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161. WASD in Menus for Keyboard Control - in Feedback/Requests [original thread]
Niavlys77 wrote: Shijima Kuraimaru wrote: Niavlys77 wrote: Shijima Kuraimaru wrote: So what is being said is that people too lazy to move their hand less than six inches when not in a match. And when switching suits at a supply depot, ...
- by Shijima Kuraimaru - at 2013.12.02 04:22:00
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162. Keyboard -Optimize the navigation for menus in match. - in Feedback/Requests [original thread]
HUNK tm wrote: You you never played with the keyboard, right? This is a combat game. And like in Planetary every second count for the deployment. In fact while saying that you prove that you don't know what you talking about. I play with the ...
- by Shijima Kuraimaru - at 2013.12.02 04:16:00
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163. Weapon Ranges - in General Discussions [original thread]
Galvan Nized wrote: One of the biggest mistakes CCP ever made was putting distance in a unit we can easily compare/understand. I say this because this issue comes up a lot. People bring up Gǣrealism" blah blah and don't realize gameplay is mo...
- by Shijima Kuraimaru - at 2013.12.02 03:32:00
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164. Weapon Ranges - in General Discussions [original thread]
KING CHECKMATE wrote: Shijima Kuraimaru wrote: No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons. Now I know...
- by Shijima Kuraimaru - at 2013.12.02 03:30:00
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165. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: Mobius Wyvern wrote: Shijima Kuraimaru wrote: Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming direc...
- by Shijima Kuraimaru - at 2013.12.02 03:27:00
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166. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Mobius Wyvern wrote: Shijima Kuraimaru wrote: Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming directly at our target when th...
- by Shijima Kuraimaru - at 2013.12.02 03:25:00
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167. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming directly at our target when the shot is fired if the targ...
- by Shijima Kuraimaru - at 2013.12.02 03:21:00
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168. Charged Melee Weapons - in Feedback/Requests [original thread]
Bump
- by Shijima Kuraimaru - at 2013.12.02 03:09:00
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169. Weapon Ranges - in General Discussions [original thread]
Bump
- by Shijima Kuraimaru - at 2013.12.02 03:08:00
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170. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming directly at our target when the shot is fired if the target is moving. We're trying to calculate range, speed...
- by Shijima Kuraimaru - at 2013.12.02 03:06:00
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171. WASD in Menus for Keyboard Control - in Feedback/Requests [original thread]
Niavlys77 wrote: Shijima Kuraimaru wrote: So what is being said is that people too lazy to move their hand less than six inches when not in a match. And when switching suits at a supply depot, you can't do anything non menu related anyway. T...
- by Shijima Kuraimaru - at 2013.12.02 02:53:00
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172. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Harpyja wrote: And I just realized, that with this kind of an early warning system, our hardeners will be equivalent to flares or smoke screens. Instead of popping out flares, you kick in the hardener to absorb the damage. Also, the lore for sw...
- by Shijima Kuraimaru - at 2013.12.02 02:50:00
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173. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid...
- by Shijima Kuraimaru - at 2013.12.02 02:48:00
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174. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor text to the forge gun descripti...
- by Shijima Kuraimaru - at 2013.12.02 02:34:00
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175. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunner...
- by Shijima Kuraimaru - at 2013.12.02 02:15:00
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176. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Roger Cordill wrote: Or it can get big vapor trail that lasts for a bit? The idea here is to telegraph the shot before it lands for wrecking damage. Shijima Kuraimaru wrote: This is just too funny. How many of you...
- by Shijima Kuraimaru - at 2013.12.02 01:48:00
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177. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Harpyja wrote: Shijima Kuraimaru wrote: Yeah, because you know that almost no HAV pilot want anything to be a hard counter to their HAV like the apparently fast, super damage resistant, highly mobile heavy forge gunner apparently is. When ...
- by Shijima Kuraimaru - at 2013.12.02 01:26:00
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178. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
SponkSponkSponk wrote: make forge guns less accurate at range, accept that you will get nailed if you get within a few hundred metres, problem solved. Few hundred meters? I've never registered a hit on anything more than 308.5 meters. Doesn'...
- by Shijima Kuraimaru - at 2013.12.02 01:00:00
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179. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Yeah, because you know that almost no HAV pilot want anything to be a hard counter to their HAV like the apparently fast, super damage resistant, highly mobile heavy forge gunner apparently is.
- by Shijima Kuraimaru - at 2013.12.02 00:51:00
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180. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Majority tanker thought process: Neutral installations are quick and easy war points for me. YAY ME!!! Minority tanker thought process: Neutral installations could be taken by a red and possibly shoot at me. I'll take it out while it's neutral to...
- by Shijima Kuraimaru - at 2013.12.02 00:45:00
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