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2001. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
fred orpaul wrote: If anyone could mock up some of the onscreen visuals for what I just suggested that would be AWSOME!(If you are in my corp there is isk in it for you) Really, the dropship would benefit from the standard six-pack of flight...
- by Skihids - at 2013.02.06 17:32:00
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2002. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
Many times it feels like the rockets don't inherit the speed of the vehicle. If you throw a ball from the roof of a car you see it travel from your hand perpendicular to the car. It might miss your target if you didn't take the horizontal veloci...
- by Skihids - at 2013.02.06 17:09:00
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2003. What happens after 6-7 years? - in General Discussions [original thread]
SILENTSAM 69 wrote: The same as in EVE. They will add skills faster than you can train them. And that is the real reason CCP limits skill progression.
- by Skihids - at 2013.02.06 04:18:00
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2004. What happens after 6-7 years? - in General Discussions [original thread]
You would keep fighting for ISK, territorial control, and just to hang with your fellow mercs.
- by Skihids - at 2013.02.05 22:55:00
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2005. Dropships healing tanks? - in General Discussions [original thread]
Icedslayer wrote: I had a Dropship Remote rep me in my tank earlier today What were the circumstances and how did it work out?
- by Skihids - at 2013.02.05 19:16:00
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2006. Dropships healing tanks? - in General Discussions [original thread]
If CCP would just stop coating my ship with explosive paint things wouldn't be so bad.
- by Skihids - at 2013.02.05 18:16:00
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2007. Dropships healing tanks? - in General Discussions [original thread]
Sleepy Zan wrote: Mortal Maximus wrote: Can dropships do that yet?, cuz i see it in the trailer but i'm curious to know if its true Yeah I used to do that back in an earlier build. But it makes the dropship very vulnerable and with tanks o...
- by Skihids - at 2013.02.05 17:27:00
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2008. No vehicles in ambush! - in General Discussions [original thread]
Play Ambush OMS. Vehicles likely stay away from modes with many supply depots because its more likely there will be significant AV.
- by Skihids - at 2013.02.05 04:21:00
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2009. This game is weak as hell and a waste of time with stupid muthfukas with weak so... - in General Discussions [original thread]
Is he stiil here? Oh yeah, I remember those little RC cars. They were the best part of that game! I loved chasing people down with those things. Hi there! BOOM!!!
- by Skihids - at 2013.02.05 04:02:00
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2010. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
ChargersGirlLuvsDP wrote: Heavies shouldn't be limited, though they should be lockable entities considered the same as Vehicles. AV grenades should seek them out, they should trigger proximity explosives and Swarms should be able to lock them. ...
- by Skihids - at 2013.02.04 20:52:00
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2011. Dust "FACTS" - in General Discussions [original thread]
The dark cloud wrote: Not pay to win? Hmm let me tell you what i got from merc packs: -all 3 mag variant suits (special offer together with the merc pack) -30 day booster -50 fused locus grenades (still have a nice stack of them and wait for th...
- by Skihids - at 2013.02.04 16:02:00
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2012. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
I find it interesting that most OP threads compare just two weapons, and one of them is usually an AR. There are many more in the game.
- by Skihids - at 2013.02.04 05:23:00
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2013. Flux grenade kill - in General Discussions [original thread]
I got a flux kill a couple days ago, but I figured he had zero armor at the time. I suppose it could be a bug, but if so it's pretty rare.
- by Skihids - at 2013.02.04 05:18:00
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2014. An RDV kidnapped me - in General Discussions [original thread]
HowDidThatTaste wrote: The ultimate test. 2 drop ship pilots flying in tandem with a LaV on top. Its been tried but not succesful yet. Ultimetly'getting a a tank onto a couple drop ships would be epic. The problem so far is the piloting skills...
- by Skihids - at 2013.02.03 15:40:00
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2015. Dynamic destruction with the advent of the Unreal 4 engine? - in General Discussions [original thread]
Epic games seems to be of the opinion that Unreal 4 will take dynamic battlefield destruction to a new level: Epic Games wrote: Unreal Engine 4 delivers true, real time and dynamic destruction Many people enjoy destruction in their games ...
- by Skihids - at 2013.02.01 22:10:00
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2016. Next build...? - in General Discussions [original thread]
Also mentioned: SP for non-pub matches so we won't have to go grind for SP if we participate in enough Corp battles.
- by Skihids - at 2013.02.01 21:39:00
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2017. The REAL Reasons We Should Welcome Friendly Fire - in General Discussions [original thread]
suzisage wrote: Skihids wrote: suzisage wrote: Well, it is the future. Taken with context, team killing is like slapping the guy over head to say "Knock that off you idiot!" because he'll just pop out again at the near CRU. No, team ki...
- by Skihids - at 2013.02.01 19:17:00
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2018. KDR leaderboards is pointless - in General Discussions [original thread]
The thing about metrics is that you tend to get more of what you measure. So CCP needs to ask themselves what sort of behavior they want to encourage and make leader boards for that, and what behavior they want to discourage and remove tracking f...
- by Skihids - at 2013.02.01 00:28:00
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2019. How do I join the red team? - in General Discussions [original thread]
You need to learn the secret handshake to get in.
- by Skihids - at 2013.02.01 00:19:00
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2020. The REAL Reasons We Should Welcome Friendly Fire - in General Discussions [original thread]
Ghost-33 wrote: Skihids wrote: suzisage wrote: Well, it is the future. Taken with context, team killing is like slapping the guy over head to say "Knock that off you idiot!" because he'll just pop out again at the near CRU. No, team ki...
- by Skihids - at 2013.02.01 00:16:00
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