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Skihids
Bullet Cluster Legacy Rising
3075
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Posted - 2014.03.19 21:00:00 -
[31] - Quote
The problem is that CCP took the lazy route and went third person for all vehicles rather than build proper first person views.
It makes aiming and flying dropships an exercise in frustration anywhere near obstacles as the camera viewpoint jumps all over and ends up rammed up the ass end of the ship. Hello! I'm in the cockpit, not glued to the back of my ship!
I want to strap a developer onto the back of a cargo van and make him drive it through city traffic. |
Alpha 443-6732
General Tso's Alliance
359
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Posted - 2014.03.19 21:01:00 -
[32] - Quote
bamboo x wrote:Better yet, require that there be 2 people inside the tank as well.
Even better, too bad the whiny babes wouldn't have that
The only reason I started tanking was for the thrills (from late chrome to now), because there was a certain feeling of danger around every corner but meeting that danger with equal force and overcoming your fear meant domination.
Now the thrills dont pay the bills, and I found it almost impossible to make big profits even through PC. So, CCP decided to make tanks godly (removing the skill barrier) and even more mind numbingly simple than they were before.
Im ok with tanks having this kind of power (they are tanks after all, they should be the most dangerous ground vehicle in a flat offense/defense perspective), but there needs to be openings for infantry AVers to abuse like:
limited visibility terrain affected movement more vulnerable soft spots for AVers to poke at Dedicated EWar equipment to partially nullify a tanks abilities (1/2 engine and hardener efficiency on a specific target, must be channeled by user)
I hope all of these suggestions eventually make it into the game to breath life and dynamics into V vs Infantry AV engagements |
Operative 1171 Aajli
Bragian Order Amarr Empire
1582
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Posted - 2014.03.19 21:22:00 -
[33] - Quote
The dark cloud wrote:There is no reason for tanks to have a 3rd person view. That camera makes it near impossible to sneak up on a tank cause he can see you clearly from the side and at a certain degree from behind the tank. Gunners on tanks cant change the camera so why should the driver be allowed to do that? It destroys tactical positioning for infantry and scouts who want to plant remote explosives onto it have no chance. As soon the tanker sees some 1 standing next to him he drives away at full speed.
Tanks allready have insane amount of HP, highest damaging weapons and with that should not have the advantage of the 3rd person view.
You speak as if ppl in this game drive tanks in RL, that tanks in this game operate and deal with the same situations as in RL and that a RL tank driver would be able to do just as well in a tank in this game with a dinky little console controller.
This is a video game and I am not a tank driver. I play this game for enjoyment, not work nor duty. I like my Pac-Man in third person and so I'll take my tank in third person.
Take your veiled AV QQ elsewhere.
Rommel, you magnificent bastard, I read your book!
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Dunk Mujunk
RestlessSpirits
662
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Posted - 2014.03.19 21:44:00 -
[34] - Quote
Can we leave Dropships out of this? I like my 3rd person view, I see no reason to change it. A free moving turret in 1st person would be fine, I personally wouldn't use it though.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Derpty Derp
It's All Gone Derp
171
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Posted - 2014.03.19 22:05:00 -
[35] - Quote
Beld Errmon wrote:OgTheEnigma wrote:Racro 01 Arifistan wrote:so. why not take it from dropships and lavs as well? I always fly assault dropships in 1st person, so I wouldn't be against it. They just need to add turret rotation to this viewpoint and it will be almost perfect, although a FOV increase would be nice as well. how on earth can you fly a dropship in 1st person, without dying in a fire constantly? I could live without the third person view on tanks, when ever im shooting im in the first person view anyway, but please god never suggest this for dropships, they are challenging enough to keep alive.
I wouldn't suggest having only the 1st person view on dropships, but I do switch back and forth between the 2, it's easy enough to fly the 1st person view, but shooting anything directly below you becomes a bit dangerous, lol.
