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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10050
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Posted - 2014.03.20 02:26:00 -
[151] - Quote
I'm still kinda sorta outraged
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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RemingtonBeaver
Molon Labe. General Tso's Alliance
248
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Posted - 2014.03.20 13:00:00 -
[152] - Quote
Lost two half mill ADS to RDV yo-yo yesterday. It just went back and forth until an enemy rail tank blew it to hell....in two different games.
DROP THE BASE PRICE OF DROPSHIPS!
I'd like to see the breakdown of vehicle use just to see how little dropships are utilized compared to tanks and jeeps.
DROP THE PRICE!
...or fix the collisions. I can drive a tank off a tower, or roll a jeep down a cliff, but if I so much as graze another dropship in the air we both explode.
...and fix the the RDVs. If a vehicle fails to deploy you should be reimbursed for that price...or allow us to cancel deployments.
...and fix the damage rails can do from across the map....it's stupid that I can't see a ground troop at 150 meters but a rail tanks can target me just fine at 500 meters. Even if I'm right above the tank I can't effectively target it until moving in to 200 or less meters.
...and fix the random glitches that cause you to explode. I was flying on the rings map, low in the city part, turned to face under the large red pipe (under the actual rings) at skirmish bravo. Had a green dot watching me hunt down a red as my shields and armor just vanished at the same speed as it would had I slammed into something at top speed. My squad mate confirmed that absolutely nothing touched my dropship.
We can pickle that.
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lAssassinl Zer0
Company of Marcher Lords Amarr Empire
10
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Posted - 2014.03.20 16:26:00 -
[153] - Quote
KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. EDIT: I think around 120k-150k would be an acceptable base price.
....... NO. Actually a Well fitted Drophip is INVICIBLE. 8 Players with AV can't take him down. (Hardeners/ booster/ faster than swarms , can simply go away.) Have you ever see an good assault dropship killed ? Not me.
Vehicules are actually indestructible if not by an another, why a vehicule that AT LEAST take down 10 player or a tank (if bad) should cost same than ONE footsoldier ?
An assault dropship acutally kill at least 10/20 players before getting destroyed...oh wait he's not destroyed if a rail tank don't shoot it. |
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
10
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Posted - 2014.03.20 16:29:00 -
[154] - Quote
But oyu're right after all.
Let's go :
Let's make tanks free. Assault Dropships for 200isk Proto suits free. Proto wepaons 20 ISK
.....Go to bed. An assault dropships acutally wipe out the entire team with a single hardener.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
248
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Posted - 2014.03.20 19:38:00 -
[155] - Quote
lAssassinl Zer0 wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. EDIT: I think around 120k-150k would be an acceptable base price. ....... NO. Actually a Well fitted Drophip is INVICIBLE. 8 Players with AV can't take him down. (Hardeners/ booster/ faster than swarms , can simply go away.) Have you ever see an good assault dropship killed ? Not me. Vehicules are actually indestructible if not by an another, why a vehicule that AT LEAST take down 10 player or a tank (if bad) should cost same than ONE footsoldier ? An assault dropship acutally kill at least 10/20 players before getting destroyed...oh wait he's not destroyed if a rail tank don't shoot it.
You are clearly an insane person. I don't want to engage you directly, as you are insane, but I feel it necessary that you are aware of this.
We can pickle that.
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Skihids
Bullet Cluster Legacy Rising
3088
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Posted - 2014.03.20 20:04:00 -
[156] - Quote
CCP wanted to allow vehicles to attack in "waves of opportunity" with hardeners.
The idea was they could tank damage for a short time before having to win or retreat. Only that's not the way it works for the dropship.
What dual armor hardeners do for the Incubus is allow it the "opportunity" to attempt a hover to engage the enemy. If takes a single hit from a large rail it has 1/4 second to activate its afterburner and run away at top speed. If the pilot had both hardeners active, is quick on the throttle, and choses an escape route perpendicular to the threat he stands a good chance of getting away with his life. That's his "wave of opportunity".
I'm no longer a Python pilot in this build, but my understanding is that they don't even have that much of an opportunity and must keep up to speed at all times.
