Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 |
41. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
I gave in. I set aside my forge for a single match and called in a HAV. Being that I'm not very experienced running an HAV, I made over twenty kills. Sure I lost three HAVs, but I only lost them to other HAVs. One match wasn't a good baseline I a...
- by Shijima Kuraimaru - at 2013.12.23 02:09:00
|
42. Just got out of a match - in General Discussions [original thread]
Heathen Bastard wrote: KING CHECKMATE wrote: No when you have no one to cover your butt. Heavies are WAY too easy to drop.Dying in less than 2-3 secs to anything. You need good infantry backup to effectivley AV. you dont need anything to ...
- by Shijima Kuraimaru - at 2013.12.23 01:52:00
|
43. Just got out of a match - in General Discussions [original thread]
Michael Arck wrote: oh god another tankspam thread *reads entire OP* Whew, that's refreshing to read!! If only people would catch on and stop trying to be John Rambo but more like Voltron, it wouldn't be so bad out there. +1 on the OP I w...
- by Shijima Kuraimaru - at 2013.12.23 01:47:00
|
44. Who'd be down with getting rid of Auto-Aim? - in General Discussions [original thread]
Ryme Intrinseca wrote: Unless you want KB/M to be deliberately gimped or removed, AA has to stay. This is funny as I know players who use a DS3 without AA just as well as I use a mouse.
- by Shijima Kuraimaru - at 2013.12.23 01:35:00
|
45. Who'd be down with getting rid of Auto-Aim? - in General Discussions [original thread]
Michael Arck wrote: Bethhy wrote: Ryme Intrinseca wrote: The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shoot...
- by Shijima Kuraimaru - at 2013.12.23 01:31:00
|
46. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
Ghosts Chance wrote: Ryme Intrinseca wrote: Ghosts Chance wrote: its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. My recollection of rock-paper-scissors is that paper is better ...
- by Shijima Kuraimaru - at 2013.12.23 01:01:00
|
47. Discussion on balancing red line rail tanks - in General Discussions [original thread]
Heathen Bastard wrote: Shijima Kuraimaru wrote: WORDS So, you're 12, have all the rifles to prof 5 and stack complex damage mods on your armor tanked caldari logi suit? Your playstyle is pretty amusing. I'm guessing by your oversimpli...
- by Shijima Kuraimaru - at 2013.12.22 11:36:00
|
48. Heavy is OP - in General Discussions [original thread]
lok rark wrote: WTF CCP! I feel like im looking a gift horse in the mouth. After months of me QQ about the Heavy CCP finally did a stealth buff. In their usual style overkill to the extreme. I just wanted it to be IDK normall/ fair/ OK. ...
- by Shijima Kuraimaru - at 2013.12.22 02:03:00
|
49. Discussion on balancing red line rail tanks - in General Discussions [original thread]
Heathen Bastard wrote: Shijima Kuraimaru wrote: Heathen Bastard wrote: Pvt Numnutz wrote: Paran Tadec wrote: Just don't allow for any sp wp or isk gained from actions in your own red line Good idea, dissincentivise redliners in ge...
- by Shijima Kuraimaru - at 2013.12.21 07:22:00
|
50. Discussion on balancing red line rail tanks - in General Discussions [original thread]
Heathen Bastard wrote: Pvt Numnutz wrote: Paran Tadec wrote: Just don't allow for any sp wp or isk gained from actions in your own red line Good idea, dissincentivise redliners in general, this would help to curb red line snipers as wel...
- by Shijima Kuraimaru - at 2013.12.21 03:21:00
|
51. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
8213 wrote: Phazoid wrote: 8213 wrote: Xocoyol Zaraoul wrote: I beg to differ... Snipers are not meaningless in this game When I snipe, my team notices my impact. Due to my Thale, we have one of our objectives permanently safe, that ...
- by Shijima Kuraimaru - at 2013.12.20 07:50:00
|
52. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
Atiim wrote: Sclompton Face-Smasher wrote: Haven't seen athena and I think I saw Dark pop on then just leave. I'll check when I get on a little later Alright, thanks. Also, I don't think these people saying Snipers suck know what they a...
- by Shijima Kuraimaru - at 2013.12.20 00:13:00
|
53. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
Synthetic Waffles wrote: 8213 wrote: I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action" , I noticed something in Ambush OMS games and it t...
- by Shijima Kuraimaru - at 2013.12.20 00:11:00
|
54. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Shijima Kuraimaru wrote: CELESTA AUNGM wrote: ... I'm worried that, if CCP's "Waves" arrangement gets more perfect and bulletproof, any room for the individual achievement I just described and both of you displayed, ...
- by Shijima Kuraimaru - at 2013.12.20 00:06:00
|
55. The problem with Tanks verses AV - in Feedback/Requests [original thread]
I'll happily accept the decree the decree of many pilots that infantry AV should require a "team effort" of three proto level mercs to take a vehicle down... When HAV's take three pilots to effectively operate a HAV. Pilot: Drives HAV. Co-Pilot: ...
- by Shijima Kuraimaru - at 2013.12.19 11:42:00
|
56. New HMG gameplay (video) - in General Discussions [original thread]
HMG is back? OH CRAP! Assaults are going to be screaming for it to get nerfed again.
- by Shijima Kuraimaru - at 2013.12.19 11:11:00
|
57. LOLTank Brigade Wants Swarm Launchers Nerfed? Again?! - in General Discussions [original thread]
Flix Keptick wrote: Ok, but you're accusing the entire vehicle community... That's you falsifying information right there... Please edit Tank Driver? Where are you finding "tanks" in Dust?
- by Shijima Kuraimaru - at 2013.12.19 10:56:00
|
58. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: ....Well,... er I'm not exactly sure what a "PROFESSIONAL Dropship Pilot" actually IS ( if there was such a thing in real life as a Dropship Pilot, then you'd have some sort of reference to go by). But OK, Agent Overkill......
- by Shijima Kuraimaru - at 2013.12.19 10:40:00
|
59. 1.7 Vehicles - in Feedback/Requests [original thread]
CLONE117 wrote: 1 blaster tank +2 av users for support make an excellent effective anti tank tactic. if hardeners slow them down or better yet make them immobile and weaken damage out put at the same time that should make it easier for av. a...
- by Shijima Kuraimaru - at 2013.12.18 20:52:00
|
60. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
You're not mentioning that the forge gunner also has to reload after four shots and that they carry a maximum of sixteen shots. I think twenty one with level five ammo capacity skill.
- by Shijima Kuraimaru - at 2013.12.18 13:20:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |