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661. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Nova Knife wrote: CCP Eterne wrote: Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to h...
- by Shijima Kuraimaru - at 2013.03.05 00:48:00
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662. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Nova Knife wrote: CCP Eterne wrote: Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to h...
- by Shijima Kuraimaru - at 2013.03.05 00:31:00
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663. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Kevall Longstride wrote: I vote 5. Get rid of the KB&M option. Everyone is equal, everyone knows the score and CCP owns the decision to go console only. The only reason it's been left in from the original development of the game on PC w...
- by Shijima Kuraimaru - at 2013.03.02 21:19:00
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664. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Again... The max turn rate on the mouse is the same as the max turn rate on the DS3. DS3 controller gives me a finer gradient of control over movement and I aim fairly well with it as well. KB/M I give up that fine movement control to get bette...
- by Shijima Kuraimaru - at 2013.03.02 21:13:00
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665. Please do not add PvE. - in Feedback/Requests [original thread]
First Eve, and now Dust. Two aspects of a game where I don't feel completely useless coming in as a beginner/less skilled player even against vet players. The reason I hated PvP in other games was because of how little experience difference it to...
- by Shijima Kuraimaru - at 2013.03.02 13:50:00
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666. KB/M V's DS3 comparison - in General Discussions [original thread]
Panther Alpha wrote: I just drop this here, so you guys can see for you self. http://www.youtube.com/watch?v=La3HH5tWm2Y I will love to make a direct comparison my self, but i have not idea how to record game-play in the PS3. First off...
- by Shijima Kuraimaru - at 2013.03.02 13:10:00
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667. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Dragging it here from another thread as I feel it needs to be said here as well. I go back and forth between the two regularly as sometimes I'm too lazy to set up the KB/M. Currently, and in the past, except for one or two builds, I can tell you ...
- by Shijima Kuraimaru - at 2013.03.02 13:04:00
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668. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
I go back and forth between the two regularly as sometimes I'm too lazy to set up the KB/M. Currently, and in the past, except for one or two builds, I can tell you that the max turn rate on the mouse is the same as the max turn rate on the DS3. ...
- by Shijima Kuraimaru - at 2013.03.02 12:59:00
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669. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
Stefan Stahl wrote: Knarf Black wrote: It's a long, painful road to travel, but if you train the hell out of SMG & sidearm skills, you will still be formidable against infantry while carrying around a Forge or Swarm. Also, Militia Swarm...
- by Shijima Kuraimaru - at 2013.03.02 05:02:00
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670. Weapon range stat - in Feedback/Requests [original thread]
I would appreciate knowing the range on my weapons with indication of the optimal band. After fitting, It would be nice to have this stat displayed in a dual format in the fitting pane. X/Y where X = base numbers and Y = Skill and module modified...
- by Shijima Kuraimaru - at 2013.03.02 04:44:00
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671. [FEEDBACK] Add turn Limters on Suits based on Type of Suit - in Feedback/Requests [original thread]
CCP thought ahead on this one. It's true, they have the same max turn ratios between DS3 and KB/M. And turn speed IS dependant on suit.
- by Shijima Kuraimaru - at 2013.03.02 04:40:00
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672. [Request] Do not do matchmaking to split k/m and controllers - in Feedback/Requests [original thread]
Cade Orion wrote: Thurak Mirunas wrote: Another way for good matchmaking is having battles on a large enough scale that its statistically unlikely 1 team will have a significant skill advantage over the other, 16 v 16 games can be greatly of...
- by Shijima Kuraimaru - at 2013.03.02 04:27:00
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673. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Cade Orion wrote: My problem with the LR right now is that it doesn't do what it says. Lasers are supposed to be extremely effective against shields and not that effective vs armor. So then why the hell does a LR kill a Heavy in a matter of sec...
- by Shijima Kuraimaru - at 2013.03.02 04:23:00
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674. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Severus Smith wrote: Background (like how modern heavy armor doesn't waste shells firing at a single enemy soldier). I'd like to point you to this... Tank Shot Shell But seriously, Blaster Turrets are meant for use against infantry. An...
- by Shijima Kuraimaru - at 2013.03.02 04:14:00
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675. Please do not add PvE. - in Feedback/Requests [original thread]
Wanna talk about incapable AI? Here's something you probably haven't considered. If any game developer wanted, they could program an AI that can move and take cover like pros as is in many of the better FPS games out there. However, the AI is int...
- by Shijima Kuraimaru - at 2013.03.02 03:42:00
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676. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
Alldin Kan wrote: HMG current problems: -Cannot be simply overheated -High accuracy or Range These have already been stated so there's no need to keep discussing on this thread as there are no other real problems with the HMG. How about a b...
- by Shijima Kuraimaru - at 2013.03.01 21:45:00
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677. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
Mark Burkhart wrote: Crucias Soulreaver wrote: I also agree with the OP; however, I would like to add the following... Either: 1) Prevent Heavies from entering LAVs 2) Return the spool up time to the HMG Having an LAV rock up, a heavy ju...
- by Shijima Kuraimaru - at 2013.02.27 23:09:00
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678. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
Laurent Cazaderon wrote: i agree with the insta hit mecanics. That weapon is spinning to spit bullet. How come it fires without needing even a slight warm up ? Doesnt need to be 5 seconds. But heavies running and then insta spraying round the c...
- by Shijima Kuraimaru - at 2013.02.26 23:35:00
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679. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
Korvin Lomont wrote: Tech Ohm Eaven wrote: Shijima Kuraimaru wrote: Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of th...
- by Shijima Kuraimaru - at 2013.02.26 23:29:00
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680. Tank count in a match - in Technical Support/Bugs [original thread]
Just remember that those OBs from Eve friends might not come anyway as they could be under attack or destroyed by the time you get the WPs.
- by Shijima Kuraimaru - at 2013.02.25 23:09:00
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