With Sicas being available to all for 70k and zero SP, bowl maps, and full auto large rail turrets the ADS is pretty much an expensive skeet target. |
GVGMODE
WorstPlayersEver
144
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Posted - 2014.03.20 20:09:00 -
[157] - Quote
NO
I don't see why their price should be cut...
My tanks are around 500K ISK and I am not asking for its price to be decreased given that jihad LAVs can destroy it at 0 ISK with BPOs or ~20K ISK without them.
Pilot: (Tanks / Assault Dropships)
Skype: GVGMODE
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darkiller240
WarRavens League of Infamy
604
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Posted - 2014.03.20 20:11:00 -
[158] - Quote
GVGMODE wrote:NO
I don't see why their price should be cut...
My tanks are around 500K ISK and I am not asking for its price to be decreased given that jihad LAVs can destroy it at 0 ISK with BPOs or ~20K ISK without them.
Noob alert !
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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The-Errorist
590
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Posted - 2014.03.28 01:29:00 -
[159] - Quote
If CCP did the same thing for tanks, a 7x multiplier for specializations, having a enforcer would cost 682.5k, and a scout lav would cost 210k, and a logistics dropship would cost 323k. CCP really needs to lower the cost of specialized vehicles. |
Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
13
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Posted - 2014.03.28 02:35:00 -
[160] - Quote
maka rax wrote:I could buy a rifter for less than 300k in Eve. ADS may be a bit expensive for how fragile they are.
And that rifter would cover the sky on the maps and shred everything. as well as warp scramble a tower. (Those towers are slippery and fast.) :p
I agree that the assault dropship price should be lowered a bit however a balance must be found for them to remain pricey enough to avoid spammage. And for the Love of creation make the assault ship small blaster worth something. I would love to do Ariel strafe runs against stuff and pretend I am actually good at hitting anything.
-Marcus |
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
64
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Posted - 2014.03.28 03:15:00 -
[161] - Quote
+1 please.
Never steal SGT Funyoun's Jingle Truck... or I will blow you up in it... and eat your blueberry flavored protobear soul.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
289
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Posted - 2014.03.28 06:07:00 -
[162] - Quote
Large rail guns now have 300m range...
And hardeners got nerfed. Soooo ADS V forge is going to be a little more sketchy.
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Sam Booty
Valor Coalition Red Whines.
62
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Posted - 2014.03.28 10:29:00 -
[163] - Quote
Limit the amount of dropships to 1 per team in all matches. This would help reduce lag. 2 Tanks and 1 drophsip should be the limit in all matches. I don't want 1.7 to happen again.
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maka rax
BurgezzE.T.F General Tso's Alliance
29
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Posted - 2014.03.28 14:28:00 -
[164] - Quote
Varjac Theobroma Montenegro wrote:Large rail guns now have 300m range...
And hardeners got nerfed. Soooo ADS V forge is going to be a little more sketchy.
Really? Wow CCP...you really porked the patch notes. |
The-Errorist
595
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Posted - 2014.03.28 15:16:00 -
[165] - Quote
maka rax wrote:Varjac Theobroma Montenegro wrote:Large rail guns now have 300m range...
And hardeners got nerfed. Soooo ADS V forge is going to be a little more sketchy. Really? Wow CCP...you really porked the patch notes. These changes where post patch, they were from the recent server side hotfix that happened today and yesterday.
Since hardeners were the major thing keeping dropships alive, assault dropships really need their price cut more than ever since it is so much easier to take them out now. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
289
|
Posted - 2014.03.28 15:59:00 -
[166] - Quote
The-Errorist wrote:maka rax wrote:Varjac Theobroma Montenegro wrote:Large rail guns now have 300m range...
And hardeners got nerfed. Soooo ADS V forge is going to be a little more sketchy. Really? Wow CCP...you really porked the patch notes. These changes where post patch, they were from the recent server side hotfix that happened today and yesterday. Since hardeners were the major thing keeping dropships alive, assault dropships really need their price cut more than ever since it is so much easier to take them out now.
Yea, I really want to agree. Breach forge or multiple forge, or excellent ishukone user will mean a dead ADS quickly. If you are skilled at flying, then maybe you will have better chances.. Or you can coordinate with ground forces to have better chances.
The thing about these forges is the element of surprise. You don't get much reaction time to being hit by them. As you won't be at the height ceiling all the time, it would be easy enough to get that shot surprise shot in and provide a follow up. Usually I get hit, pop the hardener and fly away. Most times, I am nearly dead or barely make it. In the event that I pop a hardener first, now I can only take three forge hits, two from a breach. If there are any swarms that will further limit my survivability. I don't feel that ADS have a "moment of greater affect" when this hardener is on. Could we get more shields please? Or reduced cost... Something has to give, I can't make isk running a ship unless I am q-synced and rolling with some of the most coordinated squads. This is fine I guess, but it isn't fun to go up against. I wouldn't mind flying solo sometimes, and that might make others feel better too.
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Samantha Hunyz
G.R.A.V.E INTERGALACTIC WARPIGS
88
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Posted - 2014.03.28 16:41:00 -
[167] - Quote
The only thing keeping dropships from being the new tanks now is the forge gun and the price.
Yesterday, I noticed a bunch of dropship pilots flying none stop harassing players.
I decidd to pull out a gorgon w/ all its prefits, added mlt 60m plate, mlt after burner, mlt scanner (with no skills into dropships at all). I flew around none stop, an was scared away a few times by forges, but escaped easily, regened, than returned.
After some time I started to get bored, so I started baiting the ADS away from the infanttry by rammin/ attempting to ram them. This would cause them to try to shoot me down none stop (usually fail). Id escape and regen and return. Ive even learned a safer way to crash them without causing catastrophic damage to myself. This method does not reward me the kills unfortunately.
I lost only 2 dropships yesterday to forges, about 4 from ramming and taking out other dropships. Only 1 to an ADS actually shooting me down. The best method for taking down an ADS is a mlt dropship.
When I look down my scope, all I see are dead people.
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Pvt Numnutz
R 0 N 1 N
1046
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Posted - 2014.03.28 20:12:00 -
[168] - Quote
Samantha Hunyz wrote:The only thing keeping dropships from being the new tanks now is the forge gun and the price.
Yesterday, I noticed a bunch of dropship pilots flying none stop harassing players.
I decidd to pull out a gorgon w/ all its prefits, added mlt 60m plate, mlt after burner, mlt scanner (with no skills into dropships at all). I flew around none stop, an was scared away a few times by forges, but escaped easily, regened, than returned.
After some time I started to get bored, so I started baiting the ADS away from the infanttry by rammin/ attempting to ram them. This would cause them to try to shoot me down none stop (usually fail). Id escape and regen and return. Ive even learned a safer way to crash them without causing catastrophic damage to myself. This method does not reward me the kills unfortunately.
I lost only 2 dropships yesterday to forges, about 4 from ramming and taking out other dropships. Only 1 to an ADS actually shooting me down. The best method for taking down an ADS is a mlt dropship. Yesterday I kept 2 out of 3 assault dropships busy in my adv caldari scout suit. I love inexperienced pilots. Anyway this one incubis was strafing away and I figured out his flying pattern so I drew him over towards his other python friend, they didn't see each other and the python hit the incubis then hit a rock, I then finished it with my magsec. Mlt dropships are the scrubs way to downing a dropship. If they are being spammed it is very easy to make them crash into each other, especially the ones who are not very experienced pilots. Oh and in this same game I shot down an incubis with a missile tank. Rail and missile tanks are perfectly viable, you just can pt sit in the redline like a b-ítch anymore.
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
66
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Posted - 2014.03.28 20:18:00 -
[169] - Quote
I say, either make ADS less expensive... or make them tougher, those are the only two options I can see.
Never steal SGT Funyoun's Jingle Truck... or I will blow you up in it... and eat your blueberry flavored protobear soul.
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Xaviah Reaper
Nyain San Dirt Nap Squad.
401
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Posted - 2014.03.28 20:37:00 -
[170] - Quote
KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. EDIT: I think around 120k-150k would be an acceptable base price.
this is true ... but 70k for a tank is also stupid compared to a suit or even a weapon.