As for tanks and LAV's 1st person view is my preference, but still switch back and forth between both... I think it would actually make tanks require at least a little bit more skill, but not really the best option for balance, lets just nerf the range of large rails, but allow them to look up, also nerf the refire time or add recoil that doesn't correct itself. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8413
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Posted - 2014.03.19 22:21:00 -
[36] - Quote
Derpty Derp wrote:Beld Errmon wrote:OgTheEnigma wrote:Racro 01 Arifistan wrote:so. why not take it from dropships and lavs as well? I always fly assault dropships in 1st person, so I wouldn't be against it. They just need to add turret rotation to this viewpoint and it will be almost perfect, although a FOV increase would be nice as well. how on earth can you fly a dropship in 1st person, without dying in a fire constantly? I could live without the third person view on tanks, when ever im shooting im in the first person view anyway, but please god never suggest this for dropships, they are challenging enough to keep alive. I wouldn't suggest having only the 1st person view on dropships, but I do switch back and forth between the 2, it's easy enough to fly the 1st person view, but shooting anything directly below you becomes a bit dangerous, lol. As for tanks and LAV's 1st person view is my preference, but still switch back and forth between both... I think it would actually make tanks require at least a little bit more skill, but not really the best option for balance, lets just nerf the range of large rails, but allow them to look up, also nerf the refire time or add recoil that doesn't correct itself.
Why allow them to look up?
Range cannot be lowered it doesnt make sense that Railguns only fire 600m anyway, it makes even less sense to allow them to look upwards but fire out to a lesser distance.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Rusty Shallows
1166
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Posted - 2014.03.19 22:25:00 -
[37] - Quote
Removing the 3rd person view feels like a punitive nerf like the AV nerfing from Uprising 1.7. I'm not partial for the adage, "an eye for an eye." Tightening it however for rear RE placement is worth considering.
Racro 01 Arifistan wrote:so. why not take it from dropships and lavs as well? Last Sunday I heard someone on the headset talking about wanting to go to Fan Fest so he could find any one of the forum Tankers so he could slug them. It wasn't the first time something like that has been said since December. Not even during the Murder-Taxi-2.0 Logi-LAV days I cannot remember a single time someone wanted to inflict real violence over a broken game feature. Sure we b!tched about CCP not doing anything and cursed a whole lot but it stopped there.
Assault Dropships with proto Small Missiles can currently farm Infantry kills. Yet I have't heard anyone on the headset wanting to so real physical harm on those people either.
Here, have some candy and a Like. :-)
Forums > Game
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Monkey MAC
Rough Riders..
2212
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Posted - 2014.03.19 22:25:00 -
[38] - Quote
Takahiro Kashuken wrote:Camera drones say no
And surely at this scale we would be able to see (and therefore shoot them) hovering around? If you want to remove them from LAVs as well feel free.
But dropships get to keep it, because they need to be able to see what they are landing on.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Skihids
Bullet Cluster Legacy Rising
3075
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Posted - 2014.03.19 22:29:00 -
[39] - Quote
First person would be fantastic on dropships if done right.
Start with a wide FoV via a virtual view constructed from a series of hull mounted cameras.
Add the ability to turn your virtual head without yawning the ship by adding an additional control input for yaw, either rudder pedals or the Six Axis tilt. Then the right stick is pure "look" control. Slave the front turret to that.
Ghost the outline of your hull in the view to give position cues relative to terrain.
Add the basic six pack of flight instruments to the HUD.
Now you can see what is in front of you as you fly and you don't have the bulk of your ship obscuring your target. You can thread your ship between buildings without having your viewpoint suddenly flipped around and rammed up your ass end. You can accurately judge height above terrain and rate of decent when landing. Immersion goes up by n order of magnitude.
Good pilots who kep their head on a swivel will be rewarded with high situational awareness, just as in real life. |
Rusty Shallows
1166
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Posted - 2014.03.19 22:29:00 -
[40] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Camera drones say no And surely at this scale we would be able to see (and therefore shoot them) hovering around? If you want to remove them from LAVs as well feel free. But dropships get to keep it, because they need to be able to see what they are landing on.
