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MarasdF Loron
Fatal Absolution General Tso's Alliance
219
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Posted - 2014.03.20 07:38:00 -
[61] - Quote
noobsniper the 2nd wrote:Only scrubs tank in 3rd person just saying Only scrubs don't make use of tank's 3rd person, just saying.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
219
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Posted - 2014.03.20 07:45:00 -
[62] - Quote
medomai grey wrote:MarasdF Loron wrote:There's no feeling of danger going around every corner, but the danger is greater than ever, tankers just don't care anymore, not to mention mlt tank scrubs. I don't think it's right to associate mlt tanks with "scrubs" simply because it's mlt. If a squad of 3 deploys only 3 mlt tank to the field in order to deal with 3 enemy std tank pilots and then proceeds to destroy the enemy std tanks repeatedly to the point that the enemy stops deploying tanks, is it right to call the 3 mlt tankers "scrubs"? I say no. After all, they took on better higher tier tanks and won; not a deed fitting of the title "scrub". Point is, using a mlt tank does not automatically make the user a "scrub". Modules have the same effectiveness @ mlt level as @ proto level, proto just costs more, it all comes down to what turret they are using and if it's rail with dmg mods they can 2-3 shot kill most tanks as long as they get the jump on you.
R.I.P. Pre-1.7 tanks, you will be missed.
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Takahiro Kashuken
Red Star. EoN.
3048
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Posted - 2014.03.20 11:05:00 -
[63] - Quote
So far we have a number of excuses why it should be taken away tho remember in BF3/4 all vehicles have 3rd person camera and no one ever had problems putting C4 on the tanks in that game
1. Balance - BF3/4 says it doesnt effect balance since C4 can be easily put on the vehicle, same applys in DUST it doesnt effect the ability to put C4 on it
2. Give infantry TPV - Im for that, give me a cardboard box and im good to go
3. If camera drones are real i should be able to shoot at them - They are cloaked and you cant see them
4. If camera drones are real i should be able to use EWAR to blind you/force you into FPV - They are immune to EWAR
5. Take them off tanks - So DS and LAV still have them just shaft the HAV drivers, yea no
Frankly weak arguments generally plus 1.8 adds cloaks so the 'i cant get close enough' is pure BS when your invisable
Intelligence is OP
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The dark cloud
The Rainbow Effect Negative-Feedback
2511
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Posted - 2014.03.20 11:09:00 -
[64] - Quote
Takahiro Kashuken wrote:So far we have a number of excuses why it should be taken away tho remember in BF3/4 all vehicles have 3rd person camera and no one ever had problems putting C4 on the tanks in that game
1. Balance - BF3/4 says it doesnt effect balance since C4 can be easily put on the vehicle, same applys in DUST it doesnt effect the ability to put C4 on it
2. Give infantry TPV - Im for that, give me a cardboard box and im good to go
3. If camera drones are real i should be able to shoot at them - They are cloaked and you cant see them
4. If camera drones are real i should be able to use EWAR to blind you/force you into FPV - They are immune to EWAR
5. Take them off tanks - So DS and LAV still have them just shaft the HAV drivers, yea no
Frankly weak arguments generally plus 1.8 adds cloaks so the 'i cant get close enough' is pure BS when your invisable Yeah and on BF it takes like 1 sec to plant 3 C4's. While on dust it takes like 5 secs to plant a single one of them. I would be happy if i could put my remotes as quickly down like on BF. But then tankers would rage so hard that they bite into their controller.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Takahiro Kashuken
Red Star. EoN.
3048
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Posted - 2014.03.20 11:35:00 -
[65] - Quote
The dark cloud wrote:Takahiro Kashuken wrote:So far we have a number of excuses why it should be taken away tho remember in BF3/4 all vehicles have 3rd person camera and no one ever had problems putting C4 on the tanks in that game
1. Balance - BF3/4 says it doesnt effect balance since C4 can be easily put on the vehicle, same applys in DUST it doesnt effect the ability to put C4 on it
2. Give infantry TPV - Im for that, give me a cardboard box and im good to go
3. If camera drones are real i should be able to shoot at them - They are cloaked and you cant see them
4. If camera drones are real i should be able to use EWAR to blind you/force you into FPV - They are immune to EWAR
5. Take them off tanks - So DS and LAV still have them just shaft the HAV drivers, yea no
Frankly weak arguments generally plus 1.8 adds cloaks so the 'i cant get close enough' is pure BS when your invisable Yeah and on BF it takes like 1 sec to plant 3 C4's. While on dust it takes like 5 secs to plant a single one of them. I would be happy if i could put my remotes as quickly down like on BF. But then tankers would rage so hard that they bite into their controller.
Not really
Its just that infantry like you would use them as nades like in the closed beta then other infantry cry and it gets put back to delayed arming
Intelligence is OP
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Lanius Pulvis
Bullet Cluster Legacy Rising
199
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Posted - 2014.03.20 12:09:00 -
[66] - Quote
Skihids wrote:First person would be fantastic on dropships if done right.
Start with a wide FoV via a virtual view constructed from a series of hull mounted cameras.
Add the ability to turn your virtual head without yawing the ship by adding an additional control input for yaw, either rudder pedals or the Six Axis tilt. Then the right stick is pure "look" control. Slave the front turret to that.
Ghost the outline of your hull in the view to give position cues relative to terrain.
Add the basic six pack of flight instruments to the HUD.
Now you can see what is in front of you as you fly and you don't have the bulk of your ship obscuring your target. You can thread your ship between buildings without having your viewpoint suddenly flipped around and rammed up your ass end. You can accurately judge height above terrain and rate of decent when landing. Immersion goes up by an order of magnitude.
Good pilots who kep their head on a swivel will be rewarded with high situational awareness, just as in real life.
