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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Y0UR NAME HERE
Imperfects Negative-Feedback
500
|
Posted - 2013.03.02 03:12:00 -
[31] - Quote
Trevor K wrote:usrevenge2 wrote:segregate, mouse and keyboard is training wheels for video games only thing mouse and keyboard should be allowed for is the commander role, depending on how it looks. Agreed! It's WAY unbalanced, and there is no way to tweak/balance the two. It's a tactile thing. Aiming with mouse will ALWAYS be quicker and more precise than aiming with thumb/s.
I find joystick easier, mouse is eeh in dust.
Just me though. |
Project Alpha Omega
The Unholy Legion Of DarkStar
1
|
Posted - 2013.03.02 03:19:00 -
[32] - Quote
Keyboard and mouse should have never even been an option in a console shooter. Definite advantage over using a pad and anyone who says otherwise is trying to stack the odds so they can continue to **** with kb&m. Let's have a level playing field in that respect at least, the game can already be pretty unbalanced when playing teams of people with a good few million skill points, but that's ok, biased control schemes isn't. |
Y0UR NAME HERE
Imperfects Negative-Feedback
502
|
Posted - 2013.03.02 03:25:00 -
[33] - Quote
Project Alpha Omega wrote:Keyboard and mouse should have never even been an option in a console shooter. Definite advantage over using a pad and anyone who says otherwise is trying to stack the odds so they can continue to **** with kb&m. Let's have a level playing field in that respect at least, the game can already be pretty unbalanced when playing teams of people with a good few million skill points, but that's ok, biased control schemes isn't.
I can def see this point,
A big issue, for me anyways,
Has to do with vehicle difference in joystick vs keyboard.
I think the joystick version is broken.
Without KB vehicles can't reach their top speed, which obviously was intended by devs.
That's why I'd like to see them improve the joystick so it responds better to movement.
As far as infantry goes, idk,
People should play however theyre comfortable.
Should there be a big gap between how controls function? No I think everyone should be on the same playing field with each other, that's the only real post I'm going to do in here because I don't want to be bias about it. |
Gunner Nightingale
Internal Error. Negative-Feedback
267
|
Posted - 2013.03.02 04:12:00 -
[34] - Quote
usrevenge2 wrote:segregate, mouse and keyboard is training wheels for video games only thing mouse and keyboard should be allowed for is the commander role, depending on how it looks.
Gamepads are for functional idiots who cant handle complicated control schemes.
Your argument is the equivalent of saying i guy who bring a gun to a knife fight is a ***** cause instead of well you know how the saying goes. |
XxWarlordxX97
Internal Error. Negative-Feedback
152
|
Posted - 2013.03.02 04:22:00 -
[35] - Quote
undeadsoldier90 wrote:XxWarlordxX97 wrote:undeadsoldier90 wrote:
Kk sounda good.
Btw imperfects suck. Have to keep up appearances and all that cant let everyone think we are friendly :D
worst troll ever Oh jeez look its I.E. or indecent erection. Dont want to hear anything from you guys, I gave all my fucks away to protoman I have none left for you...... sorry :(
but you are full of it,when you see I.E in the thread then you run for the hills |
XxWarlordxX97
Internal Error. Negative-Feedback
152
|
Posted - 2013.03.02 04:24:00 -
[36] - Quote
you mad bro ? |
undeadsoldier90
UnReaL.
128
|
Posted - 2013.03.02 04:25:00 -
[37] - Quote
XxWarlordxX97 wrote:undeadsoldier90 wrote:XxWarlordxX97 wrote:undeadsoldier90 wrote:
Kk sounda good.
Btw imperfects suck. Have to keep up appearances and all that cant let everyone think we are friendly :D
worst troll ever Oh jeez look its I.E. or indecent erection. Dont want to hear anything from you guys, I gave all my fucks away to protoman I have none left for you...... sorry :( but you are full of it,when you see I.E in the thread then you run for the hills
Lol I do no such thing I just dont feel the need to talk to a corp who's stats are lower than my corps.
So I say good day! |
Y0UR NAME HERE
Imperfects Negative-Feedback
507
|
Posted - 2013.03.02 04:25:00 -
[38] - Quote
Vote don't troll.
Everyone's so angry these days......
Minmatar steroid problems.....mhm, creates cavemen and duck tape. |
Gunner Nightingale
Internal Error. Negative-Feedback
269
|
Posted - 2013.03.02 04:30:00 -
[39] - Quote
Gunner Nightingale wrote:KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved).
Thats my response to it all. |
XxWarlordxX97
Internal Error. Negative-Feedback
152
|
Posted - 2013.03.02 04:33:00 -
[40] - Quote
undeadsoldier90 wrote:XxWarlordxX97 wrote:undeadsoldier90 wrote:XxWarlordxX97 wrote:undeadsoldier90 wrote:
Kk sounda good.
Btw imperfects suck. Have to keep up appearances and all that cant let everyone think we are friendly :D
worst troll ever Oh jeez look its I.E. or indecent erection. Dont want to hear anything from you guys, I gave all my fucks away to protoman I have none left for you...... sorry :( but you are full of it,when you see I.E in the thread then you run for the hills Lol I do no such thing I just dont feel the need to talk to a corp who's stats are lower than my corps. So I say good day!
you just think my corp is awesome,you are my best friend by the way |
|
Y0UR NAME HERE
Imperfects Negative-Feedback
508
|
Posted - 2013.03.02 04:36:00 -
[41] - Quote
Gunner Nightingale wrote:Gunner Nightingale wrote:KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved). Thats my response to it all.
+1
Honestly if CCP put effort into making the joystick more exact with the mouse, allow for more ds3 sens there wouldn't be a huge issue.
What'll happen prob, is mouse and kb will be toned down or segregated which makes no sense, since its the ds3's programming that makes a subtle difference.
My bro has 10. Kdr and only uses ds3.....
More OP then most mouse users imo lol. |
XxWarlordxX97
Internal Error. Negative-Feedback
152
|
Posted - 2013.03.02 04:39:00 -
[42] - Quote
Y0UR NAME HERE wrote:Gunner Nightingale wrote:Gunner Nightingale wrote:KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved). Thats my response to it all. +1 Honestly if CCP put effort into making the joystick more exact with the mouse, allow for more ds3 sens there wouldn't be a huge issue. What'll happen prob, is mouse and kb will be toned down or segregated which makes no sense, since its the ds3's programming that makes a subtle difference. My bro has 10. Kdr and only uses ds3..... More OP then most mouse users imo lol. who is your bro is the question? |
Y0UR NAME HERE
Imperfects Negative-Feedback
508
|
Posted - 2013.03.02 04:42:00 -
[43] - Quote
XxWarlordxX97 wrote:Y0UR NAME HERE wrote:Gunner Nightingale wrote:Gunner Nightingale wrote:KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved). Thats my response to it all. +1 Honestly if CCP put effort into making the joystick more exact with the mouse, allow for more ds3 sens there wouldn't be a huge issue. What'll happen prob, is mouse and kb will be toned down or segregated which makes no sense, since its the ds3's programming that makes a subtle difference. My bro has 10. Kdr and only uses ds3..... More OP then most mouse users imo lol. who is your bro is the question?
Heimdallr69 from imperfects, AR user only.
Pretty sick with his gun game. |
XxWarlordxX97
Internal Error. Negative-Feedback
152
|
Posted - 2013.03.02 04:45:00 -
[44] - Quote
sweet |
Y0UR NAME HERE
Imperfects Negative-Feedback
528
|
Posted - 2013.03.02 08:11:00 -
[45] - Quote
There we go, so far option 1 is doing good.
3 As well. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2013.03.02 09:43:00 -
[46] - Quote
Hahaha I love how you think CCP can actually do that.
Heres how it will go down.
Player un-plugs keyboard and mouse, player joins pub match of ds3 users, player plugs back in keyboard and mouse.
Player cleans up |
Stundryn
The Inf1dels Zombie Ninja Space Bears
1
|
Posted - 2013.03.02 10:41:00 -
[47] - Quote
This is a bit redundant.
The majority of Dust does not even use/read the forums. This farce does not accurately represent the player base.
This is a PS3 game....use a PS3 Standard controller.
|
Varrikan
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.03.02 11:00:00 -
[48] - Quote
1 Don't segregate
Everyone should use what they prefer. Also, corporations with both user types would have huge trouble. Separating is in complete contradiction with this game's future image..
|
Y0UR NAME HERE
Imperfects Negative-Feedback
532
|
Posted - 2013.03.02 11:01:00 -
[49] - Quote
Cpt Murd0ck wrote:Hahaha I love how you think CCP can actually do that. Heres how it will go down. Player un-plugs keyboard and mouse, player joins pub match of ds3 users, player plugs back in keyboard and mouse. Player cleans up
Plugs in keyboard mouse, kicked from game. |
Y0UR NAME HERE
Imperfects Negative-Feedback
532
|
Posted - 2013.03.02 11:07:00 -
[50] - Quote
Stundryn wrote:This is a bit redundant.
The majority of Dust does not even use/read the forums. This farce does not accurately represent the player base.
This is a PS3 game....use a PS3 Standard controller.
While this is True, Ccp uses it's forums to help better create dust. If your not here, then you prob don't care for it's future.
This voting method was also used for setting up the weekly cap.
So evidently, this is the population that takes the time to improve the game if possible. |
|
Aqil Aegivan
The Southern Legion
62
|
Posted - 2013.03.02 11:11:00 -
[51] - Quote
Banjo Hero wrote:Y0UR NAME HERE wrote:
You read his quote?
Yes. Yes, I did. CCP Cmdr Wang wrote: [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
This could just as easily mean they intend to make it so that one side of a match doesn't end up with 15 KB/M users, while the other has only DS3 controller users. Instead, you stick seven of 'em here and eight there, et voila! A more balanced match. The same sort of idea as preventing pub matches from having one side stacked with three squads of veteran corp players with a few randoms, while I'm in a squad with two or three other shmucks who are actually trying, but mostly languishing behind the red line trying to will the eight or more morons on my team to stop sniping with their goddamn starter fits, and actually get into the game. I'm not saying I'm right and you're wrong; I'm saying I don't know exactly what CCP has in mind, and no offense, but I don't really think you do, either. And in that light, I feel like all this is a colossal Glenn-Beck-esque pile of overreaction.
If inputs are equivalent in terms of usefulness then why bother balancing KB/M users on either side of a match? Claiming that distributing players equally like this is necessary for balance is equivalent to claiming that having more of one type of input than the other is better.
But we shouldn't discuss the possibility of players being more likely to end up in matches with people using the same input?
Even when the system implicitly claims that the two aren't equal?
The claim that input type has balancing implications is more than enough reason to discuss whether or not people want segregation between inputs.
If either input is offering inherently better performance this is a control mechanic problem, not a match balancing problem. With functionally equivalent inputs we can balance on peoples' skill, rather than assumptions about how they got there. |
Y0UR NAME HERE
Imperfects Negative-Feedback
537
|
Posted - 2013.03.02 11:14:00 -
[52] - Quote
Aqil Aegivan wrote:Banjo Hero wrote:Y0UR NAME HERE wrote:
You read his quote?
Yes. Yes, I did. CCP Cmdr Wang wrote: [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
This could just as easily mean they intend to make it so that one side of a match doesn't end up with 15 KB/M users, while the other has only DS3 controller users. Instead, you stick seven of 'em here and eight there, et voila! A more balanced match. The same sort of idea as preventing pub matches from having one side stacked with three squads of veteran corp players with a few randoms, while I'm in a squad with two or three other shmucks who are actually trying, but mostly languishing behind the red line trying to will the eight or more morons on my team to stop sniping with their goddamn starter fits, and actually get into the game. I'm not saying I'm right and you're wrong; I'm saying I don't know exactly what CCP has in mind, and no offense, but I don't really think you do, either. And in that light, I feel like all this is a colossal Glenn-Beck-esque pile of overreaction. If inputs are equivalent in terms of usefulness then why bother balancing KB/M users on either side of a match? Claiming that distributing players equally like this is necessary for balance is equivalent to claiming that having more of one type of input than the other is better. But we shouldn't discuss the possibility of players being more likely to end up in matches with people using the same input? Even when the system implicitly claims that the two aren't equal? The claim that input type has balancing implications is more than enough reason to discuss whether or not people want segregation between inputs. If either input is offering inherently better performance this is a control mechanic problem, not a match balancing problem. With functionally equivalent inputs we can balance on peoples' skill, rather than assumptions about how they got there.
+1 that's what I thought. |
Drommy Hood
Tritan-Industries Legacy Rising
247
|
Posted - 2013.03.02 11:17:00 -
[53] - Quote
anyone who says dont segregate must be using kb/m. Its far superior in alot of situations, and similar in all other. Ive been playing War Thunder lately (like world of warplanes) and people are moaning their heads off about kb/m users being far too effective compared to those going out and buying joysticks. AND THATS A PC GAME!
The control that you get with a kb/m compared to a ds3 is not insane, but its eaiser to twitch to target and land on it rather than pass it. Its far easier for sniping. and awesome for point and click tanking. only place id rather have my ds3 is my dropship. every other scenario kb/m is either on par, better, or comparatively awesome |
Dalton Smithe
OSG Planetary Operations Covert Intervention
52
|
Posted - 2013.03.02 11:23:00 -
[54] - Quote
How about remove KB/M completely....that would be a breath of fresh air....
Edit: I miss read the original post.... |
Imp Smash
On The Brink
61
|
Posted - 2013.03.02 11:42:00 -
[55] - Quote
This is all based on a predilection that kb/m is better than Ds3. It's not. Some are better with one, others are better with the other. |
Disposable Meatbag
Inertial Defense Systems
7
|
Posted - 2013.03.02 11:46:00 -
[56] - Quote
1) Dont Segregate
I'm sure this has been said already but I'll say it again. What about those of us who play with friends who dont like the KB/M? I think its superior but my buddy hates the kb/m. This is probably because he has no history with pc gaming and I do. I only wish I could use my 15 button mouse and map each piece of equipment to its own button instead of that clunky weapon wheel. |
Darius Corsiddia
Tzolk'in
0
|
Posted - 2013.03.02 12:17:00 -
[57] - Quote
1 - Don't segregate the players
I mean, those dudes who are used the PS3 controller seem awesome to me.
And keyboard + mouse is even worse atm. I bought a USB hub, keyboard and mouse... I walk and move the mouse to the left, I turn left, I move to the right, I turn right I move the mouse up... and look down???
I should have said, I try to walk using a keyboard and a mouse... but I can't see where I am going. Because I got no clue where I am looking. Have to stop to re-orientate myself (And I found no way to reverse the up/down movement to something that any PC mouse movement makes.) |
Ion Crush
Militaires-Sans-Frontieres
33
|
Posted - 2013.03.02 12:21:00 -
[58] - Quote
Give me likes! |
Cat Poo
Subdreddit Test Alliance Please Ignore
74
|
Posted - 2013.03.02 12:22:00 -
[59] - Quote
This thread is bad , you should feel bad for it. |
Shijima Kuraimaru
WarRavens
169
|
Posted - 2013.03.02 13:04:00 -
[60] - Quote
Dragging it here from another thread as I feel it needs to be said here as well.
I go back and forth between the two regularly as sometimes I'm too lazy to set up the KB/M. Currently, and in the past, except for one or two builds, I can tell you that the max turn rate on the mouse is the same as the max turn rate on the DS3.
DS3 controller gives me a finer gradient of control over movement and I aim fairly well with it as well.
KB/M I give up that fine movement control to get better aim control, well for me anyway. The mouse also has a bit of a disadvantage as when using one, I have to pick up and readjust the mouse as I'm making wide sweeps which causes my aim to pause for that fraction of a second. You don't have to deal with that when using the DS3 and I can tell because no-body has brought it up either.
Still, I personally know some people who are much better shots than I am and they use controllers. If you're whole issue is that I can put the dot on a pro sniper with my mouse just as easily as he puts the dot on me with the controller he's very familiar with, then your just prejudiced against KB/M or ignorant of it's limitation.
So quit making up crap like KB/M turns faster. it doesn't. Quit saying it has better movement controls, because it doesn't. The reason some of us do well with it is because it's what we're accustomed to just like many of you are accustomed to the DS3.
And finally quit whining just because people can do just as well with the KB/M as others are obviously doing with the DS3. Seriously, the smart people are seeing that there are those who are trying to cut down on how much serious competition is out there for the Elitist DS3ers. |
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