LAVs actually need it to help avoid getting road-killed by careless blueberry HAVs.
Here, have some candy and a Like. :-)
Forums > Game
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Dunk Mujunk
RestlessSpirits
662
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Posted - 2014.03.19 22:46:00 -
[41] - Quote
Rusty Shallows wrote:Removing the 3rd person view feels like a punitive nerf like the AV nerfing from Uprising 1.7. I'm not partial for the adage, "an eye for an eye." Tightening it however for rear RE placement is worth considering. Racro 01 Arifistan wrote:so. why not take it from dropships and lavs as well? Last Sunday I heard someone on the headset talking about wanting to go to Fan Fest so he could find any one of the forum Tankers so he could slug them. It wasn't the first time something like that has been said since December. Not even during the Murder-Taxi-2.0 Logi-LAV days I cannot remember a single time someone wanted to inflict real violence over a broken game feature. Sure we b!tched about CCP not doing anything and cursed a whole lot but it stopped there. Assault Dropships with proto Small Missiles can currently farm Infantry kills. Yet I have't heard anyone on the headset wanting to do real physical harm on those people either.
Kill farming in an ADS is only possible when the other team has absolutely no tanks or AV on the field. A blaster tank forces a DS to run, a rail tank will kill an ADS pretty damn quick, and even when the ADS gets away it won't soon return (if it is smart) until the tank is gone. If an ADS is farming infantry, the opposing team has flat out failed at nearly everything possible to fail at in game.
10 kills in an ADS in one match is not too bad, but not even close to being OP or considered farming. If the kill count for one match is approaching 20 and beyond, the other team dropped the ball.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1596
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Posted - 2014.03.19 22:51:00 -
[42] - Quote
The dark cloud wrote:There is no reason for tanks to have a 3rd person view. That camera makes it near impossible to sneak up on a tank cause he can see you clearly from the side and at a certain degree from behind the tank. Gunners on tanks cant change the camera so why should the driver be allowed to do that? It destroys tactical positioning for infantry and scouts who want to plant remote explosives onto it have no chance. As soon the tanker sees some 1 standing next to him he drives away at full speed.
Tanks allready have insane amount of HP, highest damaging weapons and with that should not have the advantage of the 3rd person view.
I would totally agree with you if say we had either a button that would allow us say revese view like a rear view mirror, or some sort of proximity warning like a faint beeping noise when a redberry is within say 5 of the tank.
Proud Gunlogi pilot and forge gunner since August 2012.
Why bother running you'll only die tired.
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Nirwanda Vaughns
Death Firm.
451
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Posted - 2014.03.19 22:54:00 -
[43] - Quote
The dark cloud wrote:There is no reason for tanks to have a 3rd person view. That camera makes it near impossible to sneak up on a tank cause he can see you clearly from the side and at a certain degree from behind the tank. Gunners on tanks cant change the camera so why should the driver be allowed to do that? It destroys tactical positioning for infantry and scouts who want to plant remote explosives onto it have no chance. As soon the tanker sees some 1 standing next to him he drives away at full speed.
Tanks allready have insane amount of HP, highest damaging weapons and with that should not have the advantage of the 3rd person view.
your scrub corp uses enough tanks in 3rd person view. why u so mad? is it cos soemone had a first person view of your mom last night n u got jel?
Rolling with the punches
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One Eyed King
Eyniletti Rangers Minmatar Republic
680
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Posted - 2014.03.19 22:57:00 -
[44] - Quote
Adelia Lafayette wrote:why not give 3rd person view to infantry instead?
No.
Looking for the scout hangout?
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Outer Raven
WarRavens League of Infamy
199
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Posted - 2014.03.20 03:33:00 -
[45] - Quote
Only having first person in vehicles would be fine if they ever flushed out the interiors similar to EVE Valkyrie where they show the inside of the vehicle and your pilot. Having proper enter and exit sequences wouldn't be bad in this regard either.