Just read the damn thread
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
67
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Posted - 2014.03.28 21:10:00 -
[171] - Quote
Xaviah Reaper wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. EDIT: I think around 120k-150k would be an acceptable base price. this is true ... but 70k for a tank is also stupid compared to a suit or even a weapon.
Seriously.
Never steal SGT Funyoun's Jingle Truck... or I will blow you up in it... and eat your blueberry flavored protobear soul.
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Kaminoikari
DROID EXILES General Tso's Alliance
51
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Posted - 2014.04.02 10:58:00 -
[172] - Quote
I can't believe I am only getting to this thread now. I have been flying since Chromosome. I remember it all. Dropships have never really had a buff. And you can't really count the ADS as a buff due to the sacrifice of eHP and PG/CPU for maneuverability and a pilot gun. I don't think a lot of the people here making comments have flown or tried to fly an ADS. They take work and skill to keep afloat and forgeguns/swarms with their ridiculous knockback keeps them detained fairly easily. Even with the railgun tank nerf, they still have no drop off. The small railgun turret (which I have seen for myself) has a damage dropoff. Why doesn't the large?
Anyways, to the point: my ADS costs 500k to run with 1 turret and all complex modules. With the armor hardener nerf, FGs are chipping my armor even harder and rail tanks just rip it apart. When I fight forgefunners, the only counter I have to them is pulling a Battlefield Bad Company/3/4 Apache maneuver and spin around them nearly vertically. That tactic in itself it entirely negated by a single swarm or rail tank.
I fail to see you people who claim the ADS should remain as it costs when losing one sends me red. The ADS with its ~300k hull is 80% of the cost. The XT-1 missile turret is 10% and the modules are that last 10&. As a pilot since closed beta I find it hard to scrape in money. I've pretty much been begging the rich for handouts because I can't keep up with the cost. (All these people with too much money and nothing to spend it on need to spend it somewhere, right?). I am completely in favor of reducing the price to ~150k. That would allow us to run into a match with ~300k fits and allow it to be more sustainable (in theory). Plus if ***** pilots tried spamming the ADS me and all the other actual pilots would be having field days. |
SgtMajSquish MLBJ
Consolidated Dust
57
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Posted - 2014.04.02 11:02:00 -
[173] - Quote
DeadlyAztec11 wrote:Ludvig Enraga wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase, That's over a 7x increase in price. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. Well they never die though. They can be tanked pretty well and can hide behind the altitude ceiling, so in effect they have a built-in redline capability - to me that should cost money. Edit: and they are much harder for infantry to hide from than from tanks. This is true. Currently the Rail tanks are the only thing keeping them in line. Or when the forge guns actually fire
Favoring High Latency Is Sh*t
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SgtMajSquish MLBJ
Consolidated Dust
57
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Posted - 2014.04.02 11:04:00 -
[174] - Quote
Kaminoikari wrote:I can't believe I am only getting to this thread now. I have been flying since Chromosome. I remember it all. Dropships have never really had a buff. And you can't really count the ADS as a buff due to the sacrifice of eHP and PG/CPU for maneuverability and a pilot gun. I don't think a lot of the people here making comments have flown or tried to fly an ADS. They take work and skill to keep afloat and forgeguns/swarms with their ridiculous knockback keeps them detained fairly easily. Even with the railgun tank nerf, they still have no drop off. The small railgun turret (which I have seen for myself) has a damage dropoff. Why doesn't the large?
Anyways, to the point: my ADS costs 500k to run with 1 turret and all complex modules. With the armor hardener nerf, FGs are chipping my armor even harder and rail tanks just rip it apart. When I fight forgefunners, the only counter I have to them is pulling a Battlefield Bad Company/3/4 Apache maneuver and spin around them nearly vertically. That tactic in itself it entirely negated by a single swarm or rail tank.