(Add support for Sony's VR headset when we get the PS4 port) I'd give you six likes and a beer for this if I could. They've already got the basics for the viewpoint relative to vehicle motion, just overlap it with the ship and map a couple pre-existing controls....
Not new, just new to you.
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Spkr4theDead
Red Star. EoN.
1934
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Posted - 2014.03.20 17:07:00 -
[67] - Quote
Takahiro Kashuken wrote:The dark cloud wrote:Takahiro Kashuken wrote:So far we have a number of excuses why it should be taken away tho remember in BF3/4 all vehicles have 3rd person camera and no one ever had problems putting C4 on the tanks in that game
1. Balance - BF3/4 says it doesnt effect balance since C4 can be easily put on the vehicle, same applys in DUST it doesnt effect the ability to put C4 on it
2. Give infantry TPV - Im for that, give me a cardboard box and im good to go
3. If camera drones are real i should be able to shoot at them - They are cloaked and you cant see them
4. If camera drones are real i should be able to use EWAR to blind you/force you into FPV - They are immune to EWAR
5. Take them off tanks - So DS and LAV still have them just shaft the HAV drivers, yea no
Frankly weak arguments generally plus 1.8 adds cloaks so the 'i cant get close enough' is pure BS when your invisable Yeah and on BF it takes like 1 sec to plant 3 C4's. While on dust it takes like 5 secs to plant a single one of them. I would be happy if i could put my remotes as quickly down like on BF. But then tankers would rage so hard that they bite into their controller. Not really Its just that infantry like you would use them as nades like in the closed beta then other infantry cry and it gets put back to delayed arming Exactly this
When something gets abused, it gets nerfed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Skihids
Bullet Cluster Legacy Rising
3086
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Posted - 2014.03.20 17:32:00 -
[68] - Quote
Lanius Pulvis wrote:Skihids wrote:First person would be fantastic on dropships if done right.
Start with a wide FoV via a virtual view constructed from a series of hull mounted cameras.
Add the ability to turn your virtual head without yawing the ship by adding an additional control input for yaw, either rudder pedals or the Six Axis tilt. Then the right stick is pure "look" control. Slave the front turret to that.
Ghost the outline of your hull in the view to give position cues relative to terrain.
Add the basic six pack of flight instruments to the HUD.
Now you can see what is in front of you as you fly and you don't have the bulk of your ship obscuring your target. You can thread your ship between buildings without having your viewpoint suddenly flipped around and rammed up your ass end. You can accurately judge height above terrain and rate of decent when landing. Immersion goes up by an order of magnitude.
Good pilots who kep their head on a swivel will be rewarded with high situational awareness, just as in real life.
(Add support for Sony's VR headset when we get the PS4 port) I'd give you six likes and a beer for this if I could. They've already got the basics for the viewpoint relative to vehicle motion, just overlap it with the ship and map a couple pre-existing controls....
I'm a database programmer rather than an Unreal Engine programmer, but I have to believe that it's possible to get this effect in the engine. It's basically centering the PoV camera in the middle of the ship and ghosting a wire frame around it while allowing the camera to rotate on two axis. The "Hull mounted cameras" are just a lore explanation for the virtual view as the game can ignore the ship's visual just like it will for "cloaked" scouts.
It's so much more futuristic and techno than a third person view, it puts the First Person into this FPS, and it removes all the artifical barriers to piloting that TPV introduces. I know it would increase my personal enjoyment of flying by 500%. |
Atiim
Living Like Larry Schwag
5950
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Posted - 2014.03.20 17:46:00 -
[69] - Quote
Spkr4theDead wrote: Exactly this
When something gets abused, it gets nerfed.
Thanks for acknowledging that HAVs will be nerfed.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Johnny Guilt
Algintal Core
601
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Posted - 2014.03.20 18:03:00 -
[70] - Quote
i wouldnt say a compete 3rd person removal ,just position the camera so the tank's rear is unseen when the turret is in the forward position.
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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Alpha 443-6732
General Tso's Alliance
363
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Posted - 2014.03.20 20:23:00 -
[71] - Quote
Takahiro Kashuken wrote: 3. If camera drones are real i should be able to shoot at them - They are cloaked and you cant see them
4. If camera drones are real i should be able to use EWAR to blind you/force you into FPV - They are immune to EWAR
You simply cant put lore above GAMEplay in a GAME. Ever.
If you want to use this made believe **** as an excuse for an argument, lore can easily be changed to suit balance.
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
673
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Posted - 2014.03.20 20:35:00 -
[72] - Quote
The dark cloud wrote:There is no reason for tanks to have a 3rd person view. That camera makes it near impossible to sneak up on a tank cause he can see you clearly from the side and at a certain degree from behind the tank. Gunners on tanks cant change the camera so why should the driver be allowed to do that? It destroys tactical positioning for infantry and scouts who want to plant remote explosives onto it have no chance. As soon the tanker sees some 1 standing next to him he drives away at full speed.
Tanks allready have insane amount of HP, highest damaging weapons and with that should not have the advantage of the 3rd person view.
Really? I find it rather easy to sneak up on a tank. Generally, the only thing that gives infantry away, is the sound of remotes going down. The truth is, I don't see you, I hear you.
3rd person view isn't the advantage you think it is, as the camera is fixed at the turret. Meaning there is about 180 degree area around the tank that is invisible.
Why do you think tanks run into **** all the time backing up??
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
673
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Posted - 2014.03.20 20:36:00 -
[73] - Quote
Johnny Guilt wrote:i wouldnt say a compete 3rd person removal ,just position the camera so the tank's rear is unseen when the turret is in the forward position.
Refer to my post above
Tanks - Balancing Turrets
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