In a [maximum players] 16v16 scenario, then the guys with massive KDRs will win just about every time. Those who say that KDR doesn't matter are disillusioned and haven't seen the light yet.
KDR is an indication of how good you are at staying alive, while still killing. The less you die, the better you can do your job. The more you kill, the easier you make your own job. The two go hand in hand.
Until battles become something like 256v256 with three consecutive battles one after the other, all results interconnected, then and only MAYBE then will numbers start to matter. Try-hard clans won't be able to field the same numbers and still retain their killing superiority before they get burned out by the number of matches and opponents they face.
IMO, Dust is the one game that has gotten closest to this scenario, where numbers CAN outfight skill. But still no go. Slayers are still the most valuable team asset any team can have.
I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following:
Been playing for almost a year now and I have less than 4k kills and just over 5k deaths with a KDR of 0.65 and a win loss of around 1.5 (RR/CR/vehicles have dropped my w/l by about 0.6). Some games I don't even pull out a weapon and that doesn't make me a bad player. Staying alive and killing do go hand in hand but that doesn't always reflect the worth of the player while in a battle. I could lead a squad in every battle like in chrome and have a KDR of 2+ but I don't really want to. I could jump in a HAV and just ride around to pad my KDR but it isn't fun or just redline snipe and only make two kills with zero deaths but I'm not a coward or risk adverse. KDR doesn't really prove anything if the underlying stats that gave you that KDR aren't listed. I like to be in the middle of fights keeping a fat kid healed up and letting them kill for me, I am a support player and I am often one of the first to get dropped because I am pumping 100+HP/s into my fatty's armor pool.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
|
Rusty Shallows
1175
|
Posted - 2014.03.20 22:27:00 -
[109] - Quote
Ansiiis The Trustworthy wrote:Foo Fighting wrote:CCP don't care - they owe many people kills from skirmish in chromosome. Wait what? I played mostly skirmish... A bug for awhile only recorded kill/deaths for Ambush. For some of us it really skewed our stats.
Here, have some candy and a Like. :-)
Forums > Game
|
BigStuarty
Endless Hatred Ishuk-Raata Enforcement Directive
4
|
Posted - 2014.03.20 22:28:00 -
[110] - Quote
don't worry mate I have over 30 million sp I am now at 0.76 KDR, However a worth is measured in warpoints helping the team kill assists , decent spawns and effective nanos etc the dirty support logi I am. My problem is I cannot resist a tank and nowadays its the holy grail but threyre there and my corpmates know at least Im keeping it busy they can do theyre stuff, Im ranked in the top 300 warpoints so am I a crap player with 0.76 KDR ... a matter of perpective ....at the end of the day its who wins the battle,,, I can moan and groan about fotm glitchers and mouse keyboarders but itheyre there and me playing fairly and decently will make me a better player....in perpective I have been killed many times by the the best dust players but when you get them ....enjoy the feeling mate ... coz u will ... wait to you get the Russian kill mails and keep them with pride |
|
deepfried salad gilliam
Sanguine Knights
532
|
Posted - 2014.03.20 22:37:00 -
[111] - Quote
no i just enjoy always being isk possitive
module poll
stuff for alts
|
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1104
|
Posted - 2014.03.20 22:39:00 -
[112] - Quote
Does KDR matter to me personally? Nope.
One of the many reasons it does not matter to me is this - If I want to make more isk, I run blueprint or starter suits so I die more. When I use proto suits it is very easy to get a high KDR (Generally).
Another reason is that the games are not balanced and neither is gear so how can KDR ever matter? Maybe KDR in PC battles now that is measure of "skill" but for normal battles I find it pretty useless.
Investigate 9/11
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8517
|
Posted - 2014.03.20 22:41:00 -
[113] - Quote
A little bit. Yeah 2.5 isnt all that great...but its the best I've ever done in an FPS. It also lets me judge how efficient I was being and reflect on stupid moves.
At the same time no. Winning in FW is all that matters, doesn't matter how many times I dies to achieve victory, as long as our team has triumphed I am content.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
4678
|
Posted - 2014.03.20 22:46:00 -
[114] - Quote
Kdr does matter to me.. To an extent.
Kdr tells you how often you kill per life which , for people like me that like to play a slayer role, is helpful.