As for tanks for now keeping the 3 person view is fine I can except that their are viewing nodes all around the hull an such. However I don't believe that turning your camera should be tied to the main cannon as well, if you want to operate the cannon then you will need to switch to it but you will not be able to have the advantage of mobility as well (as a single man unit).
For proper tank operation meaning mobility with modules usage and turret operation you will need at lest one other team mate. In my opinion I don't mind where tanks are now I just think we need more tools against them other than constant buff or nerfs at this point.
But I also think that a tank should require at least a team effort to operate as opposed to just being a protosuit alternative. This way there can be some give an take when calling in vehicles. Too many on the ground an you will not have enough troops on the ground so tank units would be self limiting and with a single pilot they will have full operation of the vehicle but be limited to doing one operation or another meaning more chances for AV to retaliate.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8460
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Posted - 2014.03.20 03:43:00 -
[46] - Quote
Outer Raven wrote:Only having first person in vehicles would be fine if they ever flushed out the interiors similar to EVE Valkyrie where they show the inside of the vehicle and your pilot. Having proper enter and exit sequences wouldn't be bad in this regard either.
As for tanks for now keeping the 3 person view is fine I can except that their are viewing nodes all around the hull an such. However I don't believe that turning your camera should be tied to the main cannon as well, if you want to operate the cannon then you will need to switch to it but you will not be able to have the advantage of mobility as well (as a single man unit).
For proper tank operation meaning mobility with modules usage and turret operation you will need at lest one other team mate. In my opinion I don't mind where tanks are now I just think we need more tools against them other than constant buffs or nerfs at this point.
But I also think that a tank should require at least a team effort to operate as opposed to just being a protosuit alternative. This way there can be some give an take when calling in vehicles. Too many on the ground an you will not have enough troops on the ground so tank units would be self limiting and with a single pilot they will have full operation of the vehicle but be limited to doing one operation or another meaning more chances for AV to retaliate. I understand the comments that tanks should require multiple players to operate.....but simply put they cant. I dont have constant buddies who will pilot the tank with me I already run my HAV as an APC, I cant trust blue berries, nor should I have to.....
I can appreciate that is how it works in real life.....but in a game it cannot, or it will be undesirable.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Outer Raven
WarRavens League of Infamy
199
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Posted - 2014.03.20 03:53:00 -
[47] - Quote
True Adamance wrote:Outer Raven wrote:Only having first person in vehicles would be fine if they ever flushed out the interiors similar to EVE Valkyrie where they show the inside of the vehicle and your pilot. Having proper enter and exit sequences wouldn't be bad in this regard either.
As for tanks for now keeping the 3 person view is fine I can except that their are viewing nodes all around the hull an such. However I don't believe that turning your camera should be tied to the main cannon as well, if you want to operate the cannon then you will need to switch to it but you will not be able to have the advantage of mobility as well (as a single man unit).
For proper tank operation meaning mobility with modules usage and turret operation you will need at lest one other team mate. In my opinion I don't mind where tanks are now I just think we need more tools against them other than constant buffs or nerfs at this point.
