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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
kyan west
D3ath D3alers RISE of LEGION
9
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Posted - 2013.02.28 04:28:00 -
[121] - Quote
iceyburnz wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? This is what heavy suits are for. Like terminators in 40k you park them on an objective to hold it. People just think the hvy / hmg combo is OP because they run at an objective solo and get mutilated. THANK YOU! I was hoping someone realized the cost of heavies and they require strategy to defeat, much like a tank. You cant, nor should, run at a heave that sees you by yourself... if you do you deserve to get a face full of lead for being so ignorant and (strategyless?) |
Sloth9230
Reaper Galactic
271
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Posted - 2013.02.28 04:44:00 -
[122] - Quote
xxwhitedevilxx M wrote:semperfi1999 wrote:I would like to note that the only issue I have with the HMG is the range. Their effective range is the same if not greater then the ARs. HMG should be deadly but right now it's a little too easy mode for me but I can deal with it by just head glitching. Congrats! you just summed up 2 of the worst things in Dust! Now seriously a slight range nerf would be ok for balance
Their range is less than an ARs, anyone who outranged you invested in sharpshooter. Give them slightly more spread and a faster heat build up, that's it. |
fred orpaul
Tritan-Industries Legacy Rising
216
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Posted - 2013.02.28 05:07:00 -
[123] - Quote
aftrer we are done with getting the HMG and the heavy nerfed lets go after the SG and the MD and the LR cuase they all kill me when im using an AR and the scout moves too fast lets nerf that and give it a bigger hit box I can never land my rounds on it and you know what SMGs make to effective side arms no side arm should be usefull so lets nerf that to be sure. oh the pistol needs it head shot bonus remove the AR needs dot scope back and less kick it makes it really hard to aim and its not fair that the LR has no kick be the AR hases so much.
that forge gun is blowing up my tank and sniping me all forge guns should shoot like the malitia one so that way they are useless except for the one I use cuase really who the **** skills into AV they should only damage vehicles.
oh and the logi has too many equipment slots!!!! |
Aeon Amadi
Maverick Conflict Solutions
1018
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Posted - 2013.02.28 05:59:00 -
[124] - Quote
fred orpaul wrote:aftrer we are done with getting the HMG and the heavy nerfed lets go after the SG and the MD and the LR cuase they all kill me when im using an AR and the scout moves too fast lets nerf that and give it a bigger hit box I can never land my rounds on it and you know what SMGs make to effective side arms no side arm should be usefull so lets nerf that to be sure. oh the pistol needs it head shot bonus remove the AR needs dot scope back and less kick it makes it really hard to aim and its not fair that the LR has no kick be the AR hases so much.
that forge gun is blowing up my tank and sniping me all forge guns should shoot like the malitia one so that way they are useless except for the one I use cuase really who the **** skills into AV they should only damage vehicles.
oh and the logi has too many equipment slots!!!!
Don't forget the fact that the Assault Dropsuit has too many hi/low slots - that should only be reserved for my team.
Also, stacking penalties should incur a POSITIVE percentage, so instead of a 10% increase to damage on the second module it would be like, 12.5%
Then it'll all be truly balanced |
Jathniel
G I A N T
46
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Posted - 2013.02.28 08:53:00 -
[125] - Quote
What a long and fun read this thread was... I'm actually going to post in a necro'd thread. Listen, OP...
Leave the HMG alone. Learn how to fight against it.
CCP gave you what you wanted. You just need to spec up to get it. Max out all your Assault, and AR skills, and Heavies will fall. So don't ask for another nerf.
The HMG is supposed to out DPS the AR. The AR is supposed to be a much weaker weapon.
A heavy may be better at holding down an objective, but no matter what, when you are with the heavy and enemies are approaching, YOU are the back up.
So get it right. |
Aeon Amadi
Maverick Conflict Solutions
1020
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Posted - 2013.02.28 09:02:00 -
[126] - Quote
Jathniel wrote:What a long and fun read this thread was... I'm actually going to post in a necro'd thread. Listen, OP...
Leave the HMG alone. Learn how to fight against it.
CCP gave you what you wanted. You just need to spec up to get it. Max out all your Assault, and AR skills, and Heavies will fall. So don't ask for another nerf.
The HMG is supposed to out DPS the AR. The AR is supposed to be a much weaker weapon.
A heavy may be better at holding down an objective, but no matter what, when you are with the heavy and enemies are approaching, YOU are the back up.
