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221. CPM cloak discussion - in General Discussions [original thread]
Hopping into a dropship while cloaked maintains the deadened sound level the rest of the match.
- by Skihids - at 2014.03.28 03:42:00
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222. for the love of god, read this thread - in General Discussions [original thread]
bamboo x wrote: Wah! My dropship hardener isn't OP as **** now with two or even three hardeners! WAAAAAH It took two active armor hardeners not to be intstagibbed by a railgun, so theory saving grace is there will be fewer of them in unreach...
- by Skihids - at 2014.03.28 01:20:00
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223. I have never done this before. - in General Discussions [original thread]
Zahle Undt wrote: Kinkku-Ananas Kepappi wrote: Why is using the best gear for the job a bad thing? Reeks of jealousy. The problem with FotM, for me at least, is that when everyone runs the same thing the game gets boring quickly. Or mayb...
- by Skihids - at 2014.03.27 23:54:00
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224. I have never done this before. - in General Discussions [original thread]
LT Dans Legs wrote: I've NEVER went for fotm. Never. The past two days I was either gonna throw my controller thru the screen, or quit playing completely. So I said screw it. Got a cloak and a scout and a shotty. Fight fire with fire right? I c...
- by Skihids - at 2014.03.27 20:36:00
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225. Fanfest build name contest! - in General Discussions [original thread]
Departure
- by Skihids - at 2014.03.27 20:08:00
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226. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Mini-map chevrons appear to be a bug as they are exclusive to the new suits.
- by Skihids - at 2014.03.27 19:46:00
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227. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
The changes mean running triple reps on the Maddy will be the way to go rather than using any hardeners. I'm not sure if the 25% resist is going to be effective at all on my Incubus. I've already been running dual hardeners at one time to prevent...
- by Skihids - at 2014.03.27 19:11:00
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228. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Hard vehicle limits aren't a balance so much as an admission that they are still OP and have to be limited by count to limit the amount of total unbalancing. We need natural limits. If vehicles were truly needed for the missions they were stated ...
- by Skihids - at 2014.03.27 19:07:00
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229. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
There's the quick fix, and then there is the long term balance problem. Yes quick fix, neuter redline rails with range reduction, spool time, etc. but that's very short term. For real balance you need to step way back and consider the mission of ...
- by Skihids - at 2014.03.27 16:55:00
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230. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
Long term you need to separate infantry and vehicles. Give them different tasks and they won't have to be balanced against each other so strictly.
- by Skihids - at 2014.03.27 05:47:00
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231. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
Eliminate the full auto on rails. Make them spool up for each shot and make that spool time significant. That would prevent them from killing dropships in 1.5 seconds. Though range reduction for redline rails is very tempting. It's not realisti...
- by Skihids - at 2014.03.27 05:40:00
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232. we need more logi's and medics on the field - in General Discussions [original thread]
Too many other sexy things to do now. You took us for granted and did nothing but complain. So we are dumping your sorry asses and going out for some fun.
- by Skihids - at 2014.03.26 23:04:00
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233. PS4 ?? - in General Discussions [original thread]
Lazor focus (tm)
- by Skihids - at 2014.03.26 23:01:00
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234. we need more logi's and medics on the field - in General Discussions [original thread]
knight guard fury wrote: Archbot wrote: Then be one. i only am on occasion but i mostly run min scout and min assualt. other wise i ***** in all the WP's with how much health the heavies have and reviving anyone who dies. i really dont ge...
- by Skihids - at 2014.03.26 22:53:00
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235. we need more logi's and medics on the field - in General Discussions [original thread]
Are you asking for uplinks, ammo, and rep hives? You know, that equipment spam? If its just needles, anyone can carry them, so do it.
- by Skihids - at 2014.03.26 22:50:00
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236. I'm better then everyone on this forum - in General Discussions [original thread]
Cody Sietz wrote: Skihids wrote: Cody Sietz wrote: For one simple reason... I'll let you know when and if I ever fugue it out. But for now...just know, my spirit beats yours everytime. Go back to Mexico/Spain/Ireland/your mother if ...
- by Skihids - at 2014.03.26 22:31:00
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237. I'm better then everyone on this forum - in General Discussions [original thread]
Cody Sietz wrote: For one simple reason... I'll let you know when and if I ever fugue it out. But for now...just know, my spirit beats yours everytime. Go back to Mexico/Spain/Ireland/your mother if you disagree. Are you drinking again...
- by Skihids - at 2014.03.26 22:24:00
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238. Are there still logis around? - in General Discussions [original thread]
Byozuma Kegawa wrote: I'm still an Amarr Logistic, been thinking about doing scout-logi but the loss of CPU/PG is just too great, especially given I'd not be enjoying the Logistic equipment bonus. Still, the Amarr Scout does look nice. I'm t...
- by Skihids - at 2014.03.26 21:45:00
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239. Cloakless Scouts - in General Discussions [original thread]
Do find yourself doing the equipment Logi thing with uplink and hive deployment? I haven't skilled back into any suits and was wondering if a fast dampened scout would do the job better than the Logi suit. I'm mostly thinking about tactical upli...
- by Skihids - at 2014.03.26 21:35:00
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240. FLUX GRENADES SHOULD NEGATE CLOAK FILEDS!!!!! - in General Discussions [original thread]
Since flux is anti-equipment you would expect it to deactivate the cloak at minimum and possibly deplete its charge. I can see not destroying it since they carry only one.
- by Skihids - at 2014.03.26 20:54:00
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