But I also think that a tank should require at least a team effort to operate as opposed to just being a protosuit alternative. This way there can be some give an take when calling in vehicles. Too many on the ground an you will not have enough troops on the ground so tank units would be self limiting and with a single pilot they will have full operation of the vehicle but be limited to doing one operation or another meaning more chances for AV to retaliate. I understand the comments that tanks should require multiple players to operate.....but simply put they cant. I dont have constant buddies who will pilot the tank with me I already run my HAV as an APC, I cant trust blue berries, nor should I have to..... I can appreciate that is how it works in real life.....but in a game it cannot, or it will be undesirable. Which is why I stated you can still pilot it as a single man unit you will just need to do operations one at a time instead of tandem.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Rusty Shallows
1170
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Posted - 2014.03.20 04:02:00 -
[48] - Quote
Dunk Mujunk wrote:Rusty Shallows wrote:snip Kill farming in an ADS is only possible when the other team has absolutely no tanks or AV on the field. A blaster tank forces a DS to run, a rail tank will kill an ADS pretty damn quick, and even when the ADS gets away it won't soon return (if it is smart) until the tank is gone. If an ADS is farming infantry, the opposing team has flat out failed at nearly everything possible to fail at in game. 10 kills in an ADS in one match is not too bad, but not even close to being OP or considered farming. If the kill count for one match is approaching 20 and beyond, the other team dropped the ball. My apologies the intention was not to say there is something wrong with Dropships. I was trying to underline how other vehicles can be just as aggregating as HAVs and yet not generate the same visceral hate.
Here, have some candy and a Like. :-)
Forums > Game
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Joel II X
Dah Gods O Bacon
1800
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Posted - 2014.03.20 04:12:00 -
[49] - Quote
Vehicles have always been 3rd person. Otherwise, you might crash into walls, reverse to your death, flip and lose orientation, get rendering issues, etc. I do like the cockpit view in Gran Turismo 5 and 6, though. If you give me something similar along with being able to reverse view when going in reverse, then and only then will I accept your proposal. Having an animation to entering vehicles would be nice, too. Also, shooting out of LAVs when riding shotgun. |
medomai grey
WarRavens League of Infamy
455
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Posted - 2014.03.20 04:21:00 -
[50] - Quote
Racro 01 Arifistan wrote:so. why not take it from dropships and lavs as well? Fly a dropship in first person mode 100% of the time and you should know why dropships need to be in 3rd person view.
LAVs could technically get away with first person view, but your missing the entire point the OP is trying to get at.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
215
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Posted - 2014.03.20 04:22:00 -
[51] - Quote
99.99999999% of the time iam in 1st eprson view with my tanks. makes it very easy to kill enemy infantry and helps with aimeing at vehicle sweet points............the rest of the time is avoiding terrain wich is what 3rd person should be for. |
Dunk Mujunk
RestlessSpirits
662
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Posted - 2014.03.20 04:25:00 -
[52] - Quote
Rusty Shallows wrote:Dunk Mujunk wrote:Rusty Shallows wrote:snip Kill farming in an ADS is only possible when the other team has absolutely no tanks or AV on the field. A blaster tank forces a DS to run, a rail tank will kill an ADS pretty damn quick, and even when the ADS gets away it won't soon return (if it is smart) until the tank is gone. If an ADS is farming infantry, the opposing team has flat out failed at nearly everything possible to fail at in game. 10 kills in an ADS in one match is not too bad, but not even close to being OP or considered farming. If the kill count for one match is approaching 20 and beyond, the other team dropped the ball. My apologies the intention was not to say there is something wrong with Dropships. I was trying to underline how other vehicles can be just as aggregating as HAVs and yet not generate the same visceral hate.
No problem man, re-reading my post I sounded way b*tchier than I ment to lol. I know there is some hatred for ADSs, but I think it's hard for anyone to ignore how easily a DS can be knocked out which keeps the hatred at lower levels.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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The dark cloud
The Rainbow Effect Negative-Feedback
2503
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Posted - 2014.03.20 04:39:00 -
[53] - Quote
Lets hop back in:
LAV's are not a issue cause they are only a minimal threat on the battlefield, dropships need 3rd person view to be actually aible to aim with their front turret (ADS) cause its impossible to aim with it in 1st person. Ive only mentioned tanks simply because if you are into tanking then you should know the map and how your vehicle operates. The removal of the 3rd person view would aswell give you a reason to fit a small turret up top. So that your passanger (who is not a blueberry) can call out infantry who want to sneak up. Or just fit a active scanner and problem solved. After all you still have your radar. To top this you can still hear it if some 1 places remotes on your tank or not. They make a specific sound and knowing that counts as situational awareness.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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MarasdF Loron
Fatal Absolution General Tso's Alliance
219
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Posted - 2014.03.20 05:18:00 -
[54] - Quote
Medic 1879 wrote:Spkr4theDead wrote:The dark cloud wrote:There is no reason for tanks to have a 3rd person view. That camera makes it near impossible to sneak up on a tank cause he can see you clearly from the side and at a certain degree from behind the tank. Gunners on tanks cant change the camera so why should the driver be allowed to do that? It destroys tactical positioning for infantry and scouts who want to plant remote explosives onto it have no chance. As soon the tanker sees some 1 standing next to him he drives away at full speed.