So get it right.
Absolutely. To boot; you can -ALWAYS- outrun a Heavy. There's no shame in tactical retreat. |
Halador Osiris
Dead Six Initiative
51
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Posted - 2013.02.28 14:13:00 -
[127] - Quote
I used to hate getting killed by HMG's. I figured, if I can't beat them, join them! Now I run a shield tanked Type-II Heavy with 2 66hp shield extenders and the thing that makes my shield start coming back faster. That and a basic HMG puts my suit at 37,000 ISK. I've realized that my HMG is good in CQC, but if somebody comes up to me on an open plain with an AR then they can just run away and outrange me, as my spread gets too high or they just straight get out of range. Laser Rifles tear me to pieces, too, but that's mostly because half my tank is shield rather than the usual armor heavy. As for CQC, my main advice would either be to get the drop behind me with a shotgun (SMG's really don't give me any trouble), or to use a Type-II Assault suit. I've never looked at the stats on them, but they always seem more difficult to kill than any other suit to me (aside from another heavy). Use your mobility, and strafe.
TL;DR CQC: -Strafe -Type-II Assault Suit -Shotgun/AR
Long Distance: -Get me in the open, and use what cover is available to you -Try to outrange me -LR/AR
EDIT: Reading back over this, I didn't really stress laser rifles as much as I should have. I'm down right terrified of them. LR's can't do damage if they can't hold a beam on you, but heavys are slow. I do not see them often, but when I do they just rip me to shreds. |
ChromeBreaker
SVER True Blood Unclaimed.
208
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Posted - 2013.02.28 14:32:00 -
[128] - Quote
I run with a FG and 1 shot everything that moves... im overpowered!!!!!!!!!!!1
Why dont you moan about me? Your oh so op HMG means nothing if you've been 1 shot |
100 proof
Conspiratus Immortalis
0
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Posted - 2013.02.28 15:10:00 -
[129] - Quote
well as a heavy i want tanks, dropships, SG, LR, MD, scouts speed, assault stacking dmg mods, and grenades nerf'd... im a heavy the only thing that should kill me is OB's... i dont want to use strategy or teamwork like the game is designed for... thats all BS... i want to kill everything in my path with absolute ease & never die.. im mean im the best on the server so if i die its b/c the person i was fighting was OP or cheating plain & simple... so from this point on i want EVERYTHING nerf'd except what im specd into... im tired of getting killed in a FPS, it shouldnt happen ever im a BEAST... sorry just wanted to see if i sound as stupid as all these OP... I DO LOL |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2013.02.28 15:33:00 -
[130] - Quote
HMG current problems:
-Cannot be simply overheated -High accuracy or Range
These have already been stated so there's no need to keep discussing on this thread as there are no other real problems with the HMG. How about a buff to the SMG? Big hipspread and only effective towards armor isn't very help in combat. |
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Shijima Kuraimaru
WarRavens
168
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Posted - 2013.03.01 21:45:00 -
[131] - Quote
Alldin Kan wrote:HMG current problems:
-Cannot be simply overheated -High accuracy or Range
These have already been stated so there's no need to keep discussing on this thread as there are no other real problems with the HMG. How about a buff to the SMG? Big hipspread and only effective towards armor isn't very help in combat.
-It does overheat if it's not used smartly, and sometimes the need to maintain continuous fire will force a heavy to overheat their HMGs. Especially the burst variant. -The further away you are from the HMG the larger the bullet spread which means less bullets hitting you, which means less damage received. Past mid range for the HMG and the AR can out damage it. -Point blank range and everyone but another heavy can outstrafe it's rotation rate. -longer you hold the trigger, the harder it tries to climb off target. -The only way to match range with the raw unmodified range of the AR is to use the assault variant (extended range and reduced damage) with SP spent in Heavy Weapon Sharpshooter.
Here's to the Nerf herder QQs that fill my cup nightly. |
Ulysses Knapse
Nuevo Atlas Corporation
75
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Posted - 2013.03.04 22:25:00 -
[132] - Quote
Constantly you argue that HMGs are for support, not for killing. This is undeniably and irrefutably false. They are for support because they are for killing. The simple fact that they are so slow makes them perfect for holding a position but not leading a charge, and that's enough for me. Stop crying. HMG overpoweredness was intentional, because it's a goddamn Heavy Machine Gun, and you don't **** with Heavy Machine Guns. |
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