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201. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
You can: Seperate vehicle and infantry roles
Require multi-player crews
Remove or severely limit the number of vehicles
Balance them one on one with suits
Allow the carnage to continue
Looks like CCP chose a combination of 3 and 4...
- by Skihids - at 2014.03.29 15:59:00
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202. How To Be Effective Against Cloaks - in General Discussions [original thread]
Egonz4 wrote: So since people obviously can't see at all, I've decide to make a list that will help all those who need it. 1. Fit precision enhancers 2. Don't run all the time (u want to be able to see your aiming thing turn red) 3. Look behi...
- by Skihids - at 2014.03.29 15:42:00
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203. CCP - Just remove vehicles already - in General Discussions [original thread]
CCP needs to decide what each vehicle is for, and balance it on that mision(s). It needs to be good at the mission, but not good for others. It needs sepertion from infantry missions to give people a reason to skill into the vehice. Take the d...
- by Skihids - at 2014.03.29 15:41:00
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204. Planetary Conquest has been sold out! No admintance allowed! - in General Discussions [original thread]
SgtDoughnut wrote: PC is an utter cluster **** of explotation that needs to be removed, retooled, and all isk generated from it needs to be taken from the economy. This
- by Skihids - at 2014.03.29 06:47:00
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205. CCP - Just remove vehicles already - in General Discussions [original thread]
He's right in a way. CCP doesn't know what to do with vehicles. They threw them in the game without giving them a clear role, maybe hoping for the "spontaneous generation of content" that they get in the sandbox of eve. Only DUST is not a sandbox...
- by Skihids - at 2014.03.29 06:44:00
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206. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Dual 40% hardeners would give me a chance to flee. 25% hardeners are useless vs rails. 0.7 seconds is simply too little reaction time. It works with FGs as they have less alpha and slower RoF, but even then you don't have much time to do your thi...
- by Skihids - at 2014.03.29 03:02:00
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207. Question for tankers? - in General Discussions [original thread]
Benjamin Ciscko wrote: Blaster F's up infantry Missile F's up blaster Maddy Rail F's up Blaster Gunnlogi To paraphrase "You need a vehicle to counter a vehicle".
- by Skihids - at 2014.03.28 21:06:00
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208. The Great Divide!! ;) - in General Discussions [original thread]
It's as simple as balancing perceived risk. Imagine a high limit poker game with average Joes when a couple high rollers sit in. The new players wouldn't have to be any better than the other guys to win because they could buy a pot or simply play...
- by Skihids - at 2014.03.28 20:47:00
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209. The Great Divide!! ;) - in General Discussions [original thread]
You could matchmake by assets. Add up the ISK in the wallet with the ISK value of the gear in inventory. Add a factor for the amount of ISK transferred in from other sources (such as the corp wallet). That will cover those who hide their assets, ...
- by Skihids - at 2014.03.28 20:18:00
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210. Question for tankers? - in General Discussions [original thread]
I built a Maddy with triple reps and an ADV blaster. It is most definitely a force multiplier. That tank gives me a multiple of your DPS, eHP, and speed. I sat and dueled with a FG user who ducked behind a wall to charge and popped out to hit me...
- by Skihids - at 2014.03.28 20:08:00
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211. Ridiculous Assault Scouts - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Smooth Assassin wrote: KAGEHOSHI Horned Wolf wrote: Knight Soiaire wrote: Tank + Movement + Hitbox + Scan Range + Scan Precision + Profile + 2nd equipment slot Cloak. Not everyone uses it for cloak, b...
- by Skihids - at 2014.03.28 19:47:00
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212. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
NextDark Knight wrote: Sorry, Most of the people that upload videos to youtube about ADS aren't that great at flying them. Just cause they are popular doesn't mean they are correct. The rail nerf was unneeded, collecting points from Redline nee...
- by Skihids - at 2014.03.28 18:36:00
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213. Just tried cloak with shotgun scout - in General Discussions [original thread]
BARDAS wrote: Skihids wrote: Playing with it the other day I learned you really have to use the cloak more as a profile dampener than an invisibility cloak. Moving makes you plenty visible, so much so that I consider it more a paint scheme ...
- by Skihids - at 2014.03.28 17:36:00
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214. Just tried cloak with shotgun scout - in General Discussions [original thread]
Playing with it the other day I learned you really have to use the cloak more as a profile dampener than an invisibility cloak. Moving makes you plenty visible, so much so that I consider it more a paint scheme than great camouflage. Treat it tha...
- by Skihids - at 2014.03.28 17:13:00
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215. The Problem With Fluxes Deactivating Cloaks - in General Discussions [original thread]
Ydubbs81 RND wrote: TranquilBiscuit ofVaLoR wrote: many of you are missing the point. i understand that you should be screwed if you get caught cloaked, but the same argument doesn't apply to BRICK TANKED scouts. of course it applies to me, ...
- by Skihids - at 2014.03.28 12:52:00
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216. Scouts are way too powerful now - in General Discussions [original thread]
Honestly though, this fitting is expensive for a scout. It's a thought experiment by someone with so much farmed PC ISK that he doesn't blink at the thought of losing a few each match.
- by Skihids - at 2014.03.28 12:36:00
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217. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
So far it appears I need to activate two armor hardeners at once in order to approach a FG user in my Incubus. That in no way guarantees a kill either, just an opportunity to take a couple shots before having to boost back out of his range. I h...
- by Skihids - at 2014.03.28 04:22:00
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218. Dropship crosshairs in 1st pwrson view. - in General Discussions [original thread]
First person needs a total rework. I've described the ideal in other threads so I won't repeat it here.
- by Skihids - at 2014.03.28 04:02:00
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219. Scouts are way too powerful now - in General Discussions [original thread]
Thanks toast, I'll have to try that fit out tomorrow.
- by Skihids - at 2014.03.28 03:59:00
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220. I saw a logi gunned down... - in General Discussions [original thread]
Medics are an endangered species, and heavy hunting pressure will lead to extinction. I dumped the rep tool for 1.8. Why carry a neon "Shoot Me!" sign? You'd have to be a lunatic.
- by Skihids - at 2014.03.28 03:48:00
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