Tanks allready have insane amount of HP, highest damaging weapons and with that should not have the advantage of the 3rd person view. All you ever do is complain about tanks. How about you go to Call of Duty? It is a viable idea tanks do get high HP, speed, damage, resists, range and the ability to just get out and kill the guy that gets behind you if you cant kill him with your turret. Having third person is yet another advantage I can manage to sneak up behind a tank get close enough to plant RE's on it but unless they are aiming as soon as I get close it zooms off the turret does a 180 and the tank I sneaked up on now can sit and kill me as he wishes simply because he can see behind him as well, and if he is aiming the RE makes a nice loud noise to alert the driver anyway so only the oblivious are threatened by this. Instead of just dismissing everything that might damage your play-style out of hand why not actually discuss things what if tanks lost the ability to watch their own backsides but could instead fit modules to compensate this like more powerful scans to pick up scouts crawling up your tail pipe, camera drones, proxy sensors etc... things that would allow a tanker to watch his ass but would actually involve a little bit of sacrifice to fit or having a top gunner watching your back with the small turret. Any thoughts on those or just dismissal of anything not a buff for your vehicle? I am not hating on the idea that we should be able to be ambushed, I am hating that if they remove 3rd person view completely we can only drive where the turret points, cause we would just be bumping into stuff 24/7 if we don't go where the turret points. To fix this problem all they need to do is let us switch between front bumper camera (same as front small turret but no rotation) and rear bumper camera in addition to turret camera. Now if we want to check if somebody is behind us (not on the sides) we need to either rotate the turret which takes a long time or switch the camera view and be unable to aim or shoot meanwhile.
R.I.P. Pre-1.7 tanks, you will be missed.
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noobsniper the 2nd
OLDSPICE. Top Men.
289
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Posted - 2014.03.20 05:22:00 -
[55] - Quote
Only scrubs tank in 3rd person just saying
just call me communist space king noob
MAG vet raven ftw
Pre 1.8 scout don't throw me in with that rift raft
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7566
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Posted - 2014.03.20 05:30:00 -
[56] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Camera drones say no While vehicle balance says yes. It has nothing to do with balance tbh Its the same way in BF3/4 but that doesnt stop C4 gettting put on it Why so bad? C4 placing speed and range is much better.
It also only takes two.
These two factors allow me to plant my remotes quickly and get out, even if the tank sees me.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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MarasdF Loron
Fatal Absolution General Tso's Alliance
219
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Posted - 2014.03.20 05:51:00 -
[57] - Quote
Alpha 443-6732 wrote:bamboo x wrote:Better yet, require that there be 2 people inside the tank as well. Even better, too bad the whiny babes wouldn't have that The only reason I started tanking was for the thrills (from late chrome to now), because there was a certain feeling of danger around every corner but meeting that danger with equal force and overcoming your fear meant domination. I actually wanted to have separate gunner and driver for a tank, but oh well, we never got it, instead what we got was tanks were dumbed down insanely and nerfed into oblivion, but the same thing happened to swarms and AV nades and on a lower degree to forges too (they are still powerful, just not what they used to be). Rails got buffed in relation to where tanks are now.
There's no feeling of danger going around every corner, but the danger is greater than ever, tankers just don't care anymore, not to mention mlt tank scrubs. Overcoming your non-existent fear does not lead to domination anymore cause blasters were nerfed and lol-1-shot methods were introduced and at the same time backup options were removed from vehicles, call me a scrub but I relied heavily on teamwork before 1.7, now I cannot even have that anymore, other than maybe scans and call outs.
/rant
Ps. Sorry, I must admit I did not read your full post yet, must read it naow.
R.I.P. Pre-1.7 tanks, you will be missed.
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Supernus Gigas
sNk Syndicate
513
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Posted - 2014.03.20 06:14:00 -
[58] - Quote
noobsniper the 2nd wrote:Only scrubs tank in 3rd person just saying
That doesn't even make sense
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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The dark cloud
The Rainbow Effect Negative-Feedback
2505
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Posted - 2014.03.20 06:18:00 -
[59] - Quote
MarasdF Loron wrote:Medic 1879 wrote:Spkr4theDead wrote:The dark cloud wrote:There is no reason for tanks to have a 3rd person view. That camera makes it near impossible to sneak up on a tank cause he can see you clearly from the side and at a certain degree from behind the tank. Gunners on tanks cant change the camera so why should the driver be allowed to do that? It destroys tactical positioning for infantry and scouts who want to plant remote explosives onto it have no chance. As soon the tanker sees some 1 standing next to him he drives away at full speed.
Tanks allready have insane amount of HP, highest damaging weapons and with that should not have the advantage of the 3rd person view. All you ever do is complain about tanks. How about you go to Call of Duty? It is a viable idea tanks do get high HP, speed, damage, resists, range and the ability to just get out and kill the guy that gets behind you if you cant kill him with your turret. Having third person is yet another advantage I can manage to sneak up behind a tank get close enough to plant RE's on it but unless they are aiming as soon as I get close it zooms off the turret does a 180 and the tank I sneaked up on now can sit and kill me as he wishes simply because he can see behind him as well, and if he is aiming the RE makes a nice loud noise to alert the driver anyway so only the oblivious are threatened by this. Instead of just dismissing everything that might damage your play-style out of hand why not actually discuss things what if tanks lost the ability to watch their own backsides but could instead fit modules to compensate this like more powerful scans to pick up scouts crawling up your tail pipe, camera drones, proxy sensors etc... things that would allow a tanker to watch his ass but would actually involve a little bit of sacrifice to fit or having a top gunner watching your back with the small turret. Any thoughts on those or just dismissal of anything not a buff for your vehicle? I am not hating on the idea that we should be able to be ambushed, I am hating that if they remove 3rd person view completely we can only drive where the turret points, cause we would just be bumping into stuff 24/7 if we don't go where the turret points. To fix this problem all they need to do is let us switch between front bumper camera (same as front small turret but no rotation) and rear bumper camera in addition to turret camera. Now if we want to check if somebody is behind us (not on the sides) we need to either rotate the turret which takes a long time or switch the camera view and be unable to aim or shoot meanwhile. What? Did you actually ever drove around in 1st person view? the controlls are exactly the same like in 3rd person view. You can drive around like you used to. The only thing that you have to keep in mind is that your tank does not fit trough a door.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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medomai grey
WarRavens League of Infamy
456
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Posted - 2014.03.20 06:47:00 -
[60] - Quote
MarasdF Loron wrote:There's no feeling of danger going around every corner, but the danger is greater than ever, tankers just don't care anymore, not to mention mlt tank scrubs. I don't think it's right to associate mlt tanks with "scrubs" simply because it's mlt.
If a squad of 3 deploys only 3 mlt tank to the field in order to deal with 3 enemy std tank pilots and then proceeds to destroy the enemy std tanks repeatedly to the point that the enemy stops deploying tanks, is it right to call the 3 mlt tankers "scrubs"?
I say no. After all, they took on better higher tier tanks and won; not a deed fitting of the title "scrub". Point is, using a mlt tank does not automatically make the user a "scrub".
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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