It really depends on what your using. If im using OP ****, I don't care about my KDR because I earned everything cheaply. If I'm using some gear that takes skill and I get a high kdr, I'm happy about it. I'm proud. If I'm in PC and I get a high kdr (which is anything above a 2) I'm proud. But of course the win is what matters.
Basically it comes down to how you earn that kdr, that affects your view of it. My kdr was earned all while playing infantry. Most of while playing scout. So I'm proud of my kdr. Tbh anything above a 2.5 lifetime kdr Is good in my eyes. Unless they are a tanker or a sniper.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Henchmen21
Planet Express LLC
775
|
Posted - 2014.03.20 23:25:00 -
[115] - Quote
Mine hovers around 1.25. Some matches I am on so to speak and can take all comers, then the next match I couldn't hit the broad side of a barn. I do have a 165/1 WP/D ratio though, so I got that going for me.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Mortedeamor
Imperfects Negative-Feedback
1448
|
Posted - 2014.03.20 23:53:00 -
[116] - Quote
rpastry wrote:there are some really **** players out there with a massive kdr (snipers and tankers), and some excellent ones with a poor kdr (eg medics, AV specialists).
I did feel good when mine hit 1, it took a while.
original main specc logi av right here and i idle around a measly 3.5 (has gone up slightly from lr assault and blaster tanking) not that i care or that it matters
ccp how about total isk destroyed thats what i wanna see how much money did i personally cost the enemy.
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3603
|
Posted - 2014.03.21 00:14:00 -
[117] - Quote
Allow the stat only to be your motivation to improve your game. Other than that, there are plenty of players who don't have the best KDR but are a problem on the battlefield. It's what you do and some respectable mercs definitely understand this. If you were to try to get into an elite corporation, then yeah it would matter. But don't let your KDR be the monkey on your back.
My KDR was terrible too back in the day. I made it an effort to improve it and by doing that, I had to learn smart play and tactics-all that good stuff that makes a good mercenary, a good mercenary. It's just a personal endeavor for me. If you want to improve it, learn what makes you effective on the battlefield. Keep your deaths as low as possible. That means when you're getting hit, get into cover! There's no shame in retreating and killing the merc later.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
al nize mk2
DUST University Ivy League
39
|
Posted - 2014.03.21 09:13:00 -
[118] - Quote
Michael Arck wrote: My KDR was terrible too back in the day. I made it an effort to improve it and by doing that, I had to learn smart play and tactics-all that good stuff that makes a good mercenary, a good mercenary. It's just a personal endeavor for me. If you want to improve it, learn what makes you effective on the battlefield. Keep your deaths as low as possible. That means when you're getting hit, get into cover! There's no shame in retreating and killing the merc later.
This was a lesson it took me a while to learn. I'm not an FPS maniac but I've always liked them. Rushing into battle all guns blazing often worked out for me. In DUST - not so much. Now I take pride in doing some damage - backing off - finding the guy before he restores himself - and finishing him off. That is always a great satisfaction.
It's actually the first shooter where these kind of tactics really work and seem to matter - I don't know if it's an illusion but I think the coming update 1.8 and it's nerfing bonanza will actually improve this sort of play style. I've skilled into the weapons which seem to be getting hit hardest - but I'm feeling positive about sticking with them because my game skills have been improved by the game itself - if that makes sense.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
|
Auris Lionesse
Capital Acquisitions LLC
489
|
Posted - 2014.03.21 09:38:00 -
[119] - Quote
It'll matter to me as long as it's tracked and is public info. Sucks the fun out if the game when I'm trying to keep a 10.0 or 20.0 Anything more than 2 or 3 deaths is unacceptable.
I say get rid of kdr and make it isk won/isk spent
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2455
|
Posted - 2014.03.21 12:17:00 -
[120] - Quote
Mortedeamor wrote:rpastry wrote:there are some really **** players out there with a massive kdr (snipers and tankers), and some excellent ones with a poor kdr (eg medics, AV specialists).
I did feel good when mine hit 1, it took a while.
original main specc logi av right here and i idle around a measly 3.5 (has gone up slightly from lr assault and blaster tanking) not that i care or that it matters ccp how about total isk destroyed thats what i wanna see how much money did i personally cost the enemy.
That would be cool, I would like to see that stat. What would be even more awesome is the ISK lost/destroyed, I would love to see what a year of taking on wannabe pubstars in their proto gear with BPOs has cost them compared to me! Being a logI I don't get that many kills but the ratio is probably pretty nice. Proto scrub tears in a table...
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |