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Toby Flenderson
research lab
417
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Posted - 2014.03.28 11:31:00 -
[31] - Quote
I only played for about 4 hours total since 1.8 released but I have to say that cloaks weren't an issue for me. It's probably just the "I can't be seen and can play recklessly" mentality some of the early FOTM users have, but I was only killed once or twice the whole time from a cloak user. I have not used them myself either.
I'd be ok with the cloaks being turned off by a flux for 2 main reasons: It makes sense realistically and it would make running cloaks more risky.
Realistically, I think all equipment should be on the fritz in the blast radius of a flux grenade.
The only thing keeping me from disagreeing with you entirely is that cloaks do not seem to be as good as the forums made them seem IMO. I'm not constantly being snuck up on, killed, or even surprised by cloak users. The risk of running defenseless does not seem to grant the user too much of an advantage, at least against me (not trying to sound gud but it's just what's happening so far).
Maybe once people figure out the best ways to use cloaks this should be discussed further. At the moment though, I don't think anything needs to change, just the mentality of some of the users.
I'm not pointing fingers at anyone by this ^^^, I'm simply generalizing the FOTM users. |
TranquilBiscuit ofVaLoR
Fatal Absolution Negative-Feedback
1948
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Posted - 2014.03.28 11:34:00 -
[32] - Quote
Toby Flenderson wrote:I only played for about 4 hours total since 1.8 released but I have to say that cloaks weren't an issue for me. It's probably just the "I can't be seen and can play recklessly" mentality some of the early FOTM users have, but I was only killed once or twice the whole time from a cloak user. I have not used them myself either.
I'd be ok with the cloaks being turned off by a flux for 2 main reasons: It makes sense realistically and it would make running cloaks more risky.
Realistically, I think all equipment should be on the fritz in the blast radius of a flux grenade.
The only thing keeping me from disagreeing with you entirely is that cloaks do not seem to be as good as the forums made them seem IMO. I'm not constantly being snuck up on, killed, or even surprised by cloak users. The risk of running defenseless does not seem to grant the user too much of an advantage, at least against me (not trying to sound gud but it's just what's happening so far).
Maybe once people figure out the best ways to use cloaks this should be discussed further. At the moment though, I don't think anything needs to change, just the mentality of some of the users.
I'm not pointing fingers at anyone by this ^^^, I'm simply generalizing the FOTM users. i have absolutely no problem with the cloak now, nor will i do any worse if they decide to make fluxes disable cloaks.
i'm just saying that if that does happen, you'll see many more people going fotm brick scout to counter it.
Anime > EVERYTHING
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Paran Tadec
The Hetairoi
2095
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Posted - 2014.03.28 11:35:00 -
[33] - Quote
Bojo The Mighty wrote:TranquilBiscuit ofVaLoR wrote:Paran Tadec wrote:
to borrow the scout mantra: are your eye UP. Use situational awareness. pooh pooh.
please word this better, because i have no idea what you're talking about. I think he's saying that the scout's using cloaks should follow the situational awareness code and know how to not get caught.
DING DING DING DING DING DING DING DING
Bittervet Proficiency V
thanks logibro!
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Canari Elphus
Dirt Nap Squad.
1286
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Posted - 2014.03.28 12:31:00 -
[34] - Quote
I am in favor of fluxes deactivating cloak fields.
- Grenades are already reduced to 2 carried so people have to be wisely using them already - The cloak does need some sort of forced deactivation - It will reduce the amount of people just sitting and camping
I think this would have a minimal impact overall to scouts and still provide some balance to cloaking. As stated, most scouts wont even be able to be hit with the flux unless they put themselves in the wrong situation. It would also give real meaning to how you setup your low slots. Even when fluxed, a moving scout with speed/cardio mods should still have a solid chance of getting away unless they are trying to be a hero in a mass group of reds (which is a risk they will have to take). In that situation, it would be better to have the speed than the brick.
Canari Elphus for CPM1
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Skihids
Bullet Cluster
3188
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Posted - 2014.03.28 12:52:00 -
[35] - Quote
Ydubbs81 RND wrote:TranquilBiscuit ofVaLoR wrote:many of you are missing the point. i understand that you should be screwed if you get caught cloaked, but the same argument doesn't apply to BRICK TANKED scouts. of course it applies to me, since i decided to fit my scout like a scout, but what about the many people who have just brick tanked it with 600+ armor and a cloak?
i know the gallente scout is meant to armor tank, as i used to be one pre 1.8, but it's not supposed to have 750 armor and a cloak. that's what i'm getting at. it only punishes those who fit their scout suit like a scout, not the people who abuse it and run it like an assault. True...I don't believe that scouts were meant for this sort of hp. But at the same time, I don't believe that most players are using the scout for its designed purposes. I know it's fun for a scout to run fast and 2-shot people in the back but they weren't meant to be slayers. So, we are all at fault for misuse of the scout's role.
But what other role is there in this game? Are you just going to walk around once the point has been hacked? CCP hasn't given the scout anything to do other than slaughter infantry like everyone else. The lack of diversity in roles is the root cause for lack of diversity in fittings. |
Korvin Lomont
United Pwnage Service RISE of LEGION
853
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Posted - 2014.03.28 12:57:00 -
[36] - Quote
Bojo The Mighty wrote:TranquilBiscuit ofVaLoR wrote:it's pretty simple, really, so this won't be a very long thread. and i really need to get to bed, so i'll make this quick.
the problem is that they already take out all of your shields, so if they deactivated the cloak too, then that would leave the scout completely vulnerable.
"that's how it should be." some of you may think, but think a bit harder. that would only reward brick tanking scouts, and punish all the scouts who decide not to brick tank. do you really want even more brick tanked scouts than we have now? because i don't.
i personally have 77 armor on my scout, because all of my health comes from my shields. i generally run half ewar, half shields mods, and a biotics mod. fluxes are already painful enough when i get hit because all they have to do is hit me like twice from just blind spraying and if i try to run away, i'll be an easy target, so please think about this. fluxes deactivating cloaks will only result in more brick tank fotm scouts, and even less diversity in this game.
But it's the scout's own fault for being detected, they must pay the ultimate price for getting caught.
If you see him enough to throw a flux after him why not shoot him to death instead??. The flux argument is just brought up to have an easy brainless counter to cloaks. Move any where mindless (like always) throw flux to be sure no scouts hiding.......
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Canari Elphus
Dirt Nap Squad.
1286
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Posted - 2014.03.28 13:00:00 -
[37] - Quote
Skihids wrote:Ydubbs81 RND wrote:TranquilBiscuit ofVaLoR wrote:many of you are missing the point. i understand that you should be screwed if you get caught cloaked, but the same argument doesn't apply to BRICK TANKED scouts. of course it applies to me, since i decided to fit my scout like a scout, but what about the many people who have just brick tanked it with 600+ armor and a cloak?
i know the gallente scout is meant to armor tank, as i used to be one pre 1.8, but it's not supposed to have 750 armor and a cloak. that's what i'm getting at. it only punishes those who fit their scout suit like a scout, not the people who abuse it and run it like an assault. True...I don't believe that scouts were meant for this sort of hp. But at the same time, I don't believe that most players are using the scout for its designed purposes. I know it's fun for a scout to run fast and 2-shot people in the back but they weren't meant to be slayers. So, we are all at fault for misuse of the scout's role. But what other role is there in this game? Are you just going to walk around once the point has been hacked? CCP hasn't given the scout anything to do other than slaughter infantry like everyone else. The lack of diversity in roles is the root cause for lack of diversity in fittings.
Its because CCP didnt give scouts any equipment bonuses. That means that their main use is for killing and logistical aide. Personally, I feel that scouts should get a slight bonus to drop uplink deployment (probably about half of what the Amarr Logi gets). This would make them much more useful for their intended role.
Last night, I had a 2500 WP dom game with my UL scout. I spent most of the time away from the point placing uplinks, hacking CRUs and killing off potential flankers. I only went 12-2 or something so most of my WP was from doing 'scouty' things.
Canari Elphus for CPM1
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
681
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Posted - 2014.03.28 13:08:00 -
[38] - Quote
My current Minja design would become obsolete. I only have 87 Armor with 0 repair, might as well just kiss my *ss good-bye if I lose my shields and my cloak in 1 run.
I already risk a lot when I toss a flux and then cloak up to counter hack because i stand stupidly close, within flux range but not within RE explosion range, so i would retire my suit pretty quick. Not just because I'd screw myself at every objective, but because in an actual fight situation I would be obsolete if 1 flux entered the mix.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
253
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Posted - 2014.03.28 13:17:00 -
[39] - Quote
Ydubbs81 RND wrote:Scouts aren't really supposed to be in cqc situations....barely anyone is using a scout for what the role is designed for. Getting behind enemy lines, placing links, recon, hacking objectives, etc. So the fastest suit in the game that also gives a bonus to Nova Knives, is NOT suppose to be in CQC situations. I've been doing it wrong this whole time?[/sarcasm] |
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