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101. Heavy no longer a viable role. - in Feedback/Requests [original thread]
WASTED MERC wrote: Really, Lucky I've only wasted about 100k SP on getting into heavy Think I'll stop right there... For the record a x ISK & y SP heavy should be comparable to a x ISK & y SP assault / scout / logi / tank e.g. a Heavy ...
- by Shijima Kuraimaru - at 2013.12.12 21:07:00
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102. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Kazu Fujiwara wrote: The problem is with the current TTK. I run a heavy with an EHP of over 1.5k. It costs me over 100,000 ISK to field one set of this fitting. I have a life expectancy of under 2 seconds versus just about anything. Do I exp...
- by Shijima Kuraimaru - at 2013.12.11 21:35:00
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103. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: So... Constantly getting destroyed by forge gunners yet? Didn't I say in my post that 1.7 would determine whether this was necessary or not? I will however point out that most of the issues wi...
- by Shijima Kuraimaru - at 2013.12.11 21:28:00
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104. Heavy no longer a viable role. - in Feedback/Requests [original thread]
501st Headstrong wrote: Thurak1 wrote: 501st Headstrong wrote: Oh my goodness heavies arent made to walk all over the battleield and spit out a Forge Gun blast! They are for defense and support! SUPPORT! Aiding others. Tehy are to be pair...
- by Shijima Kuraimaru - at 2013.12.11 21:23:00
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105. vehicles are OP - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Shijima Kuraimaru wrote: That's cute you think I use SWARMS or that I'd keep firing at a vehicle while the hardeners are on. So you're justifying that an HAV has a right to require less skill, effort, and be nearly indes...
- by Shijima Kuraimaru - at 2013.12.11 11:53:00
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106. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Meee One wrote: Shijima Kuraimaru wrote: Used to be able to and at the current AR range, but AR elitists cried and, since they're the majority, they got their way. Looks like the next in line of majority were HAV pilots. So, if you're a he...
- by Shijima Kuraimaru - at 2013.12.11 11:37:00
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107. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Meee One wrote: Heavies should only be weak against 2 things: 1. other heavies 2. vehicles I personally believe 1 heavy should be able to mow down at least 3 enemies (proto or not) 1 on 3 (with a HMG). Used to be able to and at the current...
- by Shijima Kuraimaru - at 2013.12.11 09:39:00
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108. vehicles are OP - in Feedback/Requests [original thread]
Pvt Numnutz wrote: were you that redberry that was shooting at my python with 60% resists active in a std swarm suit? I only ask because this is the type of rage i would expect from him. please don't bring in real world examples, it means ***...
- by Shijima Kuraimaru - at 2013.12.11 09:34:00
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109. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Superhero Rawdon wrote: +1 ive always found a way (stubborness) to make playing a heavy work but finally......i think the game has made it to where even i cant play heavy. i love my HMG, its half the reason i play this game. but now that i ...
- by Shijima Kuraimaru - at 2013.12.11 08:20:00
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110. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ld Collins wrote: Shijima Kuraimaru wrote: Well so many of you seem to favor pointing to RL when it's convenient to you and saying "You do know this is a video game right?" when it's not convenient, I just thought... Why not join the fun? ...
- by Shijima Kuraimaru - at 2013.12.11 08:17:00
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111. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Merlox Lancaster wrote: There's a reason why they made Commandos! Duh! (Sarcastic) Have hope for the amarr heavy lazer and the galente plasma flamethrower for heavy. =D I'm hoping that there will be a heavy laser based AV weapon one day. Un...
- by Shijima Kuraimaru - at 2013.12.11 08:00:00
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112. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ld Collins wrote: Shijima Kuraimaru wrote: Ld Collins wrote: Shijima Kuraimaru wrote: Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their e...
- by Shijima Kuraimaru - at 2013.12.11 07:58:00
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113. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ld Collins wrote: Shijima Kuraimaru wrote: Pvt Numnutz wrote: did it survive because of speed or because you couldnt break its tank? if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% ...
- by Shijima Kuraimaru - at 2013.12.11 07:53:00
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114. 1.7 Factional Friendly fire. - in Feedback/Requests [original thread]
Merlox Lancaster wrote: Shijima Kuraimaru wrote: Perhaps a three second "No foul" on a disembarking passenger? That Idea sounds amazing, Maybe one of the devs will hopefully consider this. Should be easy enough to implement, but I cou...
- by Shijima Kuraimaru - at 2013.12.11 07:51:00
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115. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Pvt Numnutz wrote: oh please LOL
- by Shijima Kuraimaru - at 2013.12.11 07:50:00
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116. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ld Collins wrote: Shijima Kuraimaru wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter ...
- by Shijima Kuraimaru - at 2013.12.11 07:49:00
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117. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Pvt Numnutz wrote: did it survive because of speed or because you couldnt break its tank? if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast. If ta...
- by Shijima Kuraimaru - at 2013.12.11 07:47:00
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118. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Yep. People cried about getting killed by the HMG. It got nerfed to less than airsoft minigun range and accuracy. Vehicle pilots, particularly HAV pilots, complained that their vehicles were getting killed by anything infantry based, now they hav...
- by Shijima Kuraimaru - at 2013.12.11 07:42:00
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119. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ivy Zalinto wrote: Gelan Corbaine wrote: And how are the AVer supposed to pay for their gear if they can't kill anything ? Remember .. more that 2 AVers ......only one gets paid . And we fight at a disadvantage vs well everything now. How is...
- by Shijima Kuraimaru - at 2013.12.11 07:27:00
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120. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ivy Zalinto wrote: Snail Super wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehic...
- by Shijima Kuraimaru - at 2013.12.11 07:13:00
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