I fail to see you people who claim the ADS should remain as it costs when losing one sends me red. The ADS with its ~300k hull is 80% of the cost. The XT-1 missile turret is 10% and the modules are that last 10&. As a pilot since closed beta I find it hard to scrape in money. I've pretty much been begging the rich for handouts because I can't keep up with the cost. (All these people with too much money and nothing to spend it on need to spend it somewhere, right?). I am completely in favor of reducing the price to ~150k. That would allow us to run into a match with ~300k fits and allow it to be more sustainable (in theory). Plus if ***** pilots tried spamming the ADS me and all the other actual pilots would be having field days. I have flown dropships and understand the issue. before the vehicle respec it would cost me upwards of 800k to outfit my python and i was reluctant to use it at that point. i think the other possible solution is to bring tanks up to the point of dropships
Favoring High Latency Is Sh*t
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The-Errorist
613
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Posted - 2014.04.03 11:57:00 -
[175] - Quote
Current assault dropship prices would only make sense if they didn't lose their slots from standard. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
307
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Posted - 2014.04.03 15:03:00 -
[176] - Quote
Kaminoikari wrote:I can't believe I am only getting to this thread now. I have been flying since Chromosome. I remember it all. Dropships have never really had a buff. And you can't really count the ADS as a buff due to the sacrifice of eHP and PG/CPU for maneuverability and a pilot gun. I don't think a lot of the people here making comments have flown or tried to fly an ADS. They take work and skill to keep afloat and forgeguns/swarms with their ridiculous knockback keeps them detained fairly easily. Even with the railgun tank nerf, they still have no drop off. The small railgun turret (which I have seen for myself) has a damage dropoff. Why doesn't the large?
Anyways, to the point: my ADS costs 500k to run with 1 turret and all complex modules. With the armor hardener nerf, FGs are chipping my armor even harder and rail tanks just rip it apart. When I fight forgefunners, the only counter I have to them is pulling a Battlefield Bad Company/3/4 Apache maneuver and spin around them nearly vertically. That tactic in itself it entirely negated by a single swarm or rail tank.
I fail to see you people who claim the ADS should remain as it costs when losing one sends me red. The ADS with its ~300k hull is 80% of the cost. The XT-1 missile turret is 10% and the modules are that last 10&. As a pilot since closed beta I find it hard to scrape in money. I've pretty much been begging the rich for handouts because I can't keep up with the cost. (All these people with too much money and nothing to spend it on need to spend it somewhere, right?). I am completely in favor of reducing the price to ~150k. That would allow us to run into a match with ~300k fits and allow it to be more sustainable (in theory). Plus if ***** pilots tried spamming the ADS me and all the other actual pilots would be having field days.
Excellent point. How about a skill to reduce cost. Or cost is based off how many ADS related skills you have SP sunk into. This would work for tankers too. Great vehicle users want competition, if our dedicated sp choices in turn reduced our vehicle costs, we could maintain that specialty. Instead, I have to run a bunch of ground games to stack isk, so in a way, vehicle users need dual specialization to fully user the vehicle path. I do feel tanking is easier to gain isk in compared to ADS.
Side note to CCP. Are collisions frakking serious?! If an RDV Rick rolls me, then it should ever take serious damage or explode too. And fix the building damage too, I should blow up at full speed hits, but too many little taps have sent me to he'll in a hand basket.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10357
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Posted - 2014.04.09 00:32:00 -
[177] - Quote
Still cray cray
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1967
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Posted - 2014.04.09 00:41:00 -
[178] - Quote
kage, Welcome to New Eden I suppose..............
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9351
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Posted - 2014.04.09 00:49:00 -
[179] - Quote
KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. EDIT: I think around 120k-150k would be an acceptable base price.
I wouldn't mind that especially if HAV finally got their specific racial skills like ADS do.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10357
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Posted - 2014.04.09 00:53:00 -
[180] - Quote
True Adamance wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. EDIT: I think around 120k-150k would be an acceptable base price. I wouldn't mind that especially if HAV finally got their specific racial skills like ADS do. HAVs are basic (the vehicle equivalent of a basic frame), while an ADS is a specialization (the vehicle equivalent of an assault or logi), so I don't think it would make sense until there are HAV specializations again (like enforcer or